The first multi-disc submission to TASvideos.org!
Final Fantasy VIII needs no introduction. One of the three epic tales on the Playstation from Squaresoft, it is the first Final Fantasy to focus on a love story. This time, my eternal protagonist Z is an emo teenager forced to save the entire spectrum of time, instead of writing awful poetry. With the help of a broken junction system and a bit o' luck manipulation, he takes down 4 discs in record time.
  • Manipulates luck
  • Switches Discs
  • Attacks self to save time
  • Requires PSXjin v2.0.2 for Dual Shock Emulation
  • Uses Lua
  • Whines about destiny to save the world

Glossary

  • ATB - Active Time Battle, this is the bar that fills to determine when a character/enemy gets a turn.
  • GF - Guardian Force, allies that grant players special abilities, and can be called upon in battle. GF abilities require AP to learn.
  • AP - Ability Points, these points teach GF different techniques that the player selects. AP is far more important than experience in FF8, as GF Abilities are necessary to win the game.
  • Junction - GF's allow magic spells (up to 100) to be attached to a character stat*istic, which can greatly increase that statistic. This system is abused throughout the TAS to give the characters more strength and HP than normally available.
  • Limit Break - Special Attack for each character when they are in danger. These special attacks wildly vary, but are all very strong and useful. I manage to use each main characters limit break at least once during the run.
  • Crisis Level - A value that is computed every time a character is selected. It is partially random, and partially fixed based on HP. A higher Crisis Level tends to mean a better Limit Break. This value is hidden from the player, but observable through memory watch.

Tricks

Luck Manipulation

  • Delaying battles - by delaying when a battle starts, the amount of HP, as well as the starting ATB of all enemies and characters changes. Note, the RNG only changes once per 2 frames. HP is varied by the enemy level, which is randomly between 4/5ths and 6/5ths the parties current average level.
  • Character Select - by pressing circle, the currently selected character changes. Since Crisis Level needs to be recalculated, the RNG advances 1 step. This means I can advance the RNG once per 2 frames. It is the cornerstone of this run.

Run-Speed-up

Any time an action is selected, a preparation animation occurs. This can be skipped by running at the same frame the action is selected, and holding run until the action begins. Additionally, the animation for the anemic fall down that occurs after a limit break can be removed by running, allowing the ending speech of an enemy to occur 1 second earlier.

Action Queuing

Many bosses, such as NORG and Edea's 2nd fight, have multiple stages. After their first part is over, their ATB counter will jump from any value to be totally filled, and then they will begin a dialogue. However, this can be avoided by making sure that all actions required to kill them are queued before ending the first part of the fight.

Enemy Idling

Many, many enemies randomly have a 'do nothing' result when their ATB is full. This includes Ifrit, Diablos, Ultimecia round 2, NORG's discs, and more. Obviously, when fighting these, I make sure that the RNG roll comes up 'do nothing' when their turn comes. Some enemies do not have 'do nothing' commands, unfortunately. However, over the course of 4 discs, you will only see me attacked twice,not including desperation attacks (i.e. attacks when the enemy dies). See if you can find both of them!

Slower Battle Speed

I do NOT select the fastest battle speed. This pays off through the entire run. Note that the ATB counter maxes at 8000 instead of 4000 on the 2nd highest speed setting. The ATB counter fills based on your speed. However, since the ATB counter fills linearly, you actually get more turns than an enemy with a lower speed rating, at a lower battle speed. For example, the first fight with Ifrit would be impossible at highest battle speed, since Quisty would not get two turns for Ifrit's one.

Stutter-Walk

The encounter mechanics are really difficult to explain, so look at this post at SDA. In short, you can walk for a single frame, which increases your danger value by 2 instead of 5. Now, in a segemented speedrun, this can be less valuable, as saving and resetting resets the danger value. However, since you never save and load in a TAS, it is far more important. It is not always necessary to stutter-walk, and I created a lua script to tell me when to stutter-walk and when to just run. If people want, I'll create a separate post explaining all of it better. This disappears at the middle of disc 2, because I get Enc-None from Diablos

Disc 1

Balamb Garden

One of the TAS only tricks I pull off is skipping the first 7 cards that are given by the guy in the hallway. While it only saves ~6 seconds, it forces me to get 4 card drops, which are extremely rare (9/256). Additionally, only a few enemies I encounter will actually drop cards.

Trial By Fire

I went with Laser Eye to take down Ifrit. It is about 1 second slower than using Renzouken, but it will pay off later. Also, I wait for Ifrit to fill his ATB, and then have Quistis shoot her laser eye. This allows her to get a second turn before his ATB fills again, preventing Ifrit from saying his 50% health statement "Not bad for humans". Also, she needs Crisis Limit 4 for her Limit Break to do enough damage. Finally, I fight the 4 enemy battle, and pick up 3 cards, 2 bombs and a vampire bat. I need to fight this battle to gain 4 AP, or else the Eloverett Battle's AP will go to waste.

Fish Eyes

This is the battle were Laser Eye pays off, as the Fasticolon-Fs don't have to pop out of the ground (Damage is reduced by 50% while they are underground). However, only one RNG value allow Quisty's LE to be level 4, and still drop enough fins - thus, after she fires, Z speeds through all 255 other RNG values, to get back to the same value as before. If you ever wondered what cycling the entire RNG sounded like, this is it.

A Killer Test

At this point, I have the perfect 30 AP to get I Mag Ref, which turns 5 of my fish fins into 100 Waters. These junctioned to Str cause Z to become a powerhouse. In previous runs, I'd have to manipulate both G-Soldiers to have 85 HP, however, with Water on Str, Z can kill the higher HP one. I manipulate the single G-Soldier battles to have 85 HP, as Z needs to deal damage to himself, to get into Limit Break range. I use the Anacoundar battle to drop the final card so I can have a full hand. Note that the 10 AP gained is just enough to learn both Boost and finish off Card, which allows me to switch to Str-J and Card Mod.

Can You Hear Me Now?

The communication tower battle is the most difficult battle of disc 1, from a TAS perspective. Against Wedge, I don't trigger Z's Renzouken. This barely keeps Wedge alive, and thus I wait until Z's ATB is full again, before finishing him with Selphie. This allows me to Renzouken Elvorett twice, before he is able ever to attack. Unfortunately, X-ATM092 has too much HP, so I have to use Rough Divide so I am able to run. I use the Dollet Bar trick, as it saves well over 15 seconds.

The Graduate

Returning to Balamb, I pick up the Zell card from Zell's Mom. She sucks at cards, as she places the Zell card first, no matter what. This makes her easy to beat with my sub-par hand. The scene were you wait for the test results is one of the single most painful waits in the game - nothing can be done to make it faster - it takes a fixed amount of time, no matter what. After the SeeD party, Quisty takes you aside to the "secret place" i.e. make-out central, with the hopes of getting some. However, before that, she gives a tutorial on Status-Atk-J. This is important, because only in a Final Fantasy game would have a make-out session preempted by a tutorial. Quisty and Z make it to the 'secret place', and proceed to babble instead of kiss. That will teach her to tutorialize! In the Granaldo battle, I use Z to manipulate Granaldo into not attacking, which is why I delay Renzouken until right before Shiva. It saves 1-2 seconds using Renzouken right before, as that causes all enemies to die at the same time. Finally, after a good nights rest, I pick up the Quisty card from the cafeteria. This card battle is far more difficult than the Zell Card battle. Also, I manipulate a weaker hand for him, so my cards actually work.

Lord of Destruction

The Diablos battle would be one of the longest, if it weren't for a little love from Selphie. This is the only time 'The End' saves time, since it is such a ridiculously long animation. I tried it against Elvorett, and sadly, two Renzos are much faster than one 'The End.'

How NOT to Get Laid

Laguana is seriously the biggest wuss in all of the Final Fantasy Universe, which is saying a lot, because... well, Vaan. He does absolutely everything wrong, and still manages to get the girl to invite him up to his room. After THAT, he drones on for what may be the most akward conversation ever to take place on a gaming console. The first Laguana dream sequence really does nothing for the game plot, other than building a connection between Squall's father and Rinoa's mother, which almost makes the rest of the relationship seem like incest.


My First Mission is to go Logging?

I pull off the Rinoa skip, as it saves 2m50s. However, it prevents Rinoa from ever being in a menu until the final scene of Disc 1. Funny enough, if you open a menu while Rinoa is in the party in Timber, she disappears from battles. In the Deling battle, I use action queuing to prevent any talking after the fake president transforms into the ugly thing. Note, I junction Selphie instead of Zell, so I don't have to switch junctions for Laguna Dream Sequence 2. After the train sequence, I pick up invicible moon for Rinoa, but as she isn't actually in the party, I have to wait to use it. There is a whole bunch of nothing until...

This guy, again?

I don't trigger the bomb in centra, so I can't get Spd-J in disc 4, which is of questionable value anyway. I need all the AP I can get, so I can get both Enc-Half and Time Mag-Rf before the Edea battle. Also, note that Cottages are rare drops from the E-Soldier(Cyborg). I manage to get the 4 I need, so I can have 100 Curaga to junction to two characters.

Worst. Advisor. Ever.

The Iguanon battle goes slower, since I learned Enc-Half before Time Mag-Rf. However, the reduced encounters in Centra/Laguna Dream 2 saves far more time. I only need to switch the character junctioned with Diablos, so I have a continual Enc-Half. Also, note that here I assign Rinoa to learn Invincible Moon. I will bring this up later.

Disc 2

Irvine is Driving while Asleep

There isn't much to this dream sequence. There is a skip of the first dialog between Kiros and Laguna, however, it prevents the patrol from happening, and is therefore useless. Also, note that this dream is Squall, and Zell, and the other 3 characters in the prison. This means Kiros must be Irvine, who is currently driving to the prison. I'm sure he ran over at least 3 children on the way.

Prison Break!!!

I take Zell upstairs, to stop from having to switch Junctions three times, and only twice in the prison. I do manage to drop a cottage from the Red Soldier, which fills my cottage requirement. Angelo Cannon FTW!

Rinoa, I have something long, hard and metallic for you...

I take Zell and Rinoa here, so I don't have to switch Junctions. Also, bringing Rinoa prevents a ton of extra scenes between her and Z, if she goes with to Garden. Now, in the Missile Base, I can pick a fight almost right away, but that starts up the step-encounter mechanism, causing too many battles. For some strange reason, it is faster to help the Galbadians fire the missile. Rinoa's Angelo Cannon prevents the dialog from occurring after you fight BGH251F2. Also, I drop Shotgun Ammo for Irvine to fight the Oilboyles.

Who wants to Start a Riot?

nfq showed the minimum route to get Xu to appear. I copy his route, which is the "I don't care about anyone else" route. Only one battle is required to get Xu. Also, less dialog occurs if you don't fight in the infirmary. OilBoyles die quickly to shotgun rounds. The NORG battle uses action queuing to prevent his dialog after he opens up. I skip Leviathan, because he has no abilities worthwhile. Also, after NORG, I have Enc-None, which means no more random encounters to run from! I should mention that the coming Ellone scene is my favorite in the entire game, Ellone's theme is fitting for the mood she presents.

Crashing the Party

Balamb crashes into Fisherman's Horizon. Once again, Irvine's shot clears out all the enemies, extremely fast, and works much better than Renzo. It takes about 5 extra frames to get the correct tune to play, which is yet another remix of Eyes on Me. I counted about 5 different mixes of that song played throughout the entire game! Hope you like Faye Wong.

Something smells fishy...

It is much faster in balamb to move the guard away from the stair case than it is to go and grab the dog. This is most likely due to the long loading time between screens. I do draw Pandemonium, as he is a worthwhile GF for Spd-J, Str+40%, and Str+20%. Angelo Cannon is pretty awesome for these multi-enemy boss fights. Afterwards, it is faster to let Quistis invite me to tea than argue with her, since it won't matter. We head to Trabia next, which is just a ridiculous amount of dialog for the big reveal - All the main characters grew up together, in the same orphanage. No one remembers because of Guardian Forces.

Better Homes and Gardens

The two Garden battle is a long attack. Note, that there is about 5 minutes between when Rinoa falls off, and when you finally go and save her. She is literally hanging around for five minutes. That is some massive forearm strength. Seriously square, couldn't you have given her a platform to stand on, to make it at least somewhat realistic? Anyway, once I'm inside Galbadia Garden, I finish of Seifer with Criticals, and finish off Edea with Irvine's Shot, using action queuing. Drawing Alexander may have helped in Disc 4, for his Abilityx3, but I would have had to junction Z, which takes extra time.

Disc 3

I wanna be a Star!

I tried many fights with the dragon - the one where I get hit once, seemed to be the fastest. Otherwise, a pretty short and straight-forward dream, with lots dialog between here and the next dream.

Esthar

The boss is invulnerable to phoenix down, so I'm forced to use an Elixir. Otherwise, there isn't much to getting into Esthar. Ellone picks the worst time to send you a dream sequence.

Yet Another Prison Break!

Serves them right, seeing as Laguna kept his gun during the entire prison sequence. It is faster to use Laguna's limit break than junction Kiros and Ward. Nothing really exciting to manipulate, other than Laguna's starting ATB. Afterwards, Z and pals rent a car, and then head into space.

Crazy Panda Bear!

From the TAS perspective, the Lunatic Pandora invasion is one of my favorite parts of this TAS, as I have 5 minutes to kill, without having to worry about lost time. Thus, I get into two card battles which will help later. (Note, I have to leave the Odine Lab to start the countdown, and then re-enter to battle. I battle Odine and his assistant, as Odine has a rare, but the old man takes forever to think of what card he wants. Additionally, I do a bunch of stuff in the menu I wouldn't have otherwise done, Quisty learns a ton of blue magic, Guardian Forces learn useless abilities, I card mod away my entire deck of cards, and I take the SeeD test. I also shop for a nice pair of clean pants. I'm sure Zell spoiled his at some point.

Space, Space. Want to go to Space. Space. Space. Go to Space.

Space. The final... metric ass ton of dialog. There isn't much to do from a TAS perspective. I do hit the perfect frame for having possessed Rinoa move into the next part of the ship. Here we see the Rinoa free Adel, and Adel gets dragged down to Loony Panda by the Lunar Cry. Watch closely, and you may see the Space Personality Core from Portal 2! (Not really, back to testing). It is pretty cool when Ellone sends you back into Rinoa after the Edea fight. Ultimecia tells you to "get out", because 3 people inhabiting a single body is a crowd. After a ton of cutscenes, I finally get to do some real TASing, and fight all of the big nasties in Ragnarok. Since they all die to a single hit, the only thing to do is manipulate a high ATB for Squall. I think my order is the optimal one, faster than nfq's route. Then, we get the finally iteration of Eyes on Me, with lyrics!

Loony Panda Revisited

After another metric ass ton of dialog, we head back to loony panda. However, the dialog at Edea's house makes the beginning FMV finally make sense! Note that after you leave Edea's house, it is the last time to switch party before the Raijin/Fujin battle, and the damn game keeps switching your party! ERGH! Also, you will note that Renzouken makes a comeback here, and is the first time it has been used since Disc 1!

Disc 4

Ultimecia's Castle

The first boss is fairly difficult, since I can't manipulate any criticals - Limit breaks locked means no crisis level calculation, so no RNG advance. This is one of the few times that Squall is more valuable in a TAS than other characters - he can hit his 150% critical, regardless of the RNG. Listen closely at the clock tower, and you will hear a tone. This signifies that Angelo just learned Invincible Moon, 3 discs away, two screens away from the final boss. Talk about cutting it close.

Suggested Screenshots

[dead links removed]

Actual Suggested Screenshots

[dead links removed]

Thanks to -

  • zeromus - without him, this run would have never existed. The new PSXjin with hot SPU action is so much better.
  • adelikat - adding all the spiffy features to PSXjin, making it less of a retarded emulator
  • ForteGSOmega - His work on the Battle Mechanics FAQ saved me tons of time trying to figure it out myself. He also helped me over email.
  • nfq - for his initial run, which showed me a lot of time savers.
  • Dada - for watching WIPs, and keeping me motivated
  • Carcinogen, darkwasabi, Shush, and other SDAers - the SDA thread was full of great info, and Carcinogen taught me the run trick!
  • mz - his dialog skip script, while not perfect, was great for allowing me to speed through dialogs, as opposed to doing it by hand.

adelikat: Judging

adelikat: Accepting for publication


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TRT
Former player
Joined: 5/13/2009
Posts: 132
Oh dear. 8 hours? I guess I can put 1-2 hours aside per day for this. I'll vote when I'm halfway through.
Joined: 1/22/2008
Posts: 319
Location: Brasil
Ohhh YES Thats just great
Run..Run...Run.....
Joined: 4/29/2005
Posts: 1212
Did someone seriously vote no on this? Oh my god. People who vote no on games like this should just be outright IP Banned from the forums. I plan to watch some of this shortly.
Joined: 5/22/2011
Posts: 22
Watched the whole thing today, absolutely fantastic run of one of my favourite games of all time, love it!
Joined: 4/29/2005
Posts: 1212
I watched about an hour or so of it. And I am more than impressed enough to give this TAS a big YES!
jaysmad
Other
Experienced player (932)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Watched the first CD and i love it, so far. I'm pretty sure it will get even better so i will put my yes. The Diablo fight was a big surprise for me. I always had so much trouble beating that mofo. The door glitch skipping the Renoa scene was also unexpected. If i remember you usually need to go talk to her first right? Anyways... I am pretty confident that this will get accepted. The game is epic! How long did it take to do this run? Good job, so far. I'll watch the rest later.
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Warepire wrote:
http://img135.imageshack.us/img135/3536/snap003gu.png
This IS the suggested screenshot! \o\ Watched the first disc here, and will continue watching it, promising to watch it all before friday.. +D I currently don't think Invincible Moon is a TAS skill, but.. when I see the run completely, I will understand it, .. xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Mastania
He/Him
Joined: 5/30/2009
Posts: 135
Location: Top of the pops
Oh snap, that didn't take long to finish :o
Waddle Waggle Wattle
Hoandjzj
He/Him
Experienced player (613)
Joined: 4/6/2010
Posts: 240
Wow, 8 hours XD it will take me days to finish watching, but nice effort! Yes vote :D
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Riptor wrote:
Quibus wrote:
I don't think anyone is going to watch this... Who likes to spend a day on watching a TAS? I mean, it's a great great job, but such games are not suitable for TAS, IMHO.
It's not like you can't also watch it at some speed multiplier (2x or something) and cut the time in half. As far as if this game is suitable for a TAS; I think it's great. A lot of very long games are TAS'd in a fraction of the time due to memory corruption or massive sequence breaking glitches, but not with this game or with the BoF series. I think that deserves some admiration.
I am one who doesn't like spend a day watching this movie. It is just too long. And I sense no way of admiration if a long movie is watched at a 2x or even greater speed multiplier.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
VOTING YES. AUDIO DESYNC. DISC 4. RAGE.
Taking over the world, one game at a time. Currently TASing: Nothing
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
So long,and I can't get it.
Do the work.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Okay, after somehow dumping all the AVI files required (and will be begging for help in sorting the mess out to something... usable). I believe I can say Yes to this absolute behemoth. And whoever wrote the PSXjin AVI dumper... will want to realize that their .WAV dumping support is a bit broken. I'll have to consult .kkapture for that one.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Sir VG wrote:
VOTING YES. AUDIO DESYNC. DISC 4. RAGE.
Maybe there's an audio desync, but I'm still excited to watch it, ya know?!
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Flygon wrote:
And whoever wrote the PSXjin AVI dumper... will want to realize that their .WAV dumping support is a bit broken. I'll have to consult .kkapture for that one.
I have not yet checked the audio, but what exactly did you find wrong with it?
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I'm only going to watch this movie until the beginning of disc 4, because I haven't beaten the game yet!
Joined: 8/23/2008
Posts: 417
Toothache wrote:
Quibus wrote:
I don't think anyone is going to watch this... Who likes to spend a day on watching a TAS?
Me. And I disagree with games like this being unsuitable for TASing.
Second that sentiment.
Kitsune wrote:
Did someone seriously vote no on this? Oh my god. People who vote no on games like this should just be outright IP Banned from the forums. I plan to watch some of this shortly.
Also seconded. There is no way you watched it already, jerkoff. I would punch you in the face if I could. You are a terrible human being for voting no and not having the guts to say why. Assuming it's one of the people who think this game is "too long," well, that's your opinion, but the question is "should it be published" not "are you bored by long runs." Grr! --- Anyway, watching now. Will vote when done, though from what I saw in the FF8 thread I can't possibly imagine anything but a "yes" vote. DarkKobold is quickly become one of my favorite runners. Edit: Somewhat sad the T-Rexaur battle is avoided one hour in (after the dance, where Quistis forces a St-Atk-J tutorial on you). I was really hoping you'd use some status effects to color a dinosaur :(
I will not use self-reference in my signature.
Active player (378)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Kitsune wrote:
Oh my god. People who vote no on games like this should just be outright IP Banned from the forums.
Acheron86 wrote:
Also seconded. There is no way you watched it already, jerkoff. I would punch you in the face if I could. You are a terrible human being for voting no and not having the guts to say why.
Wow guys, seriously, let people have opinions. Maybe someone thinks an 8 hour run doesn't belong on TASvideos. With attitudes like these coming from the community, I wouldn't be surprised if someone didn't dare to publicly announce their opinion. As for the actual run itself, if the last two discs are as good as the first two, this will probably be a yes from me as well. I'll watch the rest when I actually get home.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Acheron86 wrote:
Kitsune wrote:
Did someone seriously vote no on this? Oh my god. People who vote no on games like this should just be outright IP Banned from the forums. I plan to watch some of this shortly.
Also seconded. There is no way you watched it already, jerkoff. I would punch you in the face if I could. You are a terrible human being for voting no and not having the guts to say why. Assuming it's one of the people who think this game is "too long," well, that's your opinion, but the question is "should it be published" not "are you bored by long runs." Grr!
Yay, I get to invoke the Law of <1% Travesty on my own Submission! Seriously, guys, let him have his dissenting opinion. I was a little sad to see the first vote be a No, but it happens.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 8/23/2008
Posts: 417
That was intended to be somewhat tongue-in-cheek, but I think, as always, that sarcasm collapses on the internet. I do think anyone who votes no should voice why; it's not something that should just be cast. It's like a professor giving you an F on a paper but not explaining where you can improve. Why are you grading me if you have no intention of helping me do better? But of course I would not actually punch anyone. : )
I will not use self-reference in my signature.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Acheron86 wrote:
I do think anyone who votes no should voice why;
Quibus did.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (302)
Joined: 9/2/2006
Posts: 504
Damn for an 8 hour TAS it sure didn't take long to finish. Great work, PSX final fantasies rock, easy yes vote.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
Off Topic, but;
Acheron86 wrote:
Assuming it's one of the people who think this game is "too long," well, that's your opinion, but the question is "should it be published" not "are you bored by long runs." Grr!
surely they would vote yes to the latter?
Joined: 8/23/2008
Posts: 417
DarkKobold wrote:
Acheron86 wrote:
I do think anyone who votes no should voice why;
Quibus did.
Uhm, upon checking again, I realize I misread the "5%" of no votes as "5 no votes." The error here was found between computer and chair, I'm afraid. Carry on; sorry to hijack the thread.
Wouter Jansen wrote:
Off Topic, but;
Acheron86 wrote:
Assuming it's one of the people who think this game is "too long," well, that's your opinion, but the question is "should it be published" not "are you bored by long runs." Grr!
surely they would vote yes to the latter?
lol, further fail on my behalf. I'm sorry. I've literally just come through the worst two weeks of my life, so I think my brain is just fried. I will probably go back to quietly lurking for now.
I will not use self-reference in my signature.
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
Hmm I have a six pack of beer and tomorrow off. I think I can get started on this bad boy now :)
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