Submission Text Full Submission Page

About

  • Aims for fastest time of two players
  • Genre:Shooting
  • Emulator FBA-rr 003c
  • Manipulate luck
  • 2 players
  • Take damage to save time
Using two players will cost a lot of lags.And I will explain it in my summary.

About the continue

There are the main reasons why I struggle to use continue.
  • 1.Making the jumping after the train smoothly.
  • 2.Making sure that boss battle have enough items because of the power of R is very low.
  • 3.Machine Gun can hit the 5-3 door smoothly and need not wait the door destroyed.
  • 4.continue is not only used in this game,some other games in this web have used continue and borrowing lives.
  • 5.If squarrel king can use continue,I have no doubt to use continue for adding more lives.
  • 6.Continue is availiable in Arcade but just need coins,if coin is the problem,well the PS version can?
  • 7.Continue can make 4 members jump out to show in this run.
  • 8.It can be regarded as a script.
  • 9.It can avoid many lags.
  • 10.It can make the dropping place right to get the Frameshot.
  • 11.Using pistals to hit the train looks stupid.
  • 12.I can only die 2 lives.But dying three lives have more advantage for entertaining this run.And this add the entertainment but other games do not have the chance to use this.If I have 4 lives is it a problem?
  • 13.There are 20 more different experiments that I take no death there,it will make the boss battle looks foolish.Not only because of the longer time.
  • 14.There is a fat getting thin time for player-2.
  • 15.It can also not use continue but waiting for the conuting down for adding new player.
  • 16.The item manipulation for boss battle's experiments:
(1)Using 1 frameshot and the 10 bombs in robot. (2)Using 1 frameshot and 5 bombs in the robot and give up it. (3)Using 1 frameshot and 6 bombs in the robot and give up it. (4)Using 1 frameshot and give up the robot at first and pick two R.That is still not enough to beat the boss.And it is in Level 4. (5)Using 2 frameshots and give up the robot at first.If not use bombs,it is not enough to beat it. (6)Using 2 frameshots and use the robot' 2 bombs. (7)3 bombs. (8)All 4-10 bombs. (9)At first give up the robot and use normal bombs 1 or more. (10)At first give up the robot and only hit it by frameshot,that is also not enough.
So large entertainment killed without what you see the continue used.

The Game

Metal Slug X - Super Vehicle-001 (c) 1999 SNK.
Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 0250
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

Summary

Mission 1

21 frames faster than the precious movie,because shooting together.take a lot of lags.Hitting the boss by tank and camel.Because camel jump fast and has the infinity mechine gun.Tank have great bombs to hit boss for a lot of damage. Camel can using in the Mission 2 at first.Saving time that ignore the L gun.

Mission 2

100 frames more than the precious movie because of there cannot manipulate Shotgun in the 2-2 and the time waiting for the 2p jump for rolling the map takes a lot of time.I can use single player in 1&2 for faster,but I don't do so.The entertainment of two players' run is the key.

Mission 3

800 more faster using dual attack,and manipulate luck in the first boss battle for the Shotgun.

Mission 4

6 frames faster.Lags kill the improvement I think.

Mission 5

400 more frames saved.Dying in the train time.and get two mechine gun and 20 bombs.Using two flame shot to hitting the boss is the key.I have almost 10 experiments in this stage just like do not get the F,Using R,Using the robot hitting,and even more.Finally,I get the best answer.

Mission 6

Manipulate Luck in the last boss's battle,H and L can make the continuous attack.
End this movie.
See you next time and I am in the other plans for MD and Arcade games.

Nach: Judging.

feos: Synched encode is highly needed. Linked what we have for now.

GabCM: Synched encode is here.

DarkKobold: This run has now been sitting on the bench for nearly a month, and Nach has been M.I.A. on this submission, so the senior judge is taking over.
First off, this run is hell to sync, and I have been unable to verify it, despite numerous attempts. This alone would not warrant rejection, as we do have a publishable encode.
Second of all, this run doesn't play at the highest difficulty. Now, this also shouldn't be a sole reason for rejection, especially since it only adds health to bosses. (I actually think the difficulty this is played at should be up for debate.) However, the decision on the previous movie stated that further movies should use the highest difficulty, and I think that should hold weight.
However, the biggest issue is the use of continues, and it is two-fold for this submission.
First off, death would have been sufficient to restore grenades. Continues, on the other hand, gives you a free "Heavy Machine Gun," which is an advantage over the the player's starting stats. So, essentially, you use money to buy a stronger position, which I would equate to the use of a cheat code. In other words, if a code were used to get the heavy machine gun to fall from the sky, it would be viewed in the same light.
Finally, the biggest reason for this rejection is that the use of the continue was poorly done. You died multiple times in the same spot, so that the continue could be used. Now, if continues were going to be used, it would have been trivial to enter the menu, and adjust the number of lives down to one - Or to die in other places, so that grenades could have been reset and used elsewhere. Essentially, it looked like poor planning, and sloppy.
I would reconsider a new submission if the author fixed the use of the continue, and redid the run from there (not fixing the difficulty). As I'm able to get this run to sync up to the end boss, perhaps the first issue would also be taken care of.

DarkKobold: In light of the new rule, this submission was well received, and is being given a second chance. Whether or not it is a rule is no longer a question, but should an exception be made for this movie.

DarkKobold: This movie had a less than positive response. Judging by #3040: X2poet's Arcade Metal Slug: Super Vehicle - 001 in 12:10.23, people prefer a no death run of Metal Slug games.


1 2 3
8 9
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Either way, I'm completely out of commission for encoding now. It's basically up to Mister Epic and Aktan now. I'd love to see either produce an encode... I'm a bit worried this won't be able to be published because no one can actually sync it and encode it (Only person I can recall is Sonikkustar, who I can and will teach to encode if he asks).
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
It's the "FBA/config/fba.roms.dat".Some keys setting are different in the neogeo game. And you can sync. If this cannot have some effect,download the file http://www.tasvg.com/upload/2011-1/25/x2poet-mslugx.7z there is a "FBA0.roms.dat" file in this 7z file.And you may change the file name if it is necessary. There are already some successful encoding and I have one.Because some rules of the law,I can't upload it to Youtube.
Do the work.
Joined: 8/7/2006
Posts: 344
The change to fba.roms.dat allowed it to sync for me. However I'm afraid I'm going to have to vote Meh on this, purely because you used multiple credits. I appreciate that it was to save time in the subway, it just feels kinda cheap and kind of ruined the run for me. Aside from that though, I did enjoy watching it. Edit: Wow that line breaks the forum pretty hard. You should probably put it in a weblink or something. :|
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
I don't like to use the pistal hitting the train for 20 seconds,and there would be no bombs to destroy the iron door.
Do the work.
Joined: 8/7/2006
Posts: 344
Yeah I figured it must save quite a lot of time. It just irked me a little as I'm used to playing these games for survival. Don't worry about my opinion too much. :)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
X2poet If you upload your encode to any file hosting, we could put it on YouTube.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
I don't know why now I can't open the mslugx rom. And I don't know why I can't save&load state for recording the mslug1&3.So crazy.....
Do the work.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Two words: Finalburn Alpha.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
X2poet wrote:
It's the "FBA/config/fba.roms.dat".Some keys setting are different in the neogeo game. And you can sync. If this cannot have some effect,download the file http://www.tasvg.com/upload/2011-1/25/x2poet-mslugx.7z there is a "FBA0.roms.dat" file in this 7z file.And you may change the file name if it is necessary. There are already some successful encoding and I have one.Because some rules of the law,I can't upload it to Youtube.
Definately something I should try tonight.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Didn't work for me, still desynced at the 5 helicopters.
Joined: 12/14/2004
Posts: 261
Location: Mars
i was able to sync it till the second half of stage 5 before it desynced at 2nd train/bus.. I am impressed with Stage 2 Game play & how did you destroyed helicopters in Stage 4 & 5, it beats the previous TAS and was more entertaining then previous TAS, Yes Vote.
Radz.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I got it to sync all the way to the second stage of the last boss. Then it desynced. I also captured this to a shitty encode, 700kbps xvid single pass. After this I never managed to sync the video again. It now desyncs at the helicopters. Weird? Also the graphics was garbage throughout the entire run. If you want to see the output, you can download it from my FTP-account. ftp://tas:tas@not.online.anymore.net:21000/mslugx.avi The file is 198MB, and like I said, some of the graphics are garbage. Cheers
Active player (458)
Joined: 11/12/2010
Posts: 183
Location: Sweden
This maybe isn't the best way to fix this desyncing problem, but would it maybe work if the last 800 frames or so got remade to avoid the enemies attacks better? As best I've also managed to sync it until the final boss, before where a laser nailed them. I'm in no way saying you should do this X2poet, but merely asking if this solution might work? Well, at least for those who can sync it to the end. Then some encoder could fix the rest.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
http://www.youtube.com/watch?v=PyMJF5JT7vA Streamed this encode. And waiting for complete one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Tseralith wrote:
This maybe isn't the best way to fix this desyncing problem, but would it maybe work if the last 800 frames or so got remade to avoid the enemies attacks better? As best I've also managed to sync it until the final boss, before where a laser nailed them. I'm in no way saying you should do this X2poet, but merely asking if this solution might work? Well, at least for those who can sync it to the end. Then some encoder could fix the rest.
I agree completely, I also think that having action all the way to the very end could end up enhancing the entertainment value anyway.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Tseralith wrote:
This maybe isn't the best way to fix this desyncing problem, but would it maybe work if the last 800 frames or so got remade to avoid the enemies attacks better? As best I've also managed to sync it until the final boss, before where a laser nailed them. I'm in no way saying you should do this X2poet, but merely asking if this solution might work? Well, at least for those who can sync it to the end. Then some encoder could fix the rest.
I struggled to remade the last few frames,and then I cannot load state.When I load,it get white screen.
Do the work.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Thanks for the encode, Highness (and thanks for uploading it, Feos). I'll go ahead and cast a yes vote, but I sure hope the sync issues can be resolved.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
In two days,I may publish a MD game's movie.And then I will work on the metal slug 1&3 for hardest mode.
Do the work.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Ooh, now that I got an encode, I was thoroughly entertained. Just seeing all this carnage going on was very cool, just wish there wouldn't be as much lag. Also, I hope all those sync issues are resolved.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
So, what's up with the desync issues? I still can't get it to sync!
Player (184)
Joined: 12/24/2010
Posts: 144
Location: Brazil
The movie is very nice, faster than the 1P movie , however, LAG kill a lot of the improviments... I did vote YES! why the characters get the colors like that?
My main objective here is to TAS the most obscure games titles!
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Do the work.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
X2poet wrote:
http://cachefile7.rayfile.com/zh-cn/download/4902d4ecb610471f12199d352004df66/mslugx%20slot%2003.rar I don't know why it can sync from loading this savestate.
Too bad I can't download it. :( It says it cannot access the website.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Where can I upload a file you can download?
Do the work.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
1 2 3
8 9