I know it's a bad game that looks awful with poor music, but I still think it might make a good run when optimized, based on parts of the game mechanics.
- Mickey does not recoil or slow down at all when taking damage, so the only reason not to take it is you'll eventually run out of life.
- There are two attacks, jumping on enemies (press down) and casting spells. Spells will freeze you when you use them, though, so they aren't recommended unless you can use the freezing to your advantage.
- Mickey moves slow, but jumps faster than he moves
- Howeer, every time you jump on the ground you stop before jumping.
- Jumping on enemy heads (and items as well) doesn't stop you.
- Therefore, the fastest way of moving is chain jumping off objects found in levels (and there are a lot of objects in any given level.
I think the fact that the game encourages chain jumping will make it very interesting for a TAS despite being a game based off collecting points.
Any opinions?
edit: maTO has
a run of this that makes me think if it were planned out a little more, it would be good