Submission Text Full Submission Page
Emulador: Gens_11a Game: Sonic the Hedgehog 2
  • Without SpinDash (Mainly)
  • Sonic Alone
  • Takes damage to save time
  • No Death
Times:
  • Emerald Hill Zone 1 0:22
  • Emerald Hill Zone 2 0:39
  • Chemical Plant Zone 1 0:23
  • Chemical Plant Zone 2 0:57
  • Aquatic Ruin Zone 1 0:26
  • Aquatic Ruin Zone 2 0:45
  • Casino Night Zone 1 0:25
  • Casino Night Zone 2 0:54
  • Hill Top Zone 1 0:39
  • Hill Top Zone 2 1:01
  • Mystic Cave Zone 1 0:37
  • Mystic Cave Zone 2 0:47
  • Oil Ocean Zone 1 0:37
  • Oil Ocean Zone 2 0:39
  • Metropolis Zone 1 1:01
  • Metropolis Zone 2 0:16
  • Metropolis Zone 3 1:30
  • Sky Chase Zone 2:06
  • Wing Fortress Zone 1:49
  • Death Egg Zone 0:47
Comments:
  • Improvement of 8 seconds in AR2
  • Improvement of 1 second in CN1
  • Improvement of 9 second in Total Time
  • The glitch of boss in AR2, improved 1 second. But the total time increased a little.
Suggested screenshot:

mmbossman: The first draft was rejected for poor goal choice, and it looks like this one should be rejected for quality issues and poor feedback.


TASVideoAgent
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I could have sworn that we rejected this goal like a week ago.
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This one's nine seconds faster, apparently.
Noxxa
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scrimpeh wrote:
This one's nine seconds faster, apparently.
Of course, that's not saving it from rejection if the previous version was rejected for bad goal choice. Kregorio, you really must read what the judges have said about your previous runs before submitting a similar run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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From original no-spindash submission:
mmbossman wrote:
If you're not going to use the spin-dash, don't use it at all (mostly avoiding it is a bad goal choice, since it is impossible to define)
I don't understand why this goal keeps appearing in the queue. Felipe, please consider discussing your runs in the forums or IRC before submitting...
Oh, play it cool. Play it cool. Here come the space cops.
Noxxa
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goldfish wrote:
From original no-spindash submission:
mmbossman wrote:
If you're not going to use the spin-dash, don't use it at all (mostly avoiding it is a bad goal choice, since it is impossible to define)
I don't understand why this goal keeps appearing in the queue. Felipe, please consider discussing your runs in the forums or IRC before submitting...
Actually, I don't think he uses the spindash at all like his previous submission of this, where he also stated "no spindash (mainly)" for some reason. More important would be the quote from that submission:
FractalFusion wrote:
The restriction "without spindash" is too arbitrary in this case. It doesn't appear to give the impression of TAS quality, and there is nothing really notable about the restriction (unlike the SMB walkathon where glitches were required to complete the game). I'm rejecting the run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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EDIT: this run does not use the spindash at all, in spite of the submission text saying "mainly". Metropolis 2 is vastly improved from the published run. This one is 0:16, published one is 0:43. It seems to be a known improvement.
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I haven't watched this as yet, but I recall raising concerns about Oil Ocean which don't seem to have been addressed from the previous run (is it possible to continue across the surface for most/all of the level as in the currently published run in the absence of spindashing?
BigBoct
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I think his saying "Mainly" without spindash is supposed to mean that it's the main goal of the run. Waiting on an mp4 encode to watch.
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All else aside, there has to be a better way to state this goal. "Classic Sonic" or "Sonic 1 Style" or SOMEthing more appealing. But that's mostly semantics. Will watch an encode if we get one. It's a cool concept but I'm dubious as to whether or not this is worthy of publishing. If a new category is added to a game for which we have other runs, it should be interesting in a way that only a TAS can be; otherwise, it's a glorified speedrun category.
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sgrunt wrote:
I haven't watched this as yet, but I recall raising concerns about Oil Ocean which don't seem to have been addressed from the previous run (is it possible to continue across the surface for most/all of the level as in the currently published run in the absence of spindashing?
It might be possible without repeated spindashing, but it'd be really really slow, because frequent jumps are required and you lose speed as the jumps peak, so it'd basically just be sonic walking the entire length of the level. And in Oil Ocean 2 this route requires a spindash is required at the end to prevent death from the level boundaries changing.
How fleeting are all human passions compared with the massive continuity of ducks.
BigBoct
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And honestly, I prefer seeing it completed the normal way; it's easily the most boring Zone in the whole any% run, IMO.
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upthorn
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I have finally gotten off my lazy ass and watched one of these submissions in an emulator, instead of waiting for a youtube encode that will never come. Where I had previously assumed people were voting no based off a misunderstanding of the submission text, or dislike of goal choice, I now see how sloppy the play is. While the author does make use of some interesting tricks that the published movie lacks, he is inconsistent about using them, and often seems to have superstitions about what is necessary to perform them. In addition, he seems to be unaware of some basic velocity control techniques that ought to be able to increase or maintain his speed better at several points where he simply holds right instead. So, while I am not opposed to the goal choice, and I am interested by a trick or two that I hadn't seen before, I find that the quality of play is way too sloppy to be acceptable. Edit: I would cite specific examples, but my hand is injured, leaving me unable to type at such length.
How fleeting are all human passions compared with the massive continuity of ducks.
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upthorn wrote:
Edit: I would cite specific examples, but my hand is injured, leaving me unable to type at such length.
I suggest slowing down on the masturbation before you fall out of bed and land on your wrist again.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
upthorn
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oh ha ha, you are surely a master of wit.
How fleeting are all human passions compared with the massive continuity of ducks.
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Surely this movie will be rejected.
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Felipe wrote:
Surely this movie will be rejected.
Care to convince people otherwise or tell them that you're possibly working on an improvement?
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"The glitch of boss in AR2, improved 1 second. But the total time increased a little." if it saved time why didn't you use it? you ignored time bonus in tallying in previous levels.
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om, nom, nom