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Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
Brandon wrote:
The Mario with Famtasia wrote:
YoungJ1997lol wrote:
Brandon wrote:
What about a Luigi version run of SNES Lost Levels? I figure it'd be as useful as the original Luigi version.
I hear HappyLee and Mars is doing one
I'm doing a NES version right now.
Nice. Good luck beating Phil! That would be an epic first publication.
No, I met warpless, I'm at 4-4.
Blah Blah Blah... Why I'm writing this?
NitroGenesis
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Joined: 12/24/2009
Posts: 1873
FDS Warpless is a bad goal choice.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
NitroGenesis wrote:
FDS Warpless is a bad goal choice.
Why people most refer to the SNES version?
Blah Blah Blah... Why I'm writing this?
Brandon
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Joined: 11/21/2010
Posts: 914
Location: Tennessee
The Mario with Famtasia wrote:
Brandon wrote:
The Mario with Famtasia wrote:
YoungJ1997lol wrote:
Brandon wrote:
What about a Luigi version run of SNES Lost Levels? I figure it'd be as useful as the original Luigi version.
I hear HappyLee and Mars is doing one
I'm doing a NES version right now.
Nice. Good luck beating Phil! That would be an epic first publication.
No, I met warpless, I'm at 4-4.
Oh. That could be cool too. Have you found any situations in which Luigi's increased jump height pays off? Edit: Wait, you're doing warpless for NES SMBJ2? That will be rejected...we use the SNES version because it allows you to go to the bonus levels quicker.
All the best, Brandon Evans
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
Brandon wrote:
The Mario with Famtasia wrote:
Brandon wrote:
The Mario with Famtasia wrote:
YoungJ1997lol wrote:
Brandon wrote:
What about a Luigi version run of SNES Lost Levels? I figure it'd be as useful as the original Luigi version.
I hear HappyLee and Mars is doing one
I'm doing a NES version right now.
Nice. Good luck beating Phil! That would be an epic first publication.
No, I met warpless, I'm at 4-4.
Oh. That could be cool too. Have you found any situations in which Luigi's increased jump height pays off?
I think that will happen later in the game? Please watch my run when I'm finshed, Note that I will do ALL worlds. Aw... I hate the SNES emulator, I can't do it all over again, that means I just wasted my time! Well... looks like I got to do a warpless run of All Night Nippon. Edit: Sorry about all these posts, this is a habit.
Blah Blah Blah... Why I'm writing this?
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
Delete this post.
Blah Blah Blah... Why I'm writing this?
Brandon
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Joined: 11/21/2010
Posts: 914
Location: Tennessee
The Mario with Famtasia wrote:
Brandon wrote:
The Mario with Famtasia wrote:
Brandon wrote:
The Mario with Famtasia wrote:
YoungJ1997lol wrote:
Brandon wrote:
What about a Luigi version run of SNES Lost Levels? I figure it'd be as useful as the original Luigi version.
I hear HappyLee and Mars is doing one
I'm doing a NES version right now.
Nice. Good luck beating Phil! That would be an epic first publication.
No, I met warpless, I'm at 4-4.
Oh. That could be cool too. Have you found any situations in which Luigi's increased jump height pays off? Edit: Wait, you're doing warpless for NES SMBJ2? That will be rejected...we use the SNES version because it allows you to go to the bonus levels quicker.
Aw... I hate the SNES emulator, I can't do it all over again, that means I just wasted my time!
Sadly, you did. Also, please, learn how to use the edit button.
All the best, Brandon Evans
YoungJ1997lol
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Posts: 550
Location: U.S.A.
Hey, i said that happy lee and mars is doing a snes luigi run of mario japan 2. why do we quickly change to nes?
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
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Posts: 550
Location: U.S.A.
So yea, how's it going? Currently TASing: Nothing
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Joined: 5/15/2007
Posts: 3933
Location: Germany
Notes: - I think the Super Mario All-stars + SMW ROM is prefered. At least everybody else has been using it. - You did not use the acceleration trick at the start of the level (it is present in SMB1/2j, I don't know about lost levels but it's probably present there too. Also note that I don't know about the differences between Mario and Luigi when it comes to game physics and being able to enter walls etc.). You may want to check the SMV of the published run. - The way you grabbed the Mushroom in 1-1 looked inoptimal. Again, check the published run. Also note that the SMB2j version would use a trick to enter the floor and use a flagpole glitch (with Mario walking against pole). SMB2j and lost levels being different in some ways is what warrants SMB2j warpless having an own run, in my opinion, but then again I have no idea how warpless works in that game, I never played it. - You did not use the normal Flag pole glitch (if at all possible with Luigi). Check the published run. - Grabbing the Fire flower and navigating through the level in 1-2 looked inoptimal (setting up the flower, and bumping into pipes...). - In 1-3, the published run avoids landing on a platform that moves the opposite way, though I don't know if avoiding it does save time (by 21frame-rule). - Also, in 1-3 is where the published run gets the Fire flower. You should get it here too. - In 1-4 you slowed down before one fire bar which seems like it can be avoided. The set of walls near the end can also be handled better, see the published run. Why the need to bump into a platform? - In 2-1, you bumped into the stairs. - In 2-2, you slow down to hit a block and proceed across the midair pipe. The published run however jumps below the pipe and does a walljump. - In 2-4, You did not go through the first wall like the published run does. Also, you slowed down at Bowser again.
YoungJ1997lol
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MUGG wrote:
Notes: - I think the Super Mario All-stars + SMW ROM is prefered. At least everybody else has been using it. - You did not use the acceleration trick at the start of the level (it is present in SMB1/2j, I don't know about lost levels but it's probably present there too. Also note that I don't know about the differences between Mario and Luigi when it comes to game physics and being able to enter walls etc.). You may want to check the SMV of the published run. - The way you grabbed the Mushroom in 1-1 looked inoptimal. Again, check the published run. Also note that the SMB2j version would use a trick to enter the floor and use a flagpole glitch (with Mario walking against pole). SMB2j and lost levels being different in some ways is what warrants SMB2j warpless having an own run, in my opinion, but then again I have no idea how warpless works in that game, I never played it. - You did not use the normal Flag pole glitch (if at all possible with Luigi). Check the published run. - Grabbing the Fire flower and navigating through the level in 1-2 looked inoptimal (setting up the flower, and bumping into pipes...). - In 1-3, the published run avoids landing on a platform that moves the opposite way, though I don't know if avoiding it does save time (by 21frame-rule). - Also, in 1-3 is where the published run gets the Fire flower. You should get it here too. - In 1-4 you slowed down before one fire pillar which seems like it can be avoided. The set of walls near the end can also be handled better, see the published run. Why the need to bump into a platform? - In 2-1, you bumped into the stairs. - In 2-2, you slow down to hit a block and proceed across the midair pipe. The published run however jumps below the pipe and does a walljump. - In 2-4, You did not go through the first wall like the published run does. Also, you slowed down at Bowser again.
hey, i'm just a newbie (or at least i was when i did this run)
So yea, how's it going? Currently TASing: Nothing
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Posts: 3933
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That's why I'm giving advice to you so you can improve.
YoungJ1997lol
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Posts: 550
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MUGG wrote:
That's why I'm giving advice to you so you can improve.
well, thnx. ps: the acceleration trick don't work with luigi in the lost levels
So yea, how's it going? Currently TASing: Nothing
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
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YoungJ1997lol
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Posts: 550
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So yea, how's it going? Currently TASing: Nothing
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
When I was attempting to improve Phil's Luigi run, I improved his run by two frames in 1-2. UPDATE: I somehow improved Phil's run by two more frames in 1-2. Total: 4 frames faster than the current run.
Blah Blah Blah... Why I'm writing this?
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Posts: 830
Well? How could that be? 2 frames are very easy to be removed by 21-frame rule. And the wiser way to improve the Luigi run is to get the mushroom in 1-1. I have a problem selecting where to get the flower now, there are 5 places to choose but they end up the same time coincidently. I'm improving the Mario run at the moment, more than 100 frames have already been saved.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
HappyLee wrote:
Well? How could that be? 2 frames are very easy to be removed by 21-frame rule. And the wiser way to improve the Luigi run is to get the mushroom in 1-1. I have a problem selecting where to get the flower now, there are 5 places to choose but they end up the same time coincidently. I'm improving the Mario run at the moment, more than 100 frames have already been saved.
Its impossible to get the mushroom and do the different flagpole glitch, when Luigi jumps on an enemy, Luigi goes in the air higher than Mario, but good job saving frames in your SMB2 run, try to get the flower on 1-3.
Blah Blah Blah... Why I'm writing this?
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Joined: 12/23/2007
Posts: 830
Nothing's impossible to me in SMB. The reason I say that is, I've done it months ago, and it saved plenty of frames.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Happylee, I'm looking forward to what you finish. :)
Super Mario Bros. console speedrunner - Andrew Gardikis
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Thanks! SMB2J TASv3 is just about to be finished. I'll just need to improve a few last scenes in 8-4. Up to now, 101 frames are saved. It would be 106 if I wouldn't have to loose 5 frames to duck the fireball in 8-4.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
I'm looking forward to your run too!
Blah Blah Blah... Why I'm writing this?
YoungJ1997lol
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Posts: 550
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ditto
So yea, how's it going? Currently TASing: Nothing
Joined: 7/7/2011
Posts: 140
Location: Germany
YoungJ1997lol wrote:
ditto
you played too much pokemon =D
How should I know what I think before I read what I post?
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Posts: 4036
The Mario with Famtasia wrote:
I'm looking forward to your run too!
Same here.
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