Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
You will need to use this LUA script to do that. Download the file, go File -> Lua scripting -> new lua script window. then find the file and click run. Displaying numbers on screen or not is a personal choice, and it's not better one way or the other. A lot of TASers prefer having memory adresses and other information on screen, because then you can have information like hitboxes and other data shown on the screen where you need it most, but some of them (like me) prefer to have the numbers on a separate window, because then the text doesn't get in the way of the video. Sometimes it's better to chose one, and then swap to the other when necassary.
Measure once. Cut twice.
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Masterjun wrote:
Video Description wrote:
I don't really understand the number in the top left of the video... maybe that are the frames I'm faster... BUT, how do I get 1 frame before the 1. level O_o
What script are you using to make this comparison? The output looks a lot like that of my comparison script, but that only produces a ghost for mario, not for everything else on the screen too, which seems to be the case here. Anyway, assuming this works like my script, the number at the top shows the number of frames the ghost had to be shifted earlier in order to match up with the current run at the start of the current room. So this would be 0 if they are dead-even, positive if you are ahead of the ghost, and negative if you are behind the ghost. A simple consistency test would be to dump a ghost for your current run too, and use that as a ghost. This ghost should then always be exactly on top of the current run, and the number on top should show 0. If this is not the case, then the script has a timing problem.
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
So, in the video, I started the script one frame too late, or so...because of that, you must subtract all the frames by one... A little question, how do I do the "no room sync" like in this video: http://www.youtube.com/watch?v=GZtEqONzuwk
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Masterjun wrote:
So, in the video, I started the script one frame too late, or so...because of that, you must subtract all the frames by one... A little question, how do I do the "no room sync" like in this video: http://www.youtube.com/watch?v=GZtEqONzuwk
Well, you still haven't told me which script you're using, but assuming it is mine, then there is a configuration section at the top of smwplayer.lua. The set the variable offset_mode to "none" instead of "room" to disable the room resync. Note that as a side effect, this will disable the calculation of the numbers at the top of the screen, since these are calculated each time the runs are synced.
Joined: 11/20/2010
Posts: 4
Location: Chile
Link to video I know I showed this in other sites, but I want to show it here!
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
I talked to lucasdiv2010 if it's possible to wall jump the first two blicks, instead of waiting for the koopa, that will gain a lot of seconds, but he said its not. I wan't to anyone ho is TASing Item Abuse 2, to try please Here is an image so anyone can check (from lucasdiv2010 speed-run): http://img534.imageshack.us/i/marioquestion.jpg/
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Player (25)
Joined: 9/20/2010
Posts: 80
dnnzao wrote:
I talked to lucasdiv2010 if it's possible to wall jump the first two blicks, instead of waiting for the koopa, that will gain a lot of seconds, but he said its not. I wan't to anyone ho is TASing Item Abuse 2, to try please Here is an image so anyone can check (from lucasdiv2010 speed-run): http://img534.imageshack.us/i/marioquestion.jpg/
its not, you cant get far enough out before you have to turn around to wall jump.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
TheFinalBoss726 wrote:
dnnzao wrote:
I talked to lucasdiv2010 if it's possible to wall jump the first two blicks, instead of waiting for the koopa, that will gain a lot of seconds, but he said its not. I wan't to anyone ho is TASing Item Abuse 2, to try please Here is an image so anyone can check (from lucasdiv2010 speed-run): http://img534.imageshack.us/i/marioquestion.jpg/
its not, you cant get far enough out before you have to turn around to wall jump.
thanks finalboss, another thing, I pm you on youtube, need some help with programs I'm having trouble to find here
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
Hello everyone. A lot more progress has been done on the Glitchfest. We don't want to show too much before the final release, but here is World 2. I hope you all enjoy. Suggestions for future levels are welcome, and even past levels. I am fine with hexing. I can give level commentary if anybody wishes to request it.
Video Description wrote:
I would like to thank Nathan (nathanisbored) for his constant support, friendship, and being an epic glitch finder. Without him, I probably wouldn't be doing this. I would also like to thank Mister (Mr.) for teaching me the ceiling clip trick.
Link to video
Retired smw-96, smw any%
Joined: 5/29/2004
Posts: 757
Um... DAYUM?! That movie could be 3hrs long and at the rate it's going, it'd STILL be entertaining and WTF-Inducing! I think it'd be awesome if you were able to take a P-Switch into the Switch room and toss it just high enough that when you hit the switch, the P-Switch is over top of the OTHER Color Switch, so it looks like the game is declaring all the boxes are going to be replaced by that P-Switch. Outside of that? Wow... just.. wow... Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Wow, I am thoroughly impressed. Please just tell me, what the hell happened in Donut Plains 4
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Great news! Going to see right now. Could you post the .smv file? Thanks.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Link to video Not new by any means, but I don't think it's been posted. Credit to SadisticDesigner/nathanisbored for this one.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Player (25)
Joined: 9/20/2010
Posts: 80
Hey guys, I have been working on world 3 of spw3, and want some input on how it looks. I am done with the tas itself, but dont want to upload it to youtube until I am happy with all the levels, which right now, I am not. Here is the tas: http://dehacked.2y.net/microstorage.php/info/452329486/Super%20Puzzle%20World%203%20V1.6%20world%203.smv Now I have a few questions of areas that I would like to improve, though feel free to point out other areas to me as well. First off level 1. I hate how it came out. First question would be, is it possible to get on yoshi from the other side? I tried for a while but couldn't get it. Secondly, a better break I thought of was using the block factory glitch on the item block, however, whenever I would try, the goomba would go right through the block. If it is possible, I would be able to not only get on yoshi faster, but I also would be able to p switch jump to the springboard instead of use the directional coins. Next in level 2. I was very pleased with everything until the end. Is it possible to do the key jumps without losing speed? In level 3 my biggest issue was the vines. Since the screen boundaries dont let you move that high off screen, I was really not sure how to optimize my climbing. Could I have done it faster? Now for level 4. This has always been my least favorite level in the hack however I loved my break. Though the one thing that annoyed me was the 8th duplication, I think thats the one, where I duplicated up then to the side instead of on an angle in the first place. However, every time I tried, I couldnt get it to go on an angle unless I was falling which meant I had to bounce on the note block an extra time before I could pick up the p switch. Now for the castle. The two issues I have with this level are my screen scrolling, could they be done faster? And the boss... I am really not sure how to optimize it... Thanks for all your help!
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFinalBoss726 wrote:
First off level 1. I hate how it came out. First question would be, is it possible to get on yoshi from the other side? I tried for a while but couldn't get it. Secondly, a better break I thought of was using the block factory glitch on the item block, however, whenever I would try, the goomba would go right through the block. If it is possible, I would be able to not only get on yoshi faster, but I also would be able to p switch jump to the springboard instead of use the directional coins. Next in level 2. I was very pleased with everything until the end. Is it possible to do the key jumps without losing speed?
It's possible to get on yoshi from the left; yoshi sometimes hops higher than usual, so you have to get on yoshi at the right timing. I couldn't get the block factory to work with the goomba. http://dehacked.2y.net/microstorage.php/info/52069123/spw3-3-1-idea1.smv http://dehacked.2y.net/microstorage.php/info/948808231/spw3-3-1-idea2.smv The second idea looks fine but is much slower, unless we find a better way. In level 2, you can fly in the ceiling (after breaking the ceiling) so you can get the key from the above. http://dehacked.2y.net/microstorage.php/info/1172694921/spw3-3-2-idea.smv Sorry, I'm losing motivation for tas'ing and the investigation progress is very slow. I'll test the rest of world 3 later, maybe not soon.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (25)
Joined: 9/20/2010
Posts: 80
Mister wrote:
TheFinalBoss726 wrote:
First off level 1. I hate how it came out. First question would be, is it possible to get on yoshi from the other side? I tried for a while but couldn't get it. Secondly, a better break I thought of was using the block factory glitch on the item block, however, whenever I would try, the goomba would go right through the block. If it is possible, I would be able to not only get on yoshi faster, but I also would be able to p switch jump to the springboard instead of use the directional coins. Next in level 2. I was very pleased with everything until the end. Is it possible to do the key jumps without losing speed?
It's possible to get on yoshi from the left; yoshi sometimes hops higher than usual, so you have to get on yoshi at the right timing. I couldn't get the block factory to work with the goomba. http://dehacked.2y.net/microstorage.php/info/52069123/spw3-3-1-idea1.smv http://dehacked.2y.net/microstorage.php/info/948808231/spw3-3-1-idea2.smv The second idea looks fine but is much slower, unless we find a better way. In level 2, you can fly in the ceiling (after breaking the ceiling) so you can get the key from the above. http://dehacked.2y.net/microstorage.php/info/1172694921/spw3-3-2-idea.smv Sorry, I'm losing motivation for tas'ing and the investigation progress is very slow. I'll test the rest of world 3 later, maybe not soon.
good god your a beast... thanks a ton! and dont worry, take your time. also, that flying in the ceiling was awesome!
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
It seems the powerup incrementing glitch Nathan and I discovered has been put to terrific use by a Japanese taser, and has saved a lot of time over the current effort of the any%. I will post here so people can see the WIP. http://www.nicovideo.jp/watch/sm12551241 I am very happy this glitch has an extremely practical use! I knew it could be used to get a cape, but I didnt think it'd be possible to do on the move like that. I cannot wait for the completion of this run.
Retired smw-96, smw any%
Joined: 7/2/2004
Posts: 12
Actually, according to the uploader's comments (the ones in aqua) it is still 74 frames behind even accounting for the time difference after Donut Plains 1, so it's not saving time over current any%. A shame, though that was impressively done.
Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
PKJC wrote:
Actually, according to the uploader's comments (the ones in aqua) it is still 74 frames behind even accounting for the time difference after Donut Plains 1, so it's not saving time over current any%. A shame, though that was impressively done.
Ah :) I can not read Japanese, I figured the numbers during the video were how many frames saved. Thankyou very much.
Retired smw-96, smw any%
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I'd like to see that strategy in a 96-exit run; 74 frames is a pretty small tradeoff for half of World 1 looking new and different. I'd argue that it would work in the any% too, but I suspect I'd lose that argument because the any% is so much shorter, the difference would be that much more noticeable.
Previous Name: boct1584
Former player
Joined: 6/15/2005
Posts: 1711
Do I need to be registered at nicovideo to watch it? I can never figure out where to click on that site.
Zoey Ridin' High <Fabian_> I prett much never drunk
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Here's a way to watch it without an account: http://www.nicozon.net/watch/sm12551241
Joined: 5/15/2006
Posts: 102
Tompa wrote:
Here's a way to watch it without an account: http://www.nicozon.net/watch/sm12551241
I'd say that this is a pretty amazing find.
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
How big an improvement to the any% should this give? It seems like you get the cape at almost no cost, and you get it 3 stages earlier than normal, after all.
Player (25)
Joined: 9/20/2010
Posts: 80
if your talking about that vid it didnt save time :/ sadly...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)