This run beats the currently published one by 4131 frames (~1 minute and 8.9 seconds). If you're very familiar with the previous run you might want to watch this before reading about it here since most things serves as heavy spoilers.

Aglar's comments

I'm very glad we could finish this run much faster than I had hoped. After submitting the warped run, things that at the first glance looked really dark started to lighten up because of a strategy that didn't force us to redo the same level 50 times in order to find the best solution for the previous strategy. So much effort was put into this, and of course the rerecord count here is far from right as an uncountable amount of movie files starting from scratch were created during the process.

Andrewg's comments

I had fun experimenting and finding new tricks for this. Some tricks I found while playing in real-time helped me discover various things for 1-3 and some other levels. This run is extremely hard to optimize, but I'd say Aglar and I, (aglar especially) did a great job in optimizing. Towards the end of the run, I was just out of ideas. Luckily, aglar came to the rescue in some cases to make world 5 really cool. :)
PS: Guanobowl, you can warp from 3-1 to 3-2 directly, you're not crazy... the only thing is that it requires a game over. Unfortunately, this cannot save time.

Improvements for the levels that aren't- or are played differently than in the warped run

LevelFrames saved
1-31214
2-123
2-20
2-394
3-195
3-21239
3-3238
4-229
4-326
5-1297
5-24
5-3233
4 frames was lost in the process at the character selection screen.

Level by level comments

1-3, Toad becomes a burglar and smuggler

We found that the vine glitch used to break through the floor in 1-1 can also be done using an enemy. This trick was actually the reason why we started the warpless run in the first place. The boss fight was EXTREMELY hard to get things right with, not to mention thinking up the strategy in the first place. After the first bomb has exploded you might want to watch it in frame advance to see what's actually happening.

2-1, Impatient Toad couldn't wait for the star

Optimized the sand digging area and took the star from a different location which first seemed slower but turned out to be faster. The optimization here made it just barely possible to save time from getting the star where the previous run didn't.

2-2, Sand fun continues

Sand digging is quite hard to optimize. 2 frames gained in that area but lost due to Birdo's jumping frame rule.

2-3, Another way of smuggling and more

The sand digging area here was one of the few places in the game that showed how extremely careful the character's subpixels need to be followed. We gained more than 30 frames here only by better precision. The rest of the improvement came from manipulating the beezos at the beginning, an improvement that had been mentioned by tmont in 2006, but had been forgotten. Later on in this level, we also managed to save time with a new technique to take enemies through doors.

3-1, Top floor please

The elevator served as a faster substitute for the carpet because it doesn't stop during screen transitions.

3-2, Toad - the mole

This trick is very extreme. Considering how pixel perfect everything has to be, it's surprising we even managed this. Kids, don't try this at home!

3-3, It's a me!

Playing it this way, we could be faster in every area of the level.

4-2, We nailed it

Taking an extra cherry by the whale area and activating the star before taking damage at the spikes was the key here.

4-3, I cry, you cry, we all cry for Fry Guy

A really annoying boss, but he was taken down faster to end our pain earlier, as if that made any sense.

5-1, Going out for some fishing

Comparative to level 3-2, this is a very simple first room. We found clever methods to speed up the cave and the boss. :)

5-2, The rule doesn't rule

Unfortunately Birdo's frame rule made any bigger improvement impossible. The level was instead played through to reduce as much lag as possible (otherwise we could've gotten to Birdo 25 frames faster but it wouldn't matter).

5-3, More carpet fun!

It turns out that a super jump was faster in the vertical area, how strange. Reducing lag here was quite a challenge, but it should now be reduced as much as possible. Super-speed carpets and enemies don't mix!

New tricks/glitches in the warpless run

Elevator glitch

If you trow an enemy at another enemy that's upside down, the result is that they both rise upwards for while until they start falling downwards.

Falling throw floor using a falling enemy

Glitchman introduced a way to fall through the floor by usng a vegetable to stand on. The same thing can also be done with an enemy if you manage to make the timer at address C1 (which is reset everytime an enemy or object is thrown) to tick up to at least 76 before the enemy hits something that kills it.

Getting pushed down the floor by an enemy

Pretty much the same as the trick with the bombs in the warped run. You can't grab the enemy if it falls at you while climbing, so the result is you getting pushed down.

One more way of taking an enemy to the next room

This must be down in combination with another glitch, namely while entering a door before the screen has started scrolling. Then just pick an enemy before the next room loads and you'll be carrying it there.

Pausing at Mouser in level 3-3

Mourser moveent, from the beginning, isn't fully in sync so that he can take damage while throwing all bombs as fast as possible. By pausing you'll advance his movement counter a little while still making the time it takes for the bombs to explode stand still. This way he could be beaten much faster than normal.

Thanks to

Adelikat and Cardboard again for their previous efforts, Randil for his help in RAM aspects toward the end of the project, GlitchMan for his findings, CtrlAltDestroy for his efforts in discovering new tricks (namely, the carpet glitch), Kirkq for his efforts in experimenting with the "Wart-glitch", again, Guanobowl for giving me several ideas to test, and finally tmont for the 2-3 improvement.
Thanks Everyone!

DarkKobold: 'tis claimed.
feos: Added YouTube HD encode module. Enjoy ;)

DarkKobold: Looking forward to seeing the Black Sheep of the NES Super Mario Bros possibly taking a star. Amazing run. Unquestionably accepting.
sgrunt: Assuming all's well, I'll publish Brandon's encode once he's done.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15583
Location: 127.0.0.1
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I'll make HD encode for YouTube.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
What a big improvement! YES
Do the work.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Holy balls, this was easily among the best movies I've seen in a while. It had everything, heavy glitching, manipulation, optimization... I'm left speechless, only able to give it a yes vote.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
feos wrote:
I'll make HD encode for YouTube.
I will do the SD encode. ^_^ Awesome run!
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
These men were 1 frame faster then the Beast!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 5/11/2006
Posts: 71
Can't wait to watch the encodes. And now, lets take a quick moment of silence to honor the encoders who donate their CPU cycles for the greater good. .. Thanks!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Simply stunning. I cannot remember the last time I saw such a genuinely creative improvement, especially as I thought there was so little left to work with. 3-2 was the highlight of my day. Yes vote.
Joined: 5/29/2004
Posts: 757
Hands down one of the best movies to be released all year! Definitely Star worthy, and believe me, I will rarely EVER say that about a movie! Yes vote all the way for virtually everything this run has to offer, which is speed, entertainment and constant WTF?! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Obvious yes vote for too many reasons to list. Question, in the first Tryclyde battle, an enemy appears - how did that happen? Also, I can't wait to see if micro500 can get this to sync, especially given the frame perfection required for that one skip (3-2 I think).
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Well, this is definitely my favorite NES Mario game now. I don't remember the previous run well, but this has to have been a significantly better watch! And some of the tricks were indeed genuinely surprising.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
That was the TAS of the everything.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Why my childhood has to be raped like this? Anyway, this is a godly TAS, YES.
Joined: 8/11/2010
Posts: 45
Location: Virginia
It was awesome, but for some reason I voted yes.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It deserves a star since it abused them. Yes vote.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Big duh, of course it is a yes vote.
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
I'm confused about the first screen in 4-3. Why do you keep going up and and the ladder? Does it somehow manipulate the baby birdo to shoot an egg faster or something?
Emulator Coder, Player (74)
Joined: 10/4/2005
Posts: 197
Console Verified! There were a bunch of parts where I said "that's not how that works!" Nice work! A yes vote from me. Edit: Added youtube link
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
The fact that Mario got used here suprised me enough. I never thought that he would be useful anywhere! Really great stuff here. I also loved the new insane glitches used. So heres a strong Yes! The suggested screenshot should be of 3-1 when toad is below the "elevator".
Joined: 2/6/2011
Posts: 130
Yet, as always, demonstrating that something can always be improved. Yes vote.
Joined: 7/2/2007
Posts: 3960
dave_dfwm wrote:
I'm confused about the first screen in 4-3. Why do you keep going up and and the ladder? Does it somehow manipulate the baby birdo to shoot an egg faster or something?
Birdo's egg spitting is on a frame rule, so regardless of where you wait, you will have to wait before he can spit the egg. It's not that he's manipulated; it's just that they chose to wait inside instead of outside, so they could play with the ladder. That run was amazing, guys! My most WTF moments were the elevator and mole glitches. Very nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
That was sickening. Simply disgusting. Frankly, I am horrified. You should all feel bad for what you've done to this poor game. So yeah obviously it should be published.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
This run was absolutely stunning!
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
3-1 and 3-2 are awesome highlights. Great run! ^_^
Joined: 6/5/2005
Posts: 139
WOW! I was really impressed with this run. Not only was it an improvement in time but a HUGE improvement in entertainment value. This is definitely my favorite Mario run on this site now. Kudos!
I like stuff...