1 2
9 10
Joined: 11/26/2010
Posts: 454
Location: New York, US
http://metroid-database.com/fanapps.php Is anybody planning on TASing this?
My name is Forensics.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
There's a 100% No Boss/Miniboss run on nico Member: http://www.nicovideo.jp/watch/sm14653335 Non: http://www.nicozon.net/watch/sm14653335
Joined: 11/26/2010
Posts: 454
Location: New York, US
I can't even watch it for some reason. Anyway I hope someone picks it up it seems very interesting.
My name is Forensics.
Tub
Joined: 6/25/2005
Posts: 1377
there's an any%-run on youtube, I found it embedded here: http://www.metroid-database.com/forum/viewtopic.php?p=149620#p149620 /edit: I've downloaded the 100% run off nicovideo, but it seems to end after snatching the SM behind spore spawn. Is that a problem with my download or does the video actually end there?
m00
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
There are three parts of the run. The other two can be found in the movie description. Part 2: http://www.nicovideo.jp/watch/sm14653531 Part 3: http://www.nicovideo.jp/watch/sm14653549
Joined: 5/12/2009
Posts: 748
Location: Brazil
I have no idea why but i can't watch the 100% nbmb run, the video is all messed up with graphical problems. This only happened with this video. Regarding the video "Tub" posted, the run doesn't look optimized for me, unless there's no way to ledge grab... i've seen that video before but felt discouraged to watch because of this feeling that it is not optimized.
Joined: 7/2/2007
Posts: 3960
There's no ledge grab; the game's using the Super Metroid engine, and adding a ledge grab would require very extensive code changes. It's hard enough to implement that kind of thing when you're working in a proper high-level language, let alone when you're working in assembler. Speaking from experience. There's also no Charge Beamst, no ziplines in Kraid, no screw attack blocks, no morphball shinespark, etc... That said, the any% run isn't maximally optimized; there were cases where bombs weren't laid as far from bombblocks as possible, and I'm pretty sure the sequence break for super missiles could have been done faster by walljumping off of the crumbleblocks. EDIT: in response to the below: the any% run skipped almost every bossfight by getting powerbombs early. Remove that sequence break, and Kraid and Ridley must be killed to access Tourian and Phantoon. The other minor bosses are scattered about in various random locations (e.g. Botwoon replaces the Chozo test from MZM).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/26/2010
Posts: 454
Location: New York, US
The one thing I don't like about this game is the fact that boss fights are pretty much non-existent. I didn't really know until after watching the Any% Run.
Eye Of The Beholder wrote:
I have no idea why but i can't watch the 100% nbmb run, the video is all messed up with graphical problems. This only happened with this video. Regarding the video "Tub" posted, the run doesn't look optimized for me, unless there's no way to ledge grab... i've seen that video before but felt discouraged to watch because of this feeling that it is not optimized.
BTW i noticed the ledge grabbing thing too or lack there of I should say. I just think its not fully optimized is all. As the current NTSC Speed Runner of Super Metroid it sickens my not seeing ledge grabs.
Derakon wrote:
There's no ledge grab; the game's using the Super Metroid engine, and adding a ledge grab would require very extensive code changes. It's hard enough to implement that kind of thing when you're working in a proper high-level language, let alone when you're working in assembler. Speaking from experience. There's also no Charge Beamst, no ziplines in Kraid, no screw attack blocks, no morphball shinespark, etc... That said, the any% run isn't maximally optimized; there were cases where bombs weren't laid as far from bombblocks as possible, and I'm pretty sure the sequence break for super missiles could have been done faster by walljumping off of the crumbleblocks. EDIT: in response to the below: the any% run skipped almost every bossfight by getting powerbombs early. Remove that sequence break, and Kraid and Ridley must be killed to access Tourian and Phantoon. The other minor bosses are scattered about in various random locations (e.g. Botwoon replaces the Chozo test from MZM).
Thanks for the information, I really appreciate that. So no ledge grabbing? That's pretty shocking, like I said before I just thought it wasn't a fully optimized TAS. Because it should still cause you to land earlier if you hit Angle Up, Angle Down or even shoot. How does that get taken out?
My name is Forensics.
Tub
Joined: 6/25/2005
Posts: 1377
Neither of the two TASes looks fully optimized. I don't have a .smv to prove otherwise, but there are situations where it just looks like a corner could have been cut better, or a short charge could have been done differently etc. 4N6: I encourage you to actually play the hack. It's a good one, though your route and playing experience will differ a lot from the TASes you see.
m00
Joined: 11/26/2010
Posts: 454
Location: New York, US
Tub wrote:
Neither of the two TASes looks fully optimized. I don't have a .smv to prove otherwise, but there are situations where it just looks like a corner could have been cut better, or a short charge could have been done differently etc. 4N6: I encourage you to actually play the hack. It's a good one, though your route and playing experience will differ a lot from the TASes you see.
Yea, I mean the game looks great!!! Recreating Zero Mission with Super Metriod Graphics and Techniques sounds to me like Super Metroid 2!!! As of right now, I'm more focused on Speed Running Super Metroid. I do plan on playing this after I done with that of course. BTW is anyone working on a Super Metroid Fusion?
My name is Forensics.
Joined: 7/2/2007
Posts: 3960
Sorry, I thought by "ledge grab" you meant the Power Grip from MZM. Apparently you meant some Super Metroid TAS trick? I can't find anything on Super Metroid specifically talking about this; I just turn up talk about Smash Bros.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/26/2010
Posts: 454
Location: New York, US
Derakon wrote:
Sorry, I thought by "ledge grab" you meant the Power Grip from MZM. Apparently you meant some Super Metroid TAS trick? I can't find anything on Super Metroid specifically talking about this; I just turn up talk about Smash Bros.
That makes more sense now, LOL!!! Anyway I like the fact that the Power Grip and some other things weren't included because that stuff just makes the game easier. Although Screw Attack blocks would have been cool, but either way is alright with me.
My name is Forensics.
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Tompa wrote:
There's a 100% No Boss/Miniboss run on nico Member: http://www.nicovideo.jp/watch/sm14653335 Non: http://www.nicozon.net/watch/sm14653335
Is there any way to watch these video?! It doesn't load :(
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Ah, I got it! The wed page says I have to have an account smiling o.O!!!
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
This hack and Hoandjzj TAS inspired me to do the first bit of TASing I've done in over a year, I made a small WIP up until bombs are collected. Dunno if I'll actually continue with it/finish it, but it was fun working with. The possibility to re-enter somersault mode after breaking it is awesome. The banana grin on my face when I realized I could do multiple CWJ's in a row knew no limits :) Smv Avi Preferably download the Avi rather than watching it on the built in player on the site, since the video quality is significantly worse. And, apparently there's no sound on the recording... but I think it's watchable anyway. Also, this hack is pretty awesome!
Agare Bagare Kopparslagare
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
I'm so happy you make this TAS Cpadolf :3:3:3 And you improve it great :D:D:D Just after getting Bomb but you're 78 frames faster than me :D If you could complete this TAS, it will be AWESOME :D:D:D
Joined: 5/12/2009
Posts: 748
Location: Brazil
Great work so far, Cpadolf. Really entertaining! The Continous continuous walljump was cool. Please, keep working in this project.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Made some further progress on the run, up to the point of taking the elevator after collecting Varia suit. Some pretty decent time-savers were found this time around. Does anyone have any ideas for improving the route? I'm not well versed enough with the hack to be able to think of anything. Skipping Varia would be nice, but it doesn't seem to be worth it considering how many more E-tanks you'd need. Smv Avi
Agare Bagare Kopparslagare
Joined: 5/12/2009
Posts: 748
Location: Brazil
That's fucking awesome, man! Amazing work! That pre-varia suit room chocked me... hahaha... although i didn't play this game yet, by watching Hoandjzj's tas i thought the only alternative would be going up. Congratulations! Regarding the route question, i think because the game is new it's hard to say what could be better to do in this game. Does anybody know if there is any Map with the itens positions and showing the areas, what kind of blocks (breakable or not) there is in each room, and what kind of doors, and stuffs like that? That could be useful to plan a route.
Joined: 7/2/2007
Posts: 3960
I'm getting a "video not found" error from the encode link, sadly.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/12/2009
Posts: 748
Location: Brazil
Try this link: http://www.zshare.net/download/9237949841c9958c/ It's a really nice wip. He is in the elevator after collecting the varia suit and he managed to save already 12sec and 09 frames.
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Wow, that's really awesome work Cpadolf! :D:D:D You figured out the pre-Varia's room too?! I was lack of Energy to do that :P but in my current 100% run I did it too :D and I have found some shortcuts! In the 1st Missile room, instead of morphing through this (I don't know what it called!) you can detroy it with 2 Missiles, and it's really faster!!! Then you can refill your Missile by detroying the Space Pirate (in the next room after your double CWJ) :D:D:D Like this: http://www.youtube.com/watch?v=uxlROqHlIhM By the way, your amazing bomb jumping is awesome :D:D:D
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Believe that in this any% run of this hack, the route I chose is correct! :) but the method of doing thing in each room is still... rookie :P I'm really happy if I can help you to improve the any% of this hack, Cpadolf, so feel free to ask :3 After acquiring X-ray Scope and go to Pirate Ship, I was mistaken, there is way faster than take the Spike-wall, but I just realize it later :P
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Eye Of The Beholder wrote:
Regarding the route question, i think because the game is new it's hard to say what could be better to do in this game. Does anybody know if there is any Map with the itens positions and showing the areas, what kind of blocks (breakable or not) there is in each room, and what kind of doors, and stuffs like that? That could be useful to plan a route.
There are plenty of maps at metroid-database.com, including this hack ;)
Joined: 5/12/2009
Posts: 748
Location: Brazil
Thanks, Hoandjzj! I'm going to check this out. Btw, nice to see you are working in the 100% TAS, it will be awesome i'm sure. And nice of you to help with the any% improvement! The final in-game time will probably go down to 12 min or 11 maybe, with your new route after x-ray. Also, regarding your video on youtube, the strategy for the first missile room is really cool and i noticed you don't use the crouch jump in the next room... how many frames were saved with these new strats?
1 2
9 10