Sorry, what I meant to say is "There isn't an Atlas map for
the entire game. There is one for the Space Colony and one for Norfair, but everything else is a low-res map.
I think a pixel-for-pixel map of the entirety of Super Metroid would make a pretty cool poster. Seems ilke it ought, in theory, to be possible to collect the image data with a Lua script, something along these lines:
For each room:
Load room data
Set save state
for x in room width:
for y in room height:
Move Samus offscreen (to (x - 256, y - 256)?)
Move camera to x, y
Emulate one frame
Save screenshot as "%d-%d-%d.png" (room, x, y)
Restore save state
That would get you images of all of the rooms; then it'd be a comparatively straightforward matter to crop out the HUD and stitch the room tiles together (I could write a program to do it in Perl with ImageMagick, probably take under an hour). Then there's a fairly tedious process of aligning each room with the other rooms, since as I understand it room physical locations aren't actually stored anywhere.
I don't suppose anyone with more knowledge of the Super Metroid ROM than I have would be willing to write a script that would do what my pseudocode blocked out? I should be able to run the script locally in VirtualBox, so no need to worry about transferring several thousand 256x224 screenshots.