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Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
AngerFist wrote:
Aglar wrote:
andrewg wrote:
I wonder if it'd be faster to pick up an enemy at the end rather than going a bit farther with the carpet.
No:)
I bet this reply means you are working on it with cardboard or someone else :D
Unfortunately not, until one hour ago I had never tried TASing this game:D
feos wrote:
Only Aglar can improve this now.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Well someone/team needs to work on this asap! Whos it gonna be?! (Ghostbusters).
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
AngerFist wrote:
Well someone/team needs to work on this asap! Whos it gonna be?! (Ghostbusters).
I'm busy with school work and two other runs together with Hotarubi. But if no one quickly makes a run out of this I can eventually be there and help out later.
feos wrote:
Only Aglar can improve this now.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Well my other ideas failed. I can't seem to improve your fm2. That's cool... So about a 75 frame improvement. Biggest smb2 improvement in a long while. I'll have to try some more to improve it later.
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
feos wrote:
Only Aglar can improve this now.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
You rock Aglar. Keep it up. Are you going for a warp or warpless run? Also, please finish before christmas so we can enjoy a nice christmas present ^_^
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (328)
Joined: 2/23/2005
Posts: 786
Nice! Can't wait to see this done. It's really bugging me now that I can't figure out what caused that "Holding a Snifit" glitch I got on the wii that one time. It could save serious time in many rooms. Maybe it's somehow possible to pick up a false/dying enemy during the screen transition so you're holding it in the new room? I don't know.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Wow, I tried that same thing. The only issue was that I didn't move the carpet at all forward before going left. So moving the carpet slightly right was a requirement for the Pidgit to come back? I wonder if it could be done slightly quicker still. I've tried different things and keep ending with the same time now. Maybe someone more experienced with smb2 TASing could shed some light?
CtrlAltDestroy wrote:
Nice! Can't wait to see this done. It's really bugging me now that I can't figure out what caused that "Holding a Snifit" glitch I got on the wii that one time. It could save serious time in many rooms. Maybe it's somehow possible to pick up a false/dying enemy during the screen transition so you're holding it in the new room? I don't know.
What happened exactly?
Super Mario Bros. console speedrunner - Andrew Gardikis
Active player (328)
Joined: 2/23/2005
Posts: 786
I know that the old Pidget has to be completely off the screen in order for the new one to spawn. Regarding the snifit glitch, it happened while playing on the Wii VC a while back. I was playing through the game normally as Mario, but when I entered Mouser's room (Pretty sure it was 1-3, but might have been 3-3), when I fell from the top of the screen into the boss room, I was holding a gray snifit for absolutely no reason. I threw it at Mouser.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
CtrlAltDestroy wrote:
I know that the old Pidget has to be completely off the screen in order for the new one to spawn. Regarding the snifit glitch, it happened while playing on the Wii VC a while back. I was playing through the game normally as Mario, but when I entered Mouser's room (Pretty sure it was 1-3, but might have been 3-3), when I fell from the top of the screen into the boss room, I was holding a gray snifit for absolutely no reason. I threw it at Mouser.
That's very strange. Your idea about it being a dead enemy kinda seems like it might make sense. I'm going to experiment with that a bit to see if I find anything interesting.
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
CtrlAltDestroy wrote:
Regarding the snifit glitch, it happened while playing on the Wii VC a while back. I was playing through the game normally as Mario, but when I entered Mouser's room (Pretty sure it was 1-3, but might have been 3-3), when I fell from the top of the screen into the boss room, I was holding a gray snifit for absolutely no reason. I threw it at Mouser.
Since it was on the Wii VC, is it guaranteed to work on the NES game too? And by the way, since you where able to throw the enemy at the boss it sounds more likely that it happened on level 3-3. About making this run I've given it some thought and I might consider taking it (for now - the warped run), someone needs to do it you know. Now I just need to team up with someone. This is because I won't be able to work with it that much for the next coming months, sry AngerFist - christmas will probably be to much to ask:(, and we'll be more sure that the run is optimized this way - which is of course extra important in a Mario game. If someone feels like joining (I probably won't start until someone does), please post in the forum or PM me.
feos wrote:
Only Aglar can improve this now.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I'm willing to join this project. I'm not the best TASer though... EDIT: note to self: check duckjump = time saver?
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
andrewg wrote:
I'm willing to join this project. I'm not the best TASer though... EDIT: note to self: check duckjump = time saver?
I'm pretty sure you can do this game justice. I'll PM you my thoughts about it later.
feos wrote:
Only Aglar can improve this now.
Active player (328)
Joined: 2/23/2005
Posts: 786
Okay, I'm absolutely sure that there's something going on with invisible/dead actors in this game. I just had another strange thing happen, also on the Wii VC. On 5-2, at the end of the first room where there's a vine to climb up, I threw an unripe veggie to kill a bunch of the enemies, leaving only the shyguy alive and walking away. Then I jumped onto the vine and started climbing up, but on the way up, the shyguy died for no reason. There's got to be something going on here... the veggie wrapped around the screen and hit the shyguy, or something.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I have seen this type of thing happen before. I'm still not exactly sure how it occurs, but it's very strange. But yeah all of a sudden a random enemy just dies after you kill some other ones.
Super Mario Bros. console speedrunner - Andrew Gardikis
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
I don't suppose anyone's gone to the trouble of disassembling SMB2?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
For what purpose? what exactly do you want to know?
Measure once. Cut twice.
Joined: 10/3/2005
Posts: 1332
andymac wrote:
For what purpose? what exactly do you want to know?
From the discussion, it looks like you'd want to hook whatever byte(s) represent the enemies' dead/alive state. Reproduce the "shyguy drops dead for no reason" glitch, then break on write, and backtrace until things start making sense.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I don't know about disassemble but when we did our TASes of this game, I mapped most every ram address out: https://files.tasvideos.org/gamesresources/nes/smb2u/SMB2U.xls That file also contains sheets of frame counts for our movies. That should come in handy to whom ever is obsoleting it. However, all of this is moot if you don't understand the subpixel hell of this game.
It's hard to look this good. My TAS projects
Active player (328)
Joined: 2/23/2005
Posts: 786
I caught a movie of an enemy dying for no reason. Analyze away! http://dehacked.2y.net/microstorage.php/info/646180794/smb2_die.fm2 Merry Christmas, I guess...?
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I'm still convinced for a no warp run, that you can skip levels without the black level screen showing up by the ladder glitch. I have pulled this off once, didnt record, didnt even bother with it again. I went from 3-1 to 3-2 from a ladder glitch. Wondering if its possible again?
Change my sig. again, and I will murder your pet fish.
Joined: 1/3/2010
Posts: 3
andrewg just performed a glitch live on SDA charity marathon that skipped Wart's death animation. Watch it at 1:02:30 here
Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Fortunately, it is Andrew G who is doing the tool assisted run for this game, and he is probably well aware of the glitch that he performed.
Measure once. Cut twice.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
andymac wrote:
Fortunately, it is Andrew G who is doing the tool assisted run for this game, and he is probably well aware of the glitch that he performed.
I'm pretty sure he wasn't aware at the time. =p My best attempt was ~60 frames slower than the published run. I could upload the fm2 if necessary, I just threw the final vegetable in the published run such that the next vegetable spawned before the first hit Wart. (Edited incorrect stuff out.) Unfortunately there is a pretty good chance that it may not be possible to save time at all. It is definitely worth looking into though. EDIT: (To clarify, it is a faster Wart kill, but you have to wait for and throw the next vegetable which cuts off most (if not all) of the time that would be saved.)
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I actually was completely unaware of this glitch. Such a strange coincidence for it to occur during the actual speedrunning event. I have no idea if it can save time (I thought it eliminated the music at the end)... but I guess not. I didn't notice it because of how much of a surprise it was, hopefully it can be used for the upcoming TAS. I'm not exactly sure what is needed for the glitch to occur, but of curse I will be experimenting with it. This is one of the strangest things that's happened to me while playing.
Super Mario Bros. console speedrunner - Andrew Gardikis
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