What a horrible game to have a TAS... hmmm...

Summary

  • Colors a Castlevania
  • Takes Damage To Save Time
  • Manipulates Luck
  • Emulator used: VBA-RR (v22)
  • Length:14:59 Frames:53922 Lag Frames:13137 Re-records:20396

About the movie

This is my second attempt at TASing this miserable pile of lag, (00:15.12) faster than previous rejected movie, and a total of (03:08.48) faster than 2006 movie.
This is also probably my final attempt with this game.

(some copy paste from wiki)
Castlevania Adventure takes place before Castlevania events, you play an ancestor of Simon Belmont, Christopher.
The game consists of four stages, and unlike other Castlevania games, there are no sub-weapons, hearts are used to restore health.
Whip can be upgraded with crystals, but any enemy damage will downgrade an upgraded weapon. (start with leather whip, then chain, and chain+fireballs)
There are no stairs, unlike other Castlevania games. At the end of each level, there is a "primary evil" to confront.
There is also a point counter, and at 10,000 points, a player receives an extra life, and also receives one for every 20,000 points after that. Each stage also has a time limit in which to complete the level.

The main improvement come simply from trying to manage the lag instead of fully submitting to it, the 2006 movie yielded 23676 lag frames, this one 13'000 less (506 less than last movie).
Lag is the main problem while TASing this game, the previous runner just ignored it, although i think he didn’t have a lag counter, he obviously didn’t care about the issue.
In this game, even if there’s nothing on screens (no enemy, no candles) it can still lag a lot.
Basically the main strategy for lag reduction i used was to kill enemies as fast as possible, destroying candles when possible, don’t "land" jump on a lag frame etc... etc... nothing too fancy.
Taking damage is not very cool since you would loose whip power, except for Dracula where it was very helpful, this shortened the fight considerably compared to 2006 movie.
Although the quality of the rejected run is more than doubtful, he did find some neat trick (luck?), depending on sub-pixel adjustment, you can jump toward a rope and get to the bottom of it, this sadly don't work in every place but save a bunch of frames.
I didn’t took care to note it, but i get a higher score than the rejected movie.

Improvements


Ill link a spreadsheet that cover frames differences between this movie and the previous (15:14)

Some details:
  • The sub-pixels on ropes can be optimized to make shorter decent or ascent. This is not limited to place where you can jump (and skip the whole/most rope), it also work where you need to "walk" to grab the rope, by pressing backward for 1 or 2 frames you can adjust sub-pixels or speed, apparently TheAxeMan did found that in his WIP, i figured only latter while re-watching it, but anyway i founded it too myself so ropes should be fine now.
  • To manipulate luck you can press start (used a few times in the run), I use it to remove 2 enemies in stage1, this might be abused further, I'm not sure really.
  • Manipulating boss in stage2 to get nothing to appear from top hole didn't saved 200 frames ("only" 23 frames).
  • The boomerang guy in stage4 that shoot while your climbing have the optimal timing now.
  • The biggest improvement in term of frames is in the autoscroller and the part right after it, by stopping to move while enemy dies, or ducking more often, i saved lag, which apparently speed-ed up spikes. Duck save often lag in the run.
  • 7 rooms in the run are "slower" than previous movie, i don't know why, ill call it random bullshit, you can track them on the spreadsheet, the total is 44 frames, Dracula apparently went few frames slower, meh.

Closing

This movie is probably improvable, by small amounts, i hope you'll enjoy it, i have to say I'm quite happy of the run and now i hate this game.
Its really not fun and extremely rigid controls, on top the lag is the biggest i ever had to deal with, this is also the worse Castlevania game on consoles i think.
Btw, the reason I'm not using the Konami Collection (J) is simply VBA hang on loading games, there’s no USA release, also the color game is less laggy than old gray USA one (not by a lot thought).
Special thanks to fsvgm777 for pointing me a rope shortcut in stage4 while i was broadcasting :p Also thanks to Nach for convincing me to do this TAS.

Nach: After many uncompleted runs, canceled and rejected submissions, this is one that the audience, as well as I are quite pleased with. Accepting. Let the frame wars begin!

fsvgm777: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #2817: arukAdo's GBC Castlevania: The Adventure in 14:58.70
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
I still think this is a bad game choice, to be honest. People who know the game well probably will find this entertaining, but I don't think it will look well to the average viewer. We have a long history of movies (RPGs are the most notable examples) published targeting the game's fans. Still, it's doubtful that the same applies here since most of the RPG runs last hours, meaning only true fans of the game would watch it. What I think greatly supports this movie is novelty. There are runs that focus on luck, others on glitching, route planning, subpixel optimization, etc. This is the only one I can recall that relies heavily on lag reduction, making it interesting to TAS makers. I can't really decide on what's more important, game choice or TASing aspects. Voted Meh.
fsvgm777
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Joined: 5/28/2009
Posts: 1217
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Once again, you made a very hard game look easy. I'm saying that because I've played the game on a real GBC. Yes vote and encode is up on Mediafire: http://www.mediafire.com/?i78y30dwjmm3u17
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
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Joined: 3/9/2004
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Location: In his lab studying psychology to find new ways to torture TASers and forumers
I'll second what fsvgm777 said, further, you luck manipulated most enemies to not even appear! Excellent!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Joined: 7/1/2008
Posts: 272
I can definitely see the improvements. But it still comes down to game choice for me. My vote's closer to yes, but not quite. So it's a positive meh.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Decent enough run, yes vote.
Warepire
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Very nice improvement and great game play, I know how insanely hard this game is... But due to the movement speed of the protagonist this becomes a really boring TAS. I'll have to vote Meh again.
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
HD encode coming later tonight. EDIT : I just found out that the movie's too long for YouTube. I'll wait until I get confirmation about YouTube partnership and MotionMaker account.
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
gets a yes from me because I've actually played this game, tho not as much as legends
mklip2001
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Nice. This run, although not being a ton faster, does feel a lot better. The stuck pause sound in Stage 1 is actually funny. I still think the entertainment is hurt a lot by not having subweapons, but now I think this merits a weak Yes vote. Two random curiosities: 1) Christopher actually moves fairly quickly when there's nothing else on the screen (no candles). 2) Why is the sequel so much less laggy?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Joined: 3/9/2004
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mklip2001 wrote:
Why is the sequel so much less laggy?
Probably because by the time that came around, Konami finally figured out how to program for the DMG. This game here was one of the 3rd party practially launch titles.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 5/13/2009
Posts: 141
Sometimes I have dreams where I'm trying to run from something, and I move a bit like the character in this game. ...that said, this is much improved and the lag was at least consistent enough that it wasn't jarring. I'm voting yes so we can all go home and never speak of this game again. EDIT: Also, "miserable pile of lag" in the submission text made me laugh out loud.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
mklip2001 wrote:
Christopher actually moves fairly quickly when there's nothing else on the screen (no candles).
I realy wish it would be that simple, but its not, sadly, the lag in this game is way more chaotic. If you simply destroy the 2 candles and the monster right at the start of the game, then move back and stop, ok theres no more lag... but... Anything Christopher does will lag the game, by that i mean walking, climbing ropes, jumping, using the whip ect... In the autoscroller theres not a single candle, and ennemys are dieing right when they spawn (obviously they do generate lag here, but they dont stay enought long on screen anyway so they are not the main lag cause). The problem is the lag doesnt come from one single thing, its always an accumulation of several lag sources. Also, you dont get crippled until the lag reach a high ratio, what i mean is often little lag doesnt slow you down.
NitroGenesis
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Decent improvement man, but I couldn't help but think it was boring. Not your fault. voted no. I think it's funny how the Probotector game on this cart doesn't have robots as the characters. Come on, they couldv'e just called it Operation C.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 11/4/2007
Posts: 1772
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Mister Epic wrote:
EDIT : I just found out that the movie's too long for YouTube. I'll wait until I get confirmation about YouTube partnership and MotionMaker account.
I make playlists for a reason.
GabCM
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Flygon wrote:
Mister Epic wrote:
EDIT : I just found out that the movie's too long for YouTube. I'll wait until I get confirmation about YouTube partnership and MotionMaker account.
I make playlists for a reason.
I will at least wait for an answer about YouTube Partnership before I claim an HD encoding for this (by making a playlist or not). I think I will get it today, since it's already the 5th day I'm waiting for it.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Mister Epic wrote:
Flygon wrote:
Mister Epic wrote:
EDIT : I just found out that the movie's too long for YouTube. I'll wait until I get confirmation about YouTube partnership and MotionMaker account.
I make playlists for a reason.
I will at least wait for an answer about YouTube Partnership before I claim an HD encoding for this (by making a playlist or not). I think I will get it today, since it's already the 5th day I'm waiting for it.
For the American continent (Admit it, Canada and America share a continent), the YouTube Partnership applications can take up to months to process. Just make a playlist, seriously.
Ambassador, Experienced player (710)
Joined: 7/17/2004
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Those 15 seconds were what held back my vote before so I'll vote yes now. Actually, that's even more than I expected. Pausing to manipulate luck was a great idea, I am wondering if it could be used more. Compared to the last run it looks like you fixed grabbing the ropes. Even if more time was saved in stage 3, stage 2 looks most improved. I still wish the original (U) rom was used but this is probably fine.
Tub
Joined: 6/25/2005
Posts: 1377
I've voted no due to game choice on the last submission. I'd likely vote no again, but there's no way I'm watching that game again just to cast a vote.
m00
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The level designs in this game make about as much sense as hang-gliding through mustard.
GabCM
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Flygon wrote:
Mister Epic wrote:
Flygon wrote:
Mister Epic wrote:
EDIT : I just found out that the movie's too long for YouTube. I'll wait until I get confirmation about YouTube partnership and MotionMaker account.
I make playlists for a reason.
I will at least wait for an answer about YouTube Partnership before I claim an HD encoding for this (by making a playlist or not). I think I will get it today, since it's already the 5th day I'm waiting for it.
For the American continent (Admit it, Canada and America share a continent), the YouTube Partnership applications can take up to months to process. Just make a playlist, seriously.
Ok I'll do it later tonight.
Joined: 4/3/2005
Posts: 575
Location: Spain
Voting yes, but I'm biased because I know this game and know how horrible the third stage is with the lag, the unresponsible controls, and the incredibly precise jumps you have to do. Miserable pile of lag, lol.
No.
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QUESTION FOR THE AGES: Who walks more slowly, the guy in this game, or the dude in Dragon's Lair?
GabCM
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Here's the HD encode. Link to video But I have to vote No, because of the game choice. It's too slow-paced and doesn't look like a good TAS material, in my opinion.