Still not got anywhere with that, I did download MHS, to change values and what not... But no matter what I did, the values did not lock... Maybe it's because I don't know what I'm doing for PCSX, but it should usually be the same shouldn't it? >_>
lol I don't wanna seem stupid but, even when it said "LOCKED", it would still be locked on RAM Watch, on both MHS and PCSX RAM Watch, but.. In game, it would be as if nothing happened... Usually, I'm assuming that means I may have the wrong value for his speed, but... This is the only value in which it actually goes up when I move by quite a bit.. and 3 times I did RAM search to find the right value, in the off chance I was wrong, but all 3 times, it still was the 000F87F0 value.
If it is, that that is the right value, and its even staying locked on RAM Watch, what am I doing wrong? (Perhaps a dummy proof method of this too???)
Anyway, on to the TAS itself, I messed around in a few spots, not just in the Gauntlet, to where it would show shadows underneath Dan, some slanted, some fully straight. Was the one in the Gauntlet that you found straight?
Also, I'll probably just procrastinate The Lake, to figure out which way is faster, until I actually do the run up to that point. That way, I can see which one truly is faster, based on the first frame Dan can move, with the items we'll have at that point at everything. Even if nothing really effects which is faster, we'll at least know for one what our % on the club is at that point, and excreta.
Also, I'm assuming you think that I'm being lazy on some things, and yes, I am, :P but I'm seriously trying everything on the Gauntlet level :c, just nothing wants to work. I've got over 8000 rerecords on the thing o_o.
About Return to the Graveyard, I'm, confused, to say the least, about how exactly you do the sword kbd ... I do feel stupid asking lol, but atleast I can figure out without spending forever trying to figure it out myself ;P. Uhm, about jumping over the moat, I don't see it happening, its a huge one just like in the Haunted Ruins, but the other method, does seem possible, but that is to say.. It depends on where we do it at.
This time, I finally did massive research on something other than a huge skip. That being, your method, and the pseudo one isn't the best approach... We need a full blown kbd to achieve the speed of a daring dash. So, here's my method, and it is pretty hard to do in real time, unless you have a USB controller, or some way to connect a playstation or some other type of controller to your computer, that way, you can use the analog stick to automatically run instead of pressing the arrow keys 2 times in 1 direction, which... I have a keyboard, and nothing else, so that puts me at a disadvantage for that part (if it even works). In this image, is the near optimal position that we can use, the camera angle isn't perfect, but it's got me extremely close. Here is an image of where to stand
http://i55.tinypic.com/dd1ct1.png , the red area, is the area where we need to jump, the blue things, are invisible walls of some form. The open area, basically around the club, are not invisible walls, if you push square, you can turn 360 degrees, and still not touch one. So, this kbd, is.. Different, but it works. You have to first use square to put the club out, then jump, hitting the wall, the momentum gained pushes you back down onto the grave (not always), and you push in the opposite direction as normal. Sometimes, you just can still do it without landing. Both are the exact speed in every way. And you can even do it this way standing still. I'm not really sure why, but they both reach basically the same spot.
That means, that we need to be able to get a running kbd. Now, this is possible. But, we have severely limited room to even start the running part. This means, we'll actually have to start at the opposite end, manipulate the camera and Dan's position so that we're running, and facing that direction in general. Then do it as normal with running. That'd be the keyboard approach I'm sure.
If it actually won't work that way, I guess I could get me a few dollars and get me either a USB controller, Adapter, or a port device for a controller for another console. I used to have that device that you get with your xbox 360 that hooks your xbox controller into USB, and it worked on my computer, because I used to play Resident Evil 4 PC on it with that... But, I don't know where it is, but that'd definitely be an approach, I'll probably just buy the thing for that.
Probably a mountain here typing lol... But also, aside from optimizing the fights with bosses... We have nothing left to do except make the thing, after figuring out how to do the return to the graveyard skip. Ofcourse, theres still the Gauntlet, but, if we don't figure out anything soon. That doesn't mean I wouldn't gladly redo the any% TAS in the future if someone (or myself) figures out how to skip the level, the dragon gems, the dragon fight, and the dragon armor itself. So :) no worries!
Well one other thing, if there's anyway that you could possibly use someones computer to help me make this (like working on the movie file with me) aside from your own :P.. That'd really help, because... As you can tell, I'm quite the confused person ;). I do hope in the end I make this pretty well to your likings, if not, I'll seriously start over from scratch and redo it, until you say it's pretty well okay to submit for publishing :D . Also, a thing I just thought of, is things I could possibly do for entertainment as well, I don't plan on making this a "Entertainment/Speed Trade offs" movie, so just whatever I could use that doesn't waste time I guess.