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Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
I'm very eager to see the WIP, but I cannot check the .vbm out at the moment, Can anyone provide an encode please?
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Looks flawless so far, although it's probably not the segment to look for major gameplay differences.
scrimpeh wrote:
I'm very eager to see the WIP, but I cannot check the .vbm out at the moment, Can anyone provide an encode please?
Let me throw you a bone here: http://www.sendspace.com/file/r9e37p.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Emulator Coder, Expert player (2158)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Kriole wrote:
Weren't you and Pirate_Sephiroth working on one? Your post in the allsouls submission suggested that. And I'm pretty sure that I lack the experience to pull off a glitched run. I have little to no knowledge about glitch-teleports. I'll maybe take my time to learn more about this after this run.
No, we were making two rivaling runs to compete against each other, or it was supposed to be like that. however, I doubt if either of the two runs could be finished in a predictable period, thanks to the complexity of solving the optimal route. The problem could be possibly NP-hard.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Tub
Joined: 6/25/2005
Posts: 1377
I love pie.
m00
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Tub wrote:
I love pie.
Who doesn't :3. I forgot to mention, I DID redo the Creaking Skull fight, but I did not manage to change his pattern without changing his loottables. Saved 1 frame due to having the first hit connect earlier. And I finally got my hands on the Peeping Eye soul without having to switch to Buer. It's not optimal, so I'm gonna try and redo that later. Pie About the stairs in the Skeleton Knight room, I utilized a broken backdash which I originally only thought to be useless. You can actually see me spamming it during the waiting scene for Death in my first 100%. The idea is to backdash on the first possible frame after a backdash, which triggers another backdash, but you are not locked in the backdash animation. During this broken backdash, you can backdash again. Iirc it saved 2 frames/application. Only useful when going down longer stairs. The ending made me facepalm.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Everything up to the Chapel is finished, and I'm currently 153 frames ahead of my first run. The last Zombie soldier had a Rotten Meat about 20 random numbers away, which sadly could not be achieved in the short period of time. I was left to choose between Combat Knife and a small heart, so I took the small heart (while the Combat Knife might be fun, the mana is no doubt better). I also skipped the Tiny Devil soul since I couldn't find a drop anywhere near favorable. Although Rock armor was picked up early, so the comparison is still valid. Pie Creaking Skull is superior to Buer all the way until Catoblepas/Bone Pillar, so should it be used until then? I have heard people complaining about it being somewhat repetitive.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I love pie! It's so sweet! Link to video Keep the good work, Kriole.
I am usually available on Discord server or Twitter.
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
Again, I'd like to see an encode. Sounds great so far.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Incredible savings so far. Never expected this much to be squeezed out of an already excellent run!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
scrimpeh wrote:
Again, I'd like to see an encode. Sounds great so far.
Sorry for not being able to provide encodes - my encoding skills are worse than useless.
moozooh wrote:
Incredible savings so far. Never expected this much to be squeezed out of an already excellent run!
Me neither, but turns out my old run was much worse than I first had anticipated; I just reached Manticore and I'm 463 frames ahead of myself. Pie Really like this update, the new broken backdash trick proved very useful in the Giant Ghost room (it's also a million times easier to optimize). Sorry about the delay, I brickwalled on the Une.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
om, nom, nom... blech, salty! Link to video
I am usually available on Discord server or Twitter.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
I thought I'd make WIP quickly before I start working on Great Armor, since he is probably the biggest brickwall this early. Pie Yet again, I'm forced to skip Tiny Devil, since he doesn't even drop his soul in about 100 random numbers... not really sure why I'm so unlucky, but there is still one opportunity to get it, and the room to manipulate is massive, so I should be fine. Great Armor will be fought the same way as in my any%, except with Rock Armor soul. I'm 622 frames ahead of myself thus far.
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
Great run so far, keep it up!
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Tasty! Link to video
I am usually available on Discord server or Twitter.
Joined: 5/27/2008
Posts: 57
Soma's little dance of stabbing the air and hopping around is oddly mesmerizing. Also, you get a cookie* for making such improvements on an already awesome run. Keep it up!(*Cookie must be purchased by the runner. You are, however, entitled to eat it guilt free, and brag about it to all your overweight friends)
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
FreezerBurns wrote:
Also, you get a cookie* for making such improvements on an already awesome run. Keep it up!(*Cookie must be purchased by the runner. You are, however, entitled to eat it guilt free, and brag about it to all your overweight friends)
Score. Anyways, the Great Armor fight is done. I'm actually extremely surprised. Took me one try... was prepared to spend about a week on him. Lucky. Pie I also found a new method of manipulating RNG once every 2 frames with light weapons. I'm not gonna use it in my run, since I won't be needing it (maybe on elevators), but the glitched low% should be redone using this trick. So I'm actually gonna try doing that, as some sort of side-project. Manipulation And massive thanks to Gocha for encoding my stuff. Big heart <3
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
I reached the Clocktower, 862 frames ahead of my old run. Pie I've come to appreciate how impossible it is to manipulate the Ghost soul to collect souls. During the entire time that the projectile is up, it changes loottables (not RNG) depending on position. You can make a soul completely disappear by just pressing a direction for one frame, making it extremely frustrating to work towards a soul. This coupled with the fact that Ghost has a somewhat retarded AI, and changes random number to boot, getting souls with it sucks. Sadly, it is unrivaled due to its versatility. I collect the Ghost Dancer soul after exiting the Study, since it is slightly faster here. Ghost soul was used just before to get to the right random number faster. I was somewhat worried about Altair+Ripper, but it turned out way better than I had anticipated. The Altair that spawns on the way out of the room spawns due to the Altair soul changing random number, so I can't really kill that one instead.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
why do you keep saying pie, cake is better
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
New Floating Garden segment is amazing. Ghost is a hard soul to use efficiently, so the way you're sniping small enemies with it is really entertaining. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
It's delicious. Link to video
I am usually available on Discord server or Twitter.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Great run so far, keep 'em coming! And thanks for the encodes, Gocha. Nice to have for lazy people :).
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
I thought I'd WIP before I start working on Death. Pie I managed to get the Medusa Head soul while waiting for the Gremlin soul to travel, which was awesome. Now I have 3 souls which I did not have at this stage in my previous run; Ghost Dancer, Killer Fish and Medusa Head. 935 frames ahead of myself at the moment.
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
Man, you just keep those WIPs coming. Great work as always!
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Holy shit, your WIP is amazing so far! I can only guess how much time you must have spent on the run o_O Keep it up!
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
I FINALLY cracked the enigma that is Death's first phase. I never managed to find a consistent approach, and his actions seemed to be nigh impossible to determine, or affect, for that matter. It turns out that I was kinda lucky in my first run, and decided to jump up and hit him very early without having him stay up in the ceiling. I tried to replicate this both in this run and in my any%, but failed to do so. But it turns out, you have to have the attack him as soon as possible, then wait 'X' amount of frames, then continue to attack. Then he will swoop down extremely low, which allows for a very long time to attack him without delay. I'm not sure what the difference between this run and my first is, but somehow I manage to save nearly 160 frames in this fight, which I find really amazing (my first take on Death, before I pegged this trick, only ended up 30 frames faster and considering I entered the pausescreen in my first run, the actual fight ended up slower). Pie Nothing special during phase 2. 1133 frames ahead of my first run.
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