The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.
Movie features:
  • Emulator used: Gens 11a
  • Takes damage to save time
  • Dies to save time
2: Waldos Starship
It's not really necessary to activate switch at 01:10
01:33 - checkpoint collected
02:21 - There's no other place to waste health so I took damage here, looked sloppy
3: The Volcano
Here we have to turn on all switches of balloon machine.
04:14 - first rope encounter. You can walk about 3 seconds and then lose balance and start to wiggle. You get one frame worth of "balance" for every one frame waiting still
4: Marine Temple
When swimming Waldo needs to use Stix as a snorkel or he'll just float helplessly waving his arms.
07:33 - fish needs to be killed or it'll follow you and eventually damage you
07:51 - I sacrifice 15 frames to go unharmed
09:36 - Losing 3 health here saves about 15 seconds
5: The Spaceport
09:59 - Not waiting for Stix to recover from shocking and losing one health saves about 3 seconds
10:04 - Losing health saves about 5 seconds
10:40 - The luggage goes from right to left and I'll use it as a platform to jump higher
10:59 - Stix needs to stay here for stopping the moving line
11:47 - Even if you timed you're walk on the rope perfectly the droid would catch you
  
The boss (memory address: 00FFCCFA)
The robot has a 8 different phases and the threshold for advancing to next is below 110 health which is 6 hits. If you happen to destroy it (possible in phases 6 and 8) you can't beat the game. In phase 6 you can still die and respawn from checkpoint, but in phase 8 you have to restart the game!

aelikat: Good enough viewer response, accepting for publication.


TASVideoAgent
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This topic is for the purpose of discussing #2553: maTO's Genesis Bubba 'n' Stix in 13:49.98
mklip2001
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Wow, you're really productive lately, maTO! I don't know how I feel about this run. The game is pretty colorful, but there's always so much on the screen that it's distracting. Also, the gameplay has a lot of running around hitting switches, so you double-back on your path a lot. On top of that, you have to keep putting Stix into those little holes on the wall... it was maybe clever of the game to require that the first few times, but then it gets old. I'm not sure what to vote yet. The run is fast-paced, but it got pretty repetitive for me fast. (Stage 2 is the worst, in my opinion.) I think you did a pretty good job though.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 6/4/2009
Posts: 893
i was waiting for this run i'll watch it ASAP.
NitroGenesis
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Posts: 1873
You did a great job! I have the GMV from the forum. And like i said yes! YES
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 6/4/2009
Posts: 893
i was always curious to see this game and it's exactly as i tought, a very nice game but with HORRIBLES musics.... the run looked very smooth and the death optimisation where great. yes vote
Skilled player (1326)
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Posts: 1354
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I have to say, That was a work of art. A very Yes vote to you. :) Has anybody noticed that this is maTO's longest ever run now?
mklip2001
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Ok, I watched this movie again when I had more sleep. This time, I understood more of the layout of Stage 2, and I could focus on the game's art better. I'm much more impressed now. This looks a lot like a typical maTO run, complete with impressive health management. Yes vote. Out of curiosity, maTO, if you're running these catchy Genesis games, would you be interested in Toe Jam & Earl? I recall there were plans a long time ago to run that, and that would be an interesting challenge in route planning.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1512)
Joined: 4/28/2005
Posts: 240
Location: Finland
Sonikkustar: Thanks! Yes, longest I have submitted :) mklip2001: I did a random world test run without frame advance a long time ago. I think I got lucky and had a very good layout, but I fear finding and testing which is the most optimal layout (if there's even many of them) could take too much effort.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
NitroGenesis
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offtopic: why do you only run genesis games maTO? Oops I forgot to vote yes. Will do as soon as i press submit.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1512)
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NitroGenesis: Because Yabause isn't good enough yet.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Joined: 1/2/2010
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It's time now for America's favourite game show: What Were They Smoking?
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Location: Portugal
I voted yes, but there were some parts where the run could be more entertaining. Parts where you need to stop and wait: do something! Most of the time you just stood there. At the final boss battle, when you need to dodge the final form's lasers, you do dance a little, but you could also try to do something dangerous, for instance. It was a good watch nonetheless.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Joined: 1/9/2010
Posts: 7
This game is beyond weird, but the run is beyond great. Yes vote for sure.
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Another good run from maTO, this one have its rightful place on my Genesis collection for sure, and you earned your well deserved Yes vote.
I am old enough to know better, but not enough to do it.
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Posts: 939
Location: Castle Keep
Ill trow another yes in the pile, that was alright, i prefer the other game honnestly, but that one was enought good/short to warrant a yes vote.
GGG
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Posts: 57
Location: USA
I vote Yes Because the film is very good, has a very good time and I congratulate the player who made this movie Should be published
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1456] Genesis Bubba 'n' Stix by maTO in 13:49.98
NitroGenesis
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What is up the publication?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
sgrunt
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Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
NitroGenesis wrote:
What is up the publication?
Looks fine here... possibly some work is being done on the code and you just happened to have picked a bad time to try looking at the page?
GGG
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Posts: 57
Location: USA
Joined: 6/7/2008
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Location: Portugal
Sorry for the bump, but I could either bump this, the run's topic itself, or bump the topic about the game. I got around to seeing the run again (after all this time), and I noticed there is an improvement that can be made. In the beginning of the space port, you throw Stix and let him be zapped. And then you stand there for 3 seconds (while Stix is being zapped), and after that you run off. You could just get close to the checkpoint, turn to the left, throw Stix, and pass through. Stix would still try to follow you and would get electrocuted, but at least you wouldn't have to wait for him. And I don't know where my head was when I previously commented that you were too static at times; you clearly moved around a bit, half the time you needed to wait. I still think you could try some dangerous dodging with the boss though, instead of crouching and spazzing left and right. Also, why did you take down the green/blue aliens on the water level, right before the part where you need to cycle through several mouth schemes and guide the ball to a hole? (This makes so little sense without context)
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Console verified: Link to video No loader program or manual input modifications were needed. More info: http://notaz.gp2x.de/md/verification/
EZGames69
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