Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
The nicovideo run is ISM's work (though he keeps his name secret on that account). I don't have the smv so far, and I'll post it here when I get it from him. EDIT: here is the movie file. http://dehacked.2y.net/microstorage.php/info/1543688793/sinsmwosokunai.smv
TheFinalBoss726 wrote:
In level 3 my biggest issue was the vines. Since the screen boundaries dont let you move that high off screen, I was really not sure how to optimize my climbing. Could I have done it faster? Now for level 4. This has always been my least favorite level in the hack however I loved my break. Though the one thing that annoyed me was the 8th duplication, I think thats the one, where I duplicated up then to the side instead of on an angle in the first place. However, every time I tried, I couldnt get it to go on an angle unless I was falling which meant I had to bounce on the note block an extra time before I could pick up the p switch. Now for the castle. The two issues I have with this level are my screen scrolling, could they be done faster? And the boss... I am really not sure how to optimize it...
I believe I've done a good work on level 3. :) Here is a demo. http://dehacked.2y.net/microstorage.php/info/402759487/spw3-3-3-idea1.3.smv It saves about 20 seconds over the testrun, with springboard glitch abuse, and it includes a few optimization ideas: Around 1100, I used "rise cancel" to shave off redundant height. Around 1290, I snagged the wall to start scrolling. Scroll after landing the ground lasts until the camera catch up with mario. After 1780, spring and spring and spring. I'm very proud of having completely broken the redundant level. :P I would thank pirohiko for his really clever sight. Possible improvements for level 3: 1. Around the first spring glitch. Pirohiko found a smarter way there, which still needs modification because of p-switch timer. This part is under investigation. 2. Around getting a key. Nice break for level 4. You probably meant duplication like this: http://dehacked.2y.net/microstorage.php/info/44755185/spw3-3-4-idea.smv I just changed jumping speed.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (25)
Joined: 9/20/2010
Posts: 80
holy shit that was incredible!!! xDDD i originally thought of doing that double grab but when ever i took a hit it would make me drop the items... how did you keep them? and cool, it is possible to do that duplication in the house! thanks! mister=god :D
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFinalBoss726 wrote:
i originally thought of doing that double grab but when ever i took a hit it would make me drop the items... how did you keep them?
IIRC, you won't drop the items when you take a hit while flying, i.e. when you get flight invincibility.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
wow that ism's run was outrages! OMG!
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
hi, can some one explain that? I found it while messin arround on Brutal Mario http://rapidshare.com/files/444033838/Brutal_Mario__U__-_Strange_Death.smv
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
please upload your smv's here: http://dehacked.2y.net/microstorage.php
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Sorry man XD
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
I watched your smv and while I cannot explain why this occurs, I can offer some insight into this. It appears that in this hack, Mario acts very strangely with ceilings, and more specifically, ceiling corners (it is actually possible to "boost" into them, though it is not easy, and you do not pass through, you just get stuck). I have an smv of a weird glitch I found while attempting to abuse the "Duck-Jump" form of pressure abuse (I am currently TASing this). SMV This glitch allows you to get to places otherwise impossible, as shown in the smv. It is also possible on upside-down slopes.
Retired smw-96, smw any%
Player (25)
Joined: 9/20/2010
Posts: 80
hmmm curious... i was playing around with the break for level 1 of world three and its possible to eat the p switch with yoshi before it runs out to keep one... this could save time when getting the springboard tho i cant grab the p switch on yoshi so i cant make it up... two questions on this... is it possible to make the jump up to the springboard without the p switch? secondly, how do you know if you can grab and item on yoshi, because sometimes it works, and in other times it doesnt...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
TheFinalBoss726 wrote:
hmmm curious... i was playing around with the break for level 1 of world three and its possible to eat the p switch with yoshi before it runs out to keep one... this could save time when getting the springboard tho i cant grab the p switch on yoshi so i cant make it up... two questions on this... is it possible to make the jump up to the springboard without the p switch? secondly, how do you know if you can grab and item on yoshi, because sometimes it works, and in other times it doesnt...
don't make hard questions for me huauhahuauhauha, I play Mario for like, 2 or 3 months, so I'm a big noob with a lot of questions. And I PM you a couple of times on youtube boss, with some questions, can you ansewer them?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
althoug, I know think that your questions where not for me...uahahuuhuahuahua sorry for being so selfish (and sorry for my horrible english guys)
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFinalBoss726 wrote:
hmmm curious... i was playing around with the break for level 1 of world three and its possible to eat the p switch with yoshi before it runs out to keep one... this could save time when getting the springboard tho i cant grab the p switch on yoshi so i cant make it up... two questions on this... is it possible to make the jump up to the springboard without the p switch? secondly, how do you know if you can grab and item on yoshi, because sometimes it works, and in other times it doesnt...
1. Maybe no, as far as I tried. 2. Double grab is concerned with the order of the id numbers of items. You have to grab an item 1 frame before grabbing another item of greater id number. So in the yoshi case, it should be: (yoshi's id number) > (id number of p-switch). If you want this inequality, you'll have to modify id # of the p-switch and it'll take a lot of time.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Three things: first: http://dehacked.2y.net/microstorage.php/info/619927232/SMW%20-%20KaizoMarvel%20-%20first%20TAS%20attempt.smv this is my first tas, I know its horrible, and I can optimize, but for now I whant to traine some glitches. On the other hand, I want some tips to optimize it, every kind of tip will be helpfull Second:http://dehacked.2y.net/microstorage.php/info/1112861211/smw%20-%20KaizoMarvel%20-%20what%20killed%20me.smv this was my attempt to make the second level better, but this thing happend, and wanted to know why does this happend Third: http://dehacked.2y.net/microstorage.php/info/867365235/Super%20Mario%20World%20%28U%29%20-%20KM%20-%20Mundo%201.smv this came before the first smv posted here, its just to show you guys, that I'm having problems with some glitches, and I already asked TheFinalBoss, penangbenny, and Mr., but they can't understand my doubts, or ansewer me as if I was a super TASer :P PS: i already read from top to bottom the Super Mario Glitches (http://dehacked.2y.net/microstorage.php/info/867365235/Super%20Mario%20World%20%28U%29%20-%20KM%20-%20Mundo%201.smv) page, so I'm really heaving serious problems. But this link were helpfull on many glitches, thanks to andymac and Mr. for some of the explanations :D KM = KaizoMarvel
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
another random glitch http://dehacked.2y.net/microstorage.php/info/910295290/SMW%20-%20where%20is%20the%20key%20hole%2C%20where%20is%20everyone.smv this is a little too long, fell free to not watch it all. Too long becacuse I was amoused with another thing goig on my way while training some glitches (as you guys see on the begining, I did a lot of yoshis for fun :P )
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
In the last smv you posted, the keyhole disappeared because you filled up the first division with Yoshi sprites (which are permanant), apart from slots #06 and #09. #06 gets taken by the key and then #09 gets taken by the goal point, leaving no room for the keyhole to spawn. With regards to the other TASes, they are actually slower than ordinary speedruns. I do not mean to offend. The point of the hopping glitch is to keep a consistent highest speed going, whereas in your movies you will be hopping at 48 or sometimes 47, and not jump on the earliest frame, going as low as 42 in one case. Use frame advance and use RAM watch to watch address 7E007B. Then you must release Y + > when your speed is about to clock at 49. That is all there is to it. Good luck :)
Retired smw-96, smw any%
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
bahamete wrote:
In the last smv you posted, the keyhole disappeared because you filled up the first division with Yoshi sprites (which are permanant), apart from slots #06 and #09. #06 gets taken by the key and then #09 gets taken by the goal point, leaving no room for the keyhole to spawn. With regards to the other TASes, they are actually slower than ordinary speedruns. I do not mean to offend. The point of the hopping glitch is to keep a consistent highest speed going, whereas in your movies you will be hopping at 48 or sometimes 47, and not jump on the earliest frame, going as low as 42 in one case. Use frame advance and use RAM watch to watch address 7E007B. Then you must release Y + > when your speed is about to clock at 49. That is all there is to it. Good luck :)
no offense uhahuahuaahu, don't worry another question, what is the comando to see the buttons pressed during TAS?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Former player
Joined: 11/3/2010
Posts: 17
dnnzao wrote:
bahamete wrote:
In the last smv you posted, the keyhole disappeared because you filled up the first division with Yoshi sprites (which are permanant), apart from slots #06 and #09. #06 gets taken by the key and then #09 gets taken by the goal point, leaving no room for the keyhole to spawn. With regards to the other TASes, they are actually slower than ordinary speedruns. I do not mean to offend. The point of the hopping glitch is to keep a consistent highest speed going, whereas in your movies you will be hopping at 48 or sometimes 47, and not jump on the earliest frame, going as low as 42 in one case. Use frame advance and use RAM watch to watch address 7E007B. Then you must release Y + > when your speed is about to clock at 49. That is all there is to it. Good luck :)
no offense uhahuahuaahu, don't worry another question, what is the comando to see the buttons pressed during TAS?
If you dont changed the input it's -----> , <-----
Super Mario World
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
So, what do we know about powerup incrementation? I mean when it happens?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
I don't know a lot of the emulator, so, where can I change?
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
dnnzao wrote:
I don't know a lot of the emulator, so, where can I change?
Config > Hotkeys... > Movie / Display > Input Display Toggle
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Masterjun wrote:
dnnzao wrote:
I don't know a lot of the emulator, so, where can I change?
Config > Hotkeys... > Movie / Display > Input Display Toggle
thanks
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hi everyone.... Any news/progress of Super Mario World 96-exit Improvement?
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
need help with the AVI files from the emulator, it seems he doesn't recorded with the normal inputs (like show the buttons my friends pressed, or his frames)
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Skilled player (1792)
Joined: 5/7/2008
Posts: 187
Location: Japan
dnnzao wrote:
need help with the AVI files from the emulator, it seems he doesn't recorded with the normal inputs (like show the buttons my friends pressed, or his frames)
You should not ask those questions in this topic. Please use The Newbie Corner. http://tasvideos.org/forum/viewforum.php?f=46