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I've been thinking, in the execution warpless, there are some areas that lost time in glitches. They may improve the lost time?
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Not of any use, but I felt I should post this here. I've never seen this before: http://www.youtube.com/watch?v=V_we_fVYxO4&feature=player_embedded#!
Super Mario Bros. console speedrunner - Andrew Gardikis
Noxxa
They/Them
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mmarks wrote:
I've been thinking, in the execution warpless, there are some areas that lost time in glitches. They may improve the lost time?
What do you mean?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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MUGG wrote:
I would be very interested to hear *how* coins do help Mario to enter walls? I don't think PAL mode was used in that video since it wasn't sped up and it was originally from Nico Nico Douga, a Japanese video site (which supports the thought that the author used the normal version). I'm always trying to look for improvements and currently I think my latest suggestion has the greatest probability to succeed. Also, HappyLee, I heard you are going to do a new warpless run (which you seem to plan to do for 2011), right?
Coins usually take about half space of the block, just like hiding coins. They can make Mario go through the wall deeper until they are gotten. No one has ever done the trick in 4-2 that way using the JU version, including myself. And I have been making HL_SMBwarpless_V4 for a long time. I'm a little busy with my study recently, but I'll try to finish it next year. Also, you can get the WIP2 of my SMBwarpless run in my personal page.[/url]
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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I have encode in HD to this movie of WIP http://www.youtube.com/watch?v=ivvsxmlHSmE
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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mmarks wrote:
I have encode in HD to this movie of WIP http://www.youtube.com/watch?v=ivvsxmlHSmE
But why did you stretch it horizontally? The aspect ratio is supposed to be 4/3 (1.333), not the 3/2 (1.5) that you made it.
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Bisqwit wrote:
mmarks wrote:
I have encode in HD to this movie of WIP http://www.youtube.com/watch?v=ivvsxmlHSmE
But why did you stretch it horizontally? The aspect ratio is supposed to be 4/3 (1.333), not the 3/2 (1.5) that you made it.
Who you realize that?
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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andrewg wrote:
Not of any use, but I felt I should post this here. I've never seen this before: http://www.youtube.com/watch?v=V_we_fVYxO4&feature=player_embedded#!
If the level end is triggered by music - Would it be possible to use this glitch to get the music to start playing earlier?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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DarkKobold wrote:
andrewg wrote:
Not of any use, but I felt I should post this here. I've never seen this before: http://www.youtube.com/watch?v=V_we_fVYxO4&feature=player_embedded#!
If the level end is triggered by music - Would it be possible to use this glitch to get the music to start playing earlier?
possibly? I'm not sure really. When I did this glitch I essentially paused and reset the game at the same time... or one right after the other, not sure which order. I'm not sure if it could work on the emulator, it might be something with the NES, but likely not considering all the things I've seen work on emu now. It's probably worth testing. I tried to duplicate it on emulator and I couldn't get it to work. No idea how it happened. Just a series of pausing at the title screen, and a reset while in the underground area.
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I can get similar, but not identical, behavior by writing 0 to 0x776 while paused. This resumes play, but no music until paused again.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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The "enter the ground" trick is already known. The first one to report it was DMTM. Here is a movie made by DMTM: http://dehacked.2y.net/microstorage.php/info/381256323/DMTM%20-%20Glitch%20Fest%20Super%20Mario%20Bros.%20%28E%29%20Demo%20Movie.fcm
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HappyLee wrote:
MUGG wrote:
I can't watch Youtube, someone please explain it to me, thanks.
There's a coin (coins can be helpful go through walls), and this trick only works in PAL mode I think.
Oh, it seems I was totally wrong about that. This does work according to my further testing. Sorry about that.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: How to Jump the Flagpole on Stage 1-1 (SMB)
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I merged your discovery with the main SMB topic. The general policy here is to post tricks and other interesting/useful/amusing kinds of info on the game in the main thread, and only using separate threads when it's absolutely warranted. That being said, that's a pretty fun trick.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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i did some ram-hacking and this comes out
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Post subject: Re: How to Jump the Flagpole on Stage 1-1 (SMB)
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shadowdsfire wrote:
Interesting :D http://www.youtube.com/watch?v=qx1qYC8t8fs
Came here to post this. Is this really a new trick? Edit: Also, why did you reupload it? The original is here: http://www.youtube.com/watch?v=dzlmNdP-ApU
How's your digestion now?
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http://www.youtube.com/watch?v=bRyhpxR3l_g This is my new TAS... I mean console run. :)
Super Mario Bros. console speedrunner - Andrew Gardikis
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andrewg wrote:
http://www.youtube.com/watch?v=bRyhpxR3l_g This is my new TAS... I mean console run. :)
When I saw this speedrun, my jaw sustained a severe dropping-related injury. I'd send you my medical bill, but I live in Canada. Good job. What I find really amazing is that this time could, theoretically, have been achieved on a standard NES in 1985. But it's so difficult that no-one's done it until now. Congratulations, Mr. 299-seconds.
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This might be fun, it was when I was testing SMB warpless v4 3-3 that I recorded it: http://tieba.baidu.com/%B3%AC%C2%EA%D2%BB%B4%FA/shipin/play/717f58f8aafccff36d390ff0
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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I can't believe it. I did the flagpole glitch real-time on console (this is NO joke). I ran with a star to the finish. Sorry, I have no video, but i try it again.
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wait, in what level?
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in the first level
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
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Did you hold forward the entire time or did you try and mimic the TAS somehow? Was it on the original version (not all stars)? Or is it the E (European) version?
Super Mario Bros. console speedrunner - Andrew Gardikis