You've come a long way since your earlier submissions for this game; from a technical standpoint this is reasonably solid (in my eyes), and the absence of spindashes (complete absence, unless I someone managed not to see or hear one, despite what the submission text says) gives it a rather different feel (closely paralleling that of the Sonic 1 run) and yet still manages to be fast (it clearly doesn't stop most of the zipping glitches, such as the Metropolis 2 glitch which the standard run sorely needs to have added in!) to the point where I think this is interesting enough to serve as its own branch
There were a couple of hiccups I spotted that I wanted to ask about before I cast my vote, though:
- There are a couple of instances where there's a notable gap between two hits on the boss, such as in Emerald Hill and Death Egg, which looks bad. Is it possible to consistently land consecutive hits on those bosses (without spindashing)? If so, why did you not do that?
- If memory serves, the Oil Ocean routes in the current published run doesn't rely overly on spindashes in order to traverse the surface of the oil. Why, then, didn't you use that strategy, which is clearly faster?
Not being a Sonic 2 expert, there may be other possible improvements which I missed, so I'll reserve further opinion until other more experienced eyes than mine have had a chance to look over it.
EDIT: By the way, can you upload your screenshot as a .png (which I believe Gens normally outputs anyway; please don't convert it back from the .jpg), or specify the frame number where it was taken? We normally use .pngs for our screenshots.