Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I completely blame Tompa for this :P *shifts blame* because this is just a logical extension of the regular pipe glitch. For the normal pipe glitch to work, you must be on a walljump pixel anyway. Also, unfortunately, this is either the one place where it saves time, or it's one of two, and by the looks of it, it only saved 4-5 frames or so.
Also, another improvement to the warpless would be corner boosting. It was only discovered in world 4-something, so it could probably be used before then. Also, there was a 2 frame improvement to 2-1 that involved pressing left before the level to start 10 pixels further to the left, which meant less stutter running. It didn't work with the current HB setup, and we would have needed to lose those frames anyway.
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Yeah, I blame myself for this... I even knew this was possible as I had done it several times at the end of 5-Fort2.
There are several other improvements as well. For example the improvements Lord Tom and I found in the warped run. Some HB fights are also improveable as well as other minor things.
After watching RAT926's glitch videos of SMB3, loads of awesome stuff I hadn't seen before, I'm actually in the mood of start TASing this game again and also experiment with the glitches, as they may lead to something useful.
I'm also wondering if any of those are JP-version exclusive?
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I thought that glitch where he finished the fortress insanely early with the hammer suit might save some time. I think it might actually be worth getting the HB suit
I'm aware this was a while back, but I've just now noticed the new discussion on the smb3 walkathon run. Glad to see my analysis/attempts haven't been forgotten. :)
This WIP looks pretty good and I'd be interested in seeing it complete. Doing a comparison though, my world 1-1 turned out to be 3 frames faster likely due to corner boosting. I haven't compared 1-2 yet, but if you decide to stick with that route you can use my attempt to compare the first two levels at least. (this WIP was for the 1,2,6,7,8 route Alden mentioned before)
Good luck.
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Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
He stopped working on the run awhile back, not sure if he's ever going back to it.
I did an attempt awhile ago to improve his 1-1 with corner boosting. I don't remember what I got back then, but I did an attempt now and finished 6 frames faster. I wasted a few x-subpixels to easier get some of the double corner boosts though, so if I changed the Y-subs instead I could probably saver another frame.
Beating it 6 frames faster gives bad manipulation, one frame faster fixes this. So that should be possible I believe.
Hey, I've been toying around with some of the new glitches.
Detour for Hammer suit = 760 frames
Boom Boom fight start ~ screen transition = 730 frames
In other words, the detour takes longer than the fight even takes, so this won't save any time.
Maybe you can acquire Hammer suit in a level though ... I'm not sure.
Apparently, there is no suitable spot to get Hammer suit. :/
SMB3 (U) (PRG0) pipe glitch in 7-1
http://www.youtube.com/watch?v=4jkvBIx17ow
You can do some fancy stuff with this, but I'm already at the limit of possibilities...
If you make the screen move downward in the glitched area, it will somehow shift half a screenlength downward and stay like that, making Mario invisible... it's hard to move around like this, but even taking wall glitches into account we're stuck (can't go deeper in the glitched area). I tested with other ROMs too. The only untested ones now are SMB3 (J) (PRG1) and Super Mario All-stars + Mario World.
Quick death (minor and useless bug)
http://www.youtube.com/watch?v=4u_ODmOfveY
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I was testing the pipeglitch in 7-6 on (U) (RPG0).
But there were no favorable results... Maybe I will test on the other versions, if no-one else does.
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I think you're underanalysing this. If we did end up using the HB suit, it would be is a strategic location as to use it in as many fortresses as possible. For example, if we use it near the end of world 7, we would save time because we wouldn't need to get a fireflower, and would also save time in 4 boom boom fights, blus maybe the boomerang bros. Not to mention bowser himself. Also, IIRC, hammers are faster than mario, so it would save time in 8-2 and maybe a few frames in 8-1 and the body of 7-F as well.
Have you tried various dying timings while inside the pipe scroll?
In the glitch compilation video he dies inside the level change-level and gets flown in to wierd places on the world map. Could also be that he did that on levels that don't have a real "when you die, you get placed back there" pointer.
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Joined: 11/3/2004
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This is what I was thinking. And I hope it works out, being sledgehammer mario to finish off the movie would add a lot of entertainment value to the warpless movie and make it more significantly different than the warps movie. The two movies would compliment each other better.
Yeah, if I remember right 1-3 has a unique invisible object there which specifically triggers the transition to the whistle mushroom house if Mario is behind the background, so 1-3, being the only level in which said object was placed, would be the only place where it would work. :/
Right, they were careful to make the whistles one-time-only acquisitions in the NES version. I don't remember if all that's still true for the SNES version, but on GBA it doesn't matter so much because after you beat the game you get to select a world every time you load your game. I wish backwards warping still worked in that version though...
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Joined: 5/25/2007
Posts: 399
Location: New England
Kingcobra52 wrote:
Lord Tom wrote:
SMB3 Walkathon WIP
I needed a change of pace (har har) from the SMB3 warpless, so I started a walkathon using Alden's route and rules suggested above (B button used only for accessing inventory and opening chests). This WIP is pretty well optimized, and gets both whistles in world 1.
Let me know what you think; I'll probably finish this at some point and may submit if it ends up looking good.
I'm aware this was a while back, but I've just now noticed the new discussion on the smb3 walkathon run. Glad to see my analysis/attempts haven't been forgotten. :)
This WIP looks pretty good and I'd be interested in seeing it complete. Doing a comparison though, my world 1-1 turned out to be 3 frames faster likely due to corner boosting. I haven't compared 1-2 yet, but if you decide to stick with that route you can use my attempt to compare the first two levels at least. (this WIP was for the 1,2,6,7,8 route Alden mentioned before)
Good luck.
I redid World 1 using corner boosting (actually got 1-1 6 frames faster IIRC) but bad randomness in the 1-3 and 1-4 area cut into the savings to the point that it wouldn't save time against the 8-T1 hammer brother frame rule.
I'm currently nearly done with 8-F, will finish/submit this sometime in the next few months. In my preliminary testing, Bowser is going to be the big challenge...have to manipulate him to take the shortest pattern over and over again...