Joined: 7/20/2010
Posts: 25
Get that started. It may not be the HIGHEST entertainment value, but I think it's worth doing. And I will diffinately enjoy watching it
Joined: 2/19/2010
Posts: 37
go for it! not sure if it will be accepted, but I hope so! I think it will be atleast as entertaining as the any% speedrun, maybe even more entertaining!
Joined: 3/17/2009
Posts: 496
short of any non-RBA run I am most interested in bloobs new any% TAS. low% sounds good too though!
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I have mixed feelings about this idea. It wouldn't be an arbitrary category (unlike any% non-RBA) but I doubt it would be as entertainig as, let's say MST. Low% MST would be very interesting, but here we have the same problem as with 100%: It will never be done. Do we even have a clear definition for 100%?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Lets all convince Mr Grunz to do a 100% run! Who is with me? :P
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/2/2009
Posts: 656
AngerFist wrote:
Lets all convince Mr Grunz to do a 100% run! Who is with me? :P
me o/
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Experienced player (504)
Joined: 1/12/2007
Posts: 682
It's gonna take more than just asking him to get him to do it. I personally would be looking for some kind of monetary "motivation" to do a run that long and tedious. As for the low% run, sounds like a great idea, you should definitely do it. Don't be discouraged if this site somehow wouldn't want to accept it (even if they said they didn't and you submitted anyway, it'd almost certainly be accepted).
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
AngerFist wrote:
Lets all convince Mr Grunz to do a 100% run! Who is with me? :P
IIRC, wasn't there an issue with resetting? The unique version of mupen that removes the OoT 6 second pause doesn't handle resets, and the 100% run is heavily dependent on reset warping to save time. This is different from, say, MM 100% where the issue there is finalizing a route and not needing to waste one extra full 3 day cycle for the Kafei quest.
Homepage ☣ Retired
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Lets say Mr Grunz decides to do a 100% run. If I could somehow persuade zeromus or someone else very knowledgable to fix the reset problem in Mupen, would you (= zelda experts) then be willing to gather around and try to establish a route for a 100% run?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/6/2008
Posts: 1193
You can get around the pause bug with Jabus "copy framebuffer to rdram" option. So that is not that big of a problem. Swordless' MST WIP uses this. It's just, nobody will do 100% unless you pay them. Nobody is that stupid.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I am confused. When did we ever create tases for money? You are here for the wrong reason. Tasing is a hobby. Which in this case, could mean that if somebody does work on a 100% run, there is no timeline to finish it. If it takes 5 or 10 years to reach completion, then so be it. Don't bring money to this issue, it never was or will ever be (unless mtv yo raps wants us to do a daily show about tasing).
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/6/2008
Posts: 1193
Angerfist, I wouldn't even do a 100% TAS for money. Even if you pay me a 1000€ for a finished TAS. I could make way more in the time it takes to complete the TAS, working at McDonalds. I was just making a point. Nobody is that insane, to make a 100% TAS. Btw. I didn't bring money into this issue. Swordless did. Look a few posts above yours. ;)
Joined: 3/17/2009
Posts: 496
My guess is that some of us here would gladly pay a few bucks to see a 100% TAS. I would chip in $20 bucks to the production of such a run. But I doubt the amount of money raised would be enough of a motivation considering the huge amount of work required for such a TAS
Experienced player (504)
Joined: 1/12/2007
Posts: 682
Yeah, we can easily have both resets and the pause lag fixed now. As Slowi said, it's shown in my WIPs. It would sure be nice if someone would make an optimised 100% TAS for free, but you're naive if you think anyone would want to. The new all temples run that I'm doing is going to be about 2 hours 15 mins when it's done and that's already pushing the envelope. I can't imagine doing a 6+ hour run for literally no pay. The "nice feeling" of making a run that people enjoy would not be worth the time and effort investments in that case. That's why money is necessary.
Joined: 2/15/2009
Posts: 329
Swordless Link wrote:
Yeah, we can easily have both resets and the pause lag fixed now. As Slowi said, it's shown in my WIPs. It would sure be nice if someone would make an optimised 100% TAS for free, but you're naive if you think anyone would want to. The new all temples run that I'm doing is going to be about 2 hours 15 mins when it's done and that's already pushing the envelope. I can't imagine doing a 6+ hour run for literally no pay. The "nice feeling" of making a run that people enjoy would not be worth the time and effort investments in that case. That's why money is necessary.
what are you working on?
Working on: Legend of Legaia, Vagrant Story
Experienced player (504)
Joined: 1/12/2007
Posts: 682
An improvement to Bloob's all temples TAS (2 hours 51 mins). I have a bunch of WIPs on YouTube. I guess I'll post them all here now: Rupee route: http://www.youtube.com/watch?v=j3i0t6PyAzM Getting to Kakariko: http://www.youtube.com/watch?v=glLOuqKljpw Bottom of the Well (has first reset): http://www.youtube.com/watch?v=sIY28FLP4SQ Getting to Dodongo's Cavern: http://www.youtube.com/watch?v=SkQgUs3ADZE Dodongo's Cavern: http://www.youtube.com/watch?v=YhY2bjYcgzg Getting to Zora's River: http://www.youtube.com/watch?v=OGopaVQrnjM Getting to Jabu-Jabu: http://www.youtube.com/watch?v=BxcN5MK6yo4 Jabu-Jabu: http://www.youtube.com/watch?v=PwWd4g_qh2Q Getting to the castle: http://www.youtube.com/watch?v=Xf4kmighdb4 I didn't upload a WIP of the castle stuff and becoming an adult cause it's mostly cutscene. Getting to the graveyard: http://www.youtube.com/watch?v=YDdSsu1lE8g Dampe race: http://www.youtube.com/watch?v=gwQmkasoxUU Those are all of the public WIPs I've posted. Right now, I'm about to do the Shadow Temple boss key skip.
Player (160)
Joined: 5/20/2010
Posts: 295
Swordless Link wrote:
An improvement to Bloob's all temples TAS (2 hours 51 mins). I have a bunch of WIPs on YouTube.
I have been watching them. I must say they are awesome. Well, it might be a stupid question but is it slower climing up the ledge in Dampe Race jumping slash as abeshi did in his old run? EDIT: Ah, maybe I was wrong. Dampe has a speed cap.
Experienced player (504)
Joined: 1/12/2007
Posts: 682
EDIT: Ah, maybe I was wrong. Dampe has a speed cap. Yeah. :) And because that route is more direct than the jumpslash one, it ends up being faster overall. Don't worry, I did test both, and the difference isn't huge, but the one I took is indeed faster.
Joined: 10/20/2006
Posts: 1248
1.2 times more awesome than expected. What's your Paypal? ;p
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Wow, Dodongo cavern in 4 minutes, damn that's impressive. Why the Japanese ROM?
I think.....therefore I am not Barry Burton
Experienced player (504)
Joined: 1/12/2007
Posts: 682
Faster text.
Joined: 12/6/2008
Posts: 1193
Nobody wants to sit through the light arrow cutscene at english speeds ever again. That's why. :D
Joined: 2/15/2009
Posts: 329
Swordless Link wrote:
Faster text.
Why wouldn't this be accepted?
Working on: Legend of Legaia, Vagrant Story
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
exileut wrote:
Swordless Link wrote:
Faster text.
Why wouldn't this be accepted?
According to the site rules faster text can not be used as a sole argument to use a non-English version of the game. OoT though is done so out of order that the story doesn't make sense anymore so there is no need to be able to follow it in my opinion.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
And because TASvideos already accepted, and published, an OoT run with Japanese text in the past, this shouldn't really be any different.