Active player (438)
Joined: 4/21/2004
Posts: 3518
Location: Stockholm, Sweden
Basically all essential tools are now available and "should" be working for Dolphin. The site managers wants us to go ahead and start tasing VC/GCC/Wii games. Whenever someone finishes a tas, dolphin will then automatically be officially accepted as a tas emulator for this site. Mothrayas and I will start tasing Mega Man 10 once Dolphin v 3.0 is released which should not take too long. Lets get started gents!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Noxxa
They/Them
Moderator, Expert player (4131)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Woo!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
is there still any very slight tiny possibility that the SVN people for dolphin might add a AVI-recording thing to the emulator anytime in the near future ? Or is that unlikely you think ?? So that people wont have to rely on Fraps or other programs to do it
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
I'm wondering if we should wait until version updates slow down a bit. If anything regarding the input file or the general game engine is further modified, files won't be backwards compatible. It seems like a bit of an issue to have 36 different versions of Dolphin supported on the site for syncing purposes. Is this going to be a problem?
Active player (427)
Joined: 9/21/2009
Posts: 1047
Location: California
AngerFist wrote:
...once Dolphin v 2.0 is released...
Wasn't 2.0 released awhile ago?
kuja killer wrote:
is there still any very slight tiny possibility that the SVN people for dolphin might add a AVI-recording thing to the emulator anytime in the near future ? Or is that unlikely you think ?? So that people wont have to rely on Fraps or other programs to do it
It can already dump AVIs efficiently.
Joined: 4/19/2008
Posts: 31
Location: Chicago
Kirkq wrote:
I'm wondering if we should wait until version updates slow down a bit. If anything regarding the input file or the general game engine is further modified, files won't be backwards compatible. It seems like a bit of an issue to have 36 different versions of Dolphin supported on the site for syncing purposes. Is this going to be a problem?
Completely agree. I downloaded 2.0 the other day, and one version works perfectly(an older version) while the newest one(at the time, I'm sure there's a NEWER one out by now) didn't work at all. Even then, savestates are really wacky for me on the version that works for me.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
Sonicpacker - what ? how ?? i dont see any AVI record option anywhere in any of the menus or configuration menus or settings or anywhere. :( I just see these "play recording, start recording" but they're only about making .DTM files, i dont see any AVI recording option anywhere at all, as of revision 7224. Im confused then. edit: ohhhhh god i cant believe i didn't ever realize it was there. So it in the graphic plugin advanced settings named "dump frames". Dang i was always so used to seeing a AVI-Record option from the main regular menus, without going into a bunch of settings to find it first. Finally. :) but when i tried it out recording a video and play back in media player classic, there's no sound at all. What's up with that ? is there another specific option somewhere im supposed to click on that i have no clue about ?? I've always used the Xvid codec option to record videos with other emulators perfectly, but this is the first time ever that i get no sound whatsoever.
Joined: 3/20/2009
Posts: 87
kuja killer wrote:
but when i tried it out recording a video and play back in media player classic, there's no sound at all. What's up with that ? is there another specific option somewhere im supposed to click on that i have no clue about ?? I've always used the Xvid codec option to record videos with other emulators perfectly, but this is the first time ever that i get no sound whatsoever.
There's a separate option to dump audio to a .wav file. This is a leftover from back when the emulator was plugin-based, and both will probably be combined together in the future.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
oh i see, geez. Well that's a bit unpleasant. dang. :( I wanted to record a mm10 TAS i was doing, and i did, plays back full speed 60 FPS flawless...just sucks that it didn't capture the music and sound effects. :( a seperate .WAV file doesn't really prove useful to me.
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
kuja killer wrote:
oh i see, geez. Well that's a bit unpleasant. dang. :( I wanted to record a mm10 TAS i was doing, and i did, plays back full speed 60 FPS flawless...just sucks that it didn't capture the music and sound effects. :( a seperate .WAV file doesn't really prove useful to me.
Its pretty easy to add the .wav file using virtuadub
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 12/6/2008
Posts: 1193
Imo it's actually often better to have the files seperate. That way yo can encode them in specialized apps and when you are done you just mux them with virtutal dub or mkvtoolnix or something.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
errr this is really fustrating me alot :( i thought if i just tried to get to where i want to start at in the game (in this case, after selecting the replay option on a time attack TAS of mine) ..pause the emulator ...go into the video options...then turn on the frame dump ..then go to the audio settings ..turn on the audio dump Unpause the emulator, and let it run the automated replay, it would record both at the same time...but it ended up recording the AVI ONLY...and not the sound...gahhhh :( until i found out sound cant be recorded unless there is actually no game loaded FIRST...and i had to wait over 30 minutes just for it to create the AVI (since my comp only runs dolphin at 5 FPS or lower) so i guess i'll have to try it once again later :|
Post subject: frame counter
Joined: 3/18/2006
Posts: 971
Location: Great Britain
the frame counter does not decrease when a savestate is loaded?
Post subject: Re: frame counter
Active player (427)
Joined: 9/21/2009
Posts: 1047
Location: California
antd wrote:
the frame counter does not decrease when a savestate is loaded?
That only happens when recording from a save.
Post subject: ate the movie file
Joined: 3/18/2006
Posts: 971
Location: Great Britain
this was quite funny i made a long recording, and then suddenly it crashes when i load a savestate upon reopening the emulator and selecting the DTM, it 'eats' it and the file is gone "read-only mode" was checked too.
Active player (427)
Joined: 9/21/2009
Posts: 1047
Location: California
If the recording started from opening the game, you can just re-open the game, load the savestate, then press export dtm and it should be just fine (provided there is no desync).
Experienced player (584)
Joined: 1/27/2011
Posts: 427
Location: Oregon
Posting this in another relevant thread. I ran a test on the first stage in Mega Man 10 for the Wii to see the rerecording, playback, and dumping capabilities of the Dolphin. It took some wrestling with the Dolphin to get to work right, but overall I'm happy with the fantastic finished product. Here is the .dtm if someone could try reproducing the same results I did in their Dolphin. Just to make sure I did everything right. I started recording from power on after choosing my name, so make sure to do that first (the final run wont have this discrepancy). http://www.megaupload.com/?d=2CC7HOKA I used revision 7251 with the following the settings: http://img143.imageshack.us/img143/614/dolphin7251msettings.png And here is the YouTube video to show how the final product should look. http://www.youtube.com/watch?v=l-BwLsRVhSw
Joined: 3/20/2009
Posts: 87
A small heads up to the TASers working on Wii games: Revision 7272 changed the timing method for polling the wiimote for input. I'm not sure if this change fixes the desync problems many users were reporting, but it will break any movies you made pre-r7272.
Experienced player (584)
Joined: 1/27/2011
Posts: 427
Location: Oregon
Geh. Thanks for the heads up.