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nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Is it possible to a Parasite Eve 2 TAS with this emulator? The game doesn't seem to work without the CPU fix in the Configuration > Options, but that automatically gets unchecked when you start recording a movie, and if I enable it while recording, the emulator crashes then if I try to play the movie later.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Can't wait for Segu's pad input plugin to be gone. The thing doesn't work. Recognizes my controller on the input area, but when it comes to actual gameplay, nothing. Didn't have this problem with N-Rage.
Taking over the world, one game at a time. Currently TASing: Nothing
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
adelikat wrote:
How can you change something that doesn't exist? It doesn't have video plugins!
Would be nice to have the option though, like in mupen64, because other plugins like Pete's DX6 D3D (or one of the OpenGL plugins) looks much better for 3D games, because you can have high resolution and anti-aliasing for polygons. Example: http://www.youtube.com/watch?v=y8nUGfQSpjw&hd=1
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
Is it possible to a Parasite Eve 2 TAS with this emulator? The game doesn't seem to work without the CPU fix in the Configuration > Options, but that automatically gets unchecked when you start recording a movie, and if I enable it while recording, the emulator crashes then if I try to play the movie later.
Have you tried enabling it via the hotkey? It was set up to trigger inside the playback of a movie via a hotkey, and that is actually recorded. Let me know if that works for you, otherwise, I will look into it further.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
adelikat wrote:
How can you change something that doesn't exist? It doesn't have video plugins!
Would be nice to have the option though, like in mupen64, because other plugins like Pete's DX6 D3D (or one of the OpenGL plugins) looks much better for 3D games, because you can have high resolution and anti-aliasing for polygons. Example: http://www.youtube.com/watch?v=y8nUGfQSpjw&hd=1
Lots of the improvements to PSXjin were due to the integration of the GPU directly into the core. Yes, we lost some things - but we, the devs, say the good far outweighs the loss of OpenGL plugins.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
ventuz wrote:
DarkKobold wrote:
Also, last call for bugs/annoyances anyone would like fixed before v2.0.2.
Any way to make frame counter and font display stuff not resize or disappear along with game reso and game loading phase? Resize not big deal to me, but them disappearing is.
I'm trying...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
DarkKobold wrote:
Have you tried enabling it via the hotkey? It was set up to trigger inside the playback of a movie via a hotkey, and that is actually recorded. Let me know if that works for you, otherwise, I will look into it further.
Tried it. Still crashes.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
DarkKobold wrote:
Have you tried enabling it via the hotkey? It was set up to trigger inside the playback of a movie via a hotkey, and that is actually recorded. Let me know if that works for you, otherwise, I will look into it further.
Tried it. Still crashes.
Can you play the game at all in PSXjin? If so, let me know how (steps) to get it to work.
ventuz wrote:
Any way to make frame counter and font display stuff not resize or disappear along with game reso and game loading phase? Resize not big deal to me, but them disappearing is.
Fixed.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
DarkKobold wrote:
Can you play the game at all in PSXjin? If so, let me know how (steps) to get it to work.
The game works just fine, if you enable the CPU fix, but the playback of movies doesn't work.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
DarkKobold wrote:
Can you play the game at all in PSXjin? If so, let me know how (steps) to get it to work.
The game works just fine, if you enable the CPU fix, but the playback of movies doesn't work.
Enable CPU fix, then load? load, then enable CPU fix? either or?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
DarkKobold wrote:
Enable CPU fix, then load? load, then enable CPU fix? either or?
Works both ways.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
DarkKobold wrote:
Enable CPU fix, then load? load, then enable CPU fix? either or?
Works both ways.
Try this ---See last post--- Load the game - set CPU fix - start recording.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Awesome, it works now :) You fixed that one very fast. What do you judges think about starting recording from a memory card btw? Is it acceptable? It's the only way to access the hardest difficulty in this game (except save state or beating the game like 5 times).
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
Awesome, it works now :) You fixed that one very fast. What do you judges think about starting recording from a memory card btw? Is it acceptable? It's the only way to access the hardest difficulty in this game (except save state or beating the game like 5 times).
You can do memory cards - just remember, you have to create the verification movie first (in non-TAS shape, it just has to create the memory card.) What would be better about starting at hardest difficulty, to make it worth your time? EDIT: Err, you should probably create or find a Parasite Eve 2 topic on the PSX board.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Recording from current memory cards was a little different than I remember it being the older PCSX versions. When I start recording from current memory cards, it switches the current memory card with "movie001.tmp" which is empty, so I have to select the correct memory card (Mcd001.mcr) from the menu while recording. Seems a bit strange, but maybe that's how it's supposed to be. Well, the important thing is that it works. I think hardest difficulty is usually the most interesting to TAS. Most games are TASed in hardest difficulty. After looking into it, it seems like I 'only' have to run the game twice to unlock the hardest difficulty.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Temporary version of PSXjin v2.0.2 for people to test with: http://sites.google.com/site/darkkobold/psxjin-release.zip?attredirects=0&d=1
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
DarkKobold wrote:
Temporary version of PSXjin v2.0.2 for people to test with: http://sites.google.com/site/darkkobold/psxjin-release.zip?attredirects=0&d=1
My pjm seems to do desync in high possibility. In lagcount, there is difference in 94 or 95 by Level01 opening. http://pirohiko.googlecode.com/svn/trunk/WIPS/Crash2_100.pjm
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
Crash Bandicoot 3 have a problem from the pcsx era. The depth of some objects is not right. Because same GPU operates definitely in ePSXe, I think that it is not a problem of GPU. Is there the improvement method of this problem? http://tasvideos.org/forum/viewtopic.php?p=267071#267071
Player (203)
Joined: 1/24/2011
Posts: 108
Would it be possible to make it so that you could re-map the controller inputs without having to close out of your current game and movie? Or is there a reason why you can't edit the controllers during gameplay? (IIRC, ePSXe didn't let you either)
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Latest svn doesnt have anymore input plugin, you can set controls anytime now.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
The USB PS2 joystick doesn't works here in NRage. Why? My controller was set in Devices already. EDIT: Solved!
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Marcokarty wrote:
The USB PS2 joystick doesn't works here in NRage. Why? My controller was set in Devices already.
NRage is obsolete. Check the posts a few above this for a version with no input plugin.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
DarkKobold = The guy
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
Hi there, I have a problem. I left my movie running (recording) by mistake while I was out, and when I returned the movie was some 300,000 frames long. I played it back, recorded at where I wanted it to end, re-recorded, ended movie, yet when I go to play it back the dialogue says 300,000 frames. Every time. No matter how many times I edit the movie, it still says 300,000 frames when I open the movie. I'm worried this will be present even when I finish the run. What should I do?
Retired smw-96, smw any%
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
is it a text movie ? when you open with notepad it show as text ? if yes just drop the lines with notepad i guess (not the last one tho)
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