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Former player
Joined: 5/3/2004
Posts: 366
Interesting. I'll be looking forward to it, then. :)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sleepz wrote:
Gigafrost, my smb2 run is almost finished, and it will show you how to do the first world 7.5 seconds faster.
Woah!
Joined: 3/13/2005
Posts: 3
sleepz do you have aim or msn?
Former player
Joined: 3/11/2004
Posts: 336
I might be finished as early as tommorow. It looks like this thing will be 7:50 or less.
skittlepimp wrote:
sleepz do you have aim or msn?
I don't, but you can always pm.
Former player
Joined: 3/8/2004
Posts: 1107
Sleepz, do you plan on doing a Mega Man speed run? TG is offering a $25 bounty for fastest completion. http://www.twingalaxies.com/index.aspx?c=73&id=991 Anyway, *tries to think of something on topic to say* it's hard to imagine how to save 7.5 seconds unless taking the vine route in the first level is really that much faster with the up+down trick. Did you come up with something really cool like warping to another part of the level or skipping the Birdo fight?
Former player
Joined: 3/11/2004
Posts: 336
I get to Birdo without climbing the vines or blowing up the wall. The run uses 3 bugs that haven't been used in any of the previous runs. It seems that someone has already discovered the up+down climbing trick, but I'm pretty sure the other two have not been used by anyone yet. I took me a whole week to think up these new improvements. I'm also doing the entire run frame by frame so that everything should be fast as possible and to avoid slowdowns. I'll try to have it submitted by tomorrow night.
Michael Fried wrote:
Sleepz, do you plan on doing a Mega Man speed run?
No, I don't think I'll do that one. However, I did do a sub-11 smb3 run a while ago. We timed it at 11:03, which would make it 10:59 the way SDA times it. So it is possible in a speed run.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
It's "tomorrow" already mate! SUBMIT IT!!! =D
Former player
Joined: 3/11/2004
Posts: 336
Just finishing up the last level.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
So... Submit already! =D
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Michael Fried wrote:
Sleepz, do you plan on doing a Mega Man speed run? TG is offering a $25 bounty for fastest completion.
OH JOY. WHOLE DOLLARS?? But yeah. I'd love to see another one of Sleepz's runs. :)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
He said tomorrow night :P But Sleepz, we are so impatient to see it.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Oh. Well.. It's "tomorrow" and it's still night. ;) Yeah yeah.. I'll admit it. I stopped reading after "tomorrow". But I'm impatient to see it as well. *Walks away from the computer to watch some X-pac pr0n*
Former player
Joined: 3/8/2004
Posts: 1107
No, I don't think I'll do that one. However, I did do a sub-11 smb3 run a while ago. We timed it at 11:03, which would make it 10:59 the way SDA times it. So it is possible in a speed run. Do you have a vid of it?
Former player
Joined: 3/11/2004
Posts: 336
It's taking longer than expected, but I'll submit it before I go to sleep.
Michael Fried wrote:
Do you have a vid of it?
No. I wasn't recording at the time. Otherwise, I would have sent it in already. I used the bowser castle shortcut of course. My 8-1 is now 289. Also, the mistake in 8-2, I do it on purpose now. You probably save 2 seconds if charge right through them maintaining full speed, then quickly regain the fire in the castle.
Former player
Joined: 3/11/2004
Posts: 336
7:54. 4 seconds longer than estimated. I was expecting up+down to save more time on the last two levels, and on 7-2 it didn't save any time at all since you have to now wait longer at Birdo.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sleepz wrote:
7:54. 4 seconds longer than estimated. I was expecting up+down to save more time on the last two levels, and on 7-2 it didn't save any time at all since you have to now wait longer at Birdo.
Have to wait? Was there a birdo that needed to be killed? I thought there was only the one who automatically drops her key... What is there waiting for it?
Former player
Joined: 3/11/2004
Posts: 336
Bisqwit wrote:
What is there waiting for it?
It's a wait of around a dozen frames because I get to the room faster this time. When you start falling into the room, there is already an egg headed towards you. Whether you use up+down to get to this room faster or not, you still have to deal with this first egg, there's no getting around it. You can do 1 of 3 things: 1. Wait for the egg to hit the wall, then get the key. (slow) 2. Pick up the key so that the egg passes through you during your pickup animation. 3. Pick up the key and throw it at the egg. If you do 2 or 3, then you still have to wait for Birdo to shoot the 2nd egg. If you try to head straight for the door, you WILL land on Birdo's egg or get hit by it. The jump must be timed so that Birdo shoots his egg to the right 1 frame before you cross over to his left side so the egg's not in the way of the door. It's not apparent in any of the previous runs because up+down isn't used and you arrive at Birdo later, so less waiting. Up+down will not speed up this part of the level.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
So, submit it. We want to see it :P
Former player
Joined: 3/11/2004
Posts: 336
Just give me a min for the write-up.
Former player
Joined: 3/11/2004
Posts: 336
FCM error: Movie begins from a snapshot The given ZIP file contains wrong number of files. It should only contain 1 valid movie file and nothing else. Do not put TXT files in your ZIP file. Write your submission notes to the submission text area - not into a separate text file. Do not put ROM files in your ZIP file. Do not create subdirectories in your zip file. Is there a way to fix?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sleepz wrote:
Is there a way to fix?
E-mail the zip to me and I'll check. Most likely it is that your movie begins from a snapshot, or lacks the "begins from reset" flag in the header.
Former player
Joined: 3/11/2004
Posts: 336
Done. You get to see first :)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sleepz wrote:
Done. You get to see first :)
Its header indicates "begins from snapshot". Use a hexeditor and put byte 02 at position 0008 in the FCM. Then you can submit it.
Former player
Joined: 3/11/2004
Posts: 336
It's not working. I don't think I'm doing right. Can someone make the changes for me.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
You can send me via email. phil9623@hotmail.com
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