<@Billiard> hey skid_au, for dsphle, wouldn't it be possible to be deterministic with the interupts like with nullsound, but still send the sound data to dsound/openal?
<@skid_au> billiard, yeh, i am getting pretty bad audio stuttering with deterministic timing in the dsp though.. i posted the patch yesterday for you to test/fix.. let me see if i can find the link again
<@skid_au> Billiard, here's the patch:
http://pastie.org/private/gjnsa9qyoi1t3e7pvgpeuw
<AngerFist> skid, how does this affect the tas?
<AngerFist> i presume in a good way?`
<@skid_au> it affects it in a very very good way
<AngerFist> sweet ;)
<AngerFist> keep pushing that front man
<@skid_au> i gotta make one other commit for the gc controls, and i believe after that tas should work fine with gc games.. but no promises yet
<AngerFist> may i post what you wrote to the tas community?
<@skid_au> the fifo might be a problem.. but if it is, that can be solved after the video plugin merge
<@skid_au> yeh, but please stress it is early days yet
<AngerFist> okidoki
So this is great news everyone!