Kirby's Dream Course TAS by snc76976

This is my first run, and first submission.

Essentials

  • Aims for the lowest score (primary goal), and the fastest time
  • Takes damage to get lower score, or save time
  • Reduces moving camera to a cup to save time (Especially its move at 8-6 of the extra course is clear.)
  • Uses a game restart sequence
  • Uses two water-bouncing tricks to get lower score (for 3-5 and 8-2)
  • Emulator used is Snes9x 1.51 rerecording v6
  • Use WIP1 Timing: ON (IMPORTANT)
  • Allow Left+Right / Up+Down: ON (VERY IMPORTANT TO SAVE TIME!)
  • Volume Envelope Height Reading: ON
  • Fake Mute desync workaround: OFF
  • Sync samples with sound CPU: ON

About the game (Quoted from gocha's TAS)

Kirby's Dream Course (known as カービィボウル in Japan) is a very innovative golf game. The game combines elements from the Kirby series (enemies, environments, and Kirby's ability to absorb skills) with the rules of golf, creating in a unique style of gameplay.
Don't be fooled, this game is harder than it looks.

About the run

My primary goal is to get the lowest score possible with the secondary goal of finishing the game as fast as possible. The following table shows the achieved scores.
CourseScoresTotal
Course 11 1 1 1 1 1 1 18
Course 21 1 1 1 1 1 1 18
Course 32 1 1 1 1 1 1 19
Course 41 1 1 1 1 1 1 18
Course 51 1 2 2 1 1 1 110
Course 61 1 1 1 1 1 1 18
Course 71 1 1 1 1 1 1 18
Course 81 1 1 1 1 1 1 18
Extra 11 1 1 1 1 1 1 18
Extra 21 1 1 1 1 1 1 18
Extra 32 1 1 1 2 1 1 110
Extra 41 1 1 1 1 1 1 18
Extra 51 1 1 1 1 1 1 18
Extra 61 1 1 1 1 1 1 18
Extra 71 1 1 1 1 1 1 18
Extra 81 1 1 1 1 1 1 18
In fact, RAM cleaning by instant resetting is incomplete, and the water-bouncing memory is not cleaned when instant resetting the game.
  • When Kirby has maximum top spin and he is on the water until first bounce, the memory is renewed.
  • First two bounces on the water just after the memory renewal never sink in the pond. (It is used at normal course 3-5.)
  • After that two bounces, the quantity of the slowdown by the water becomes smaller than usual until restored for some kind of causes. (It is used at normal course 8-2.)
(Quoted from gocha's TAS)
The final battle with Dedede is not necessary to unlock all of the secrets in the game, but it is required to see the ending, so I have included it for completeness sake. Besides, Kirby must defeat Dedede to fulfill his goal of restoring the beautiful starlit sky, right? I fight Dedede in normal mode rather than extra mode. In extra mode, Kirby deals half as much damage to Dedede, which prolongs the battle but makes it none the more interesting.

Thanks

  • Gocha helped me for course 3-5 in one, and I quoted his some comments. Thank you very much.
Enjoy the run!

Baxter: Nice improvement over the published run, accepting.
Aktan: Processing...


TASVideoAgent
They/Them
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Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #2665: snc76976's SNES Kirby's Dream Course in 1:11:05.88
TASVideosGrue
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Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Why is this canceled? I'll check this out anyway; I'm looking forward to this once I have the time to watch it!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Congrats on finishing the run! I really enjoyed lots of incredible improvements (for both of time and score) of your wips on nicovideo. I couldn't believe my eyes. I'll watch your submitted run and vote later.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (134)
Joined: 5/9/2010
Posts: 4
Sorry, there were no reasons to cancel. So it is now NEW! Enjoy this movie!
Former player
Joined: 9/1/2005
Posts: 803
those were some crazy strategies. totally worth a yes vote. Only thing that made me wonder: why did you choose the demo play a couple of times? for manipulation of the rng?
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
If anyone was curious, gocha's run had 12 holes which did not score a hole in one, compared to the 5 in this run.
Emulator Coder
Joined: 1/12/2007
Posts: 95
Yes vote for kirby games played well. Standard golf games are boring. Weird ones with tricks tend to be more interesting, and this is an example of one of the more interesting types. The power usage made the holes a cross between a golf game and a platformer.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Let the ROM run for a few seconds before playing the movie
That's stupid and not nearly accurate enough. Either include it in the movie or don't do it.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
snc76976 wrote:
Sorry, there were no reasons to cancel. So it is now NEW! Enjoy this movie!
Dare I ask how you managed to make the Grue barf it back up?
Why, oh, why do I even <i>try</i> to understand my own species?
Player (36)
Joined: 9/11/2004
Posts: 2631
I think it was a bug, this movie never actually made it to the other forum.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
N. Harmonik wrote:
snc76976 wrote:
Sorry, there were no reasons to cancel. So it is now NEW! Enjoy this movie!
Dare I ask how you managed to make the Grue barf it back up?
I think he cancelled it himself by accident when editing, and then fixed it. I'm pretty sure authors can uncancel their movies, but not unreject.
How fleeting are all human passions compared with the massive continuity of ducks.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I finally had enough time to sit down and watch this whole thing. It's amazing that it not only has more hole-in-ones, but it's also faster too. The use of the demo to influence water bouncing is very clever (though I don't understand the camera view thing in that one hole). It's a long run, but it's a work of art. Yes vote, and screenshot suggestion for the time in Hole 8-3 of the Extra Course when the fireball flies over the spike ball on the way to the hole.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
I haven't watched the run. However, I know a part of your improvements, and it deserves a yes vote enough, so I've already voted yes. I'll watch the run probably on this weekend.
snc76976 wrote:
Let the ROM run for a few seconds before playing the movie
As for your version, this isn't needed at all, so remove it.
I am usually available on Discord server or Twitter.
Post subject: Encoded MP4, "Non-stop" edition
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
Encoded MP4, "Non-stop" edition: http://www.megaupload.com/?d=2KUTIJYH (avs http://pastebin.com/8AT7yRR4) Feel free to upload it everywhere you like, snc. Edit: I uploaded it to nicovideo. http://dic.nicovideo.jp/v/sm10805208 I finished watching the run and it was excellent all the time.
I am usually available on Discord server or Twitter.
Player (134)
Joined: 5/9/2010
Posts: 4
gocha wrote:
I haven't watched the run. However, I know a part of your improvements, and it deserves a yes vote enough, so I've already voted yes. I'll watch the run probably on this weekend.
snc76976 wrote:
Let the ROM run for a few seconds before playing the movie
As for your version, this isn't needed at all, so remove it.
Thanks for pointing out my mistakes, and I removed it.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Oh wow. This was very good! Im suprised you managed to get 7 more hole-in-ones than in gocha's run. :) Yes vote. Please let this NOT be your last run! I want to see more!
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Not having seen gocha's TAS in a couple years allowed me to once again shake my head in disbelief at the marvelous hole-in-ones. How much brain power does one need to think such complex trajectories through? Anyway, thank you, this run was great. Please TAS more! Also, many thanks for the cutsceneless encode, gocha, it was very nice.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Movie published
TASVideoAgent
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Posts: 15629
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1532] SNES Kirby's Dream Course "maximum score" by snc76976 in 1:11:05.88
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
How many possible shots can you make in this game? If the number isn't too large, perhaps it's possible to write a lua bot that tests all possible combinations, to see if hole-in-ones are possible on the levels with more than one shot.
Joined: 6/14/2004
Posts: 646
The amount of shots with no further input could be brute-forced rather simply, but unfortunately, this game allows a lot of input after the shots have been taken, with the small nudges you can give, activating powers, and even steering them as is the case with Tornado and UFO. what a long sentence
I like my "thank you"s in monetary form.