>Mr.aglasscage.
I know those examples in around 2008.
http://www.yuko2ch.net/rockman/hc.htm
But, I decided to consider DelayDownScroll again when saving item1.
I calculated Delay(instructions).
Enemy x 0
NMI = 1123
MAIN = 3765
TOTAL = 4888
Enemy x 2
NMI = 1123
MAIN = 6078 (+2313) Enemy =+1000
TOTAL = 7201
Enemy x 2 + item1 x 1
NMI = 1123
MAIN = 6588 (+510) Item1=+500
TOTAL = 7711
Enemy x 2 + item1 x 2
NMI = 1123
MAIN = 7076 (+998) Item1=+480
TOTAL = 8199
Enemy x 2 + item1 x 2 + JustScroll
NMI = 1123
MAIN = 7313 (+1235) JustScroll=+300
TOTAL = 8436
Enemy x 2
NMI = 1123
MAIN = 6078
TOTAL = 7201
Enemy x 2 + AirShooter + UsuallyNMIFrame
NMI = 1123
MAIN = 6850 (+772) AirShooter=+750
TOTAL = 7973
Enemy x 2 + AirShooter + MiddleNMIFrame(lot)
NMI = 1340 (+217)
MAIN = 6838
TOTAL = 8178
Enemy x 2 + AirShooter + LargeNMIFrame(less)
NMI = 1593 (+470)
MAIN = 6858
TOTAL = 8451
Enemy x 2 + AirShooter + LargestNMIFrame(very rare)
NMI = 2044 (+921)
MAIN = 6848
TOTAL = 8892
DelayDownScroll demands
TOTAL = 8950-8970
This result shows that there is timing in which the DeLayDownScroll succeeds in AirShooter.
However, the frame with very big NMI comes only to very rare.
The timing of NMI(frame) is moved by switching the arm.
However, the number of frames that stands by should be not long.
We only pray that the frame of fortunately big NMI come. :P
OurTAS
28196frame
NMI =1664(NMI1095 + Sounds)
MAIN =7302(Enemy + Item1 x 2)
TOTAL=8966
28172f NMI = 1723->This frame seems to be good.
28196f NMI = 1095->Our DelayDownScroll
28208f NMI = 1955->This frame seems to be very good!
28556f NMI = 1723
28592f NMI = 2028->very big but too slow.
1:Item 1 is saved.
2:The Arm switch time(Item1->AirShooter) is 40 frames.
3:28208-28196f=12frame
4:Then, we should be about 28 frames faster because of the saving of item1.
It can be said that there is a possibility of the success in the air shooter if we can save more than 30 frames
because of the saving of item1 or item1 x 2 is used in the different location.
This result of the survey,I think that DelayDownScroll of AirShooter is possible! :)