Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
I took a break when I had crappy manipulation against Moldorm. So meanwhile, I've been TASing other stuff, including helping Swordless with Link's Awakening DX and starting The Minish Cap. But I'll get back to this, no worries.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ahh, Minish Cap. Now that's one of the rare few games that I never played but would still love to see done. My era of Zelda gaming ended after ALttP in the early 90's, when I got into role playing games. Minish Cap has very colorful and pleasing graphics, and my youngest brother swears I would like this game much better than the other Zelda games I beat.
Joined: 8/27/2009
Posts: 159
Location: California
dezbeast wrote:
Ahh, Minish Cap. Now that's one of the rare few games that I never played but would still love to see done. My era of Zelda gaming ended after ALttP in the early 90's, when I got into role playing games. Minish Cap has very colorful and pleasing graphics, and my youngest brother swears I would like this game much better than the other Zelda games I beat.
Doubtful. It's more or less the worst Zelda game. I suppose it's still Zelda which makes it not bad, but to say you'd enjoy it more than LttP is simple blasphemy.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I wouldn't go so far as to say that. There is about a 20 year age gap between us and I can see why he would think it's better than say, the NES Zelda.
Joined: 10/28/2004
Posts: 39
here's a cool bug, discovered by Susan Carriere: http://www.gamefaqs.com/boards/genmessage.php?board=588436&topic=52906513 i doubt you'll be able to make use of it in your TAS runs, given that you're not losing hearts in the first place.. but i am interested in any theories you might have as to the bug's cause.
Joined: 2/11/2010
Posts: 25
Hi, I'm new player of TAS zelda link to the past... I have seen a video, the guy spins the link like a crazy, and get a bit of velocity? How that? Seriously, I like challanges >:D
Awesome Record on Zelda Link to The Past!!!
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
The wobbling increases the walking speed by 33% when going left and up. To do it you need to hold either right or up (Depending on which direction you are going) and press left or down every second frame. If you download the SNES9X moviefile from any of the published ALttP TASes and watch it with a SNES9X v1.43 + emulator, you'll be able to see my input presses during the run and learn how to do the stuff that I do. Some other tricks are explained in my submission text both in the glitched run and the full run. If you have any other questions, feel free to ask.
Joined: 2/11/2010
Posts: 25
Tompa wrote:
The wobbling increases the walking speed by 33% when going left and up. To do it you need to hold either right or up (Depending on which direction you are going) and press left or down every second frame. If you download the SNES9X moviefile from any of the published ALttP TASes and watch it with a SNES9X v1.43 + emulator, you'll be able to see my input presses during the run and learn how to do the stuff that I do. Some other tricks are explained in my submission text both in the glitched run and the full run. If you have any other questions, feel free to ask.
Okay, thanks man... I gonna test it soon...
Awesome Record on Zelda Link to The Past!!!
Joined: 1/13/2006
Posts: 109
Anybody here ever consider doing a 3 Heart Run for the SNES version? A live run of it was posted on gamefaqs.com a few years back after being discovered (the vids are on YouTube under SuperBacon's account). Would anyone be interested in these?
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Player (36)
Joined: 9/11/2004
Posts: 2631
It's impossible to complete ALttP with only 3 hearts without glitching through walls. You cannot leave the boss's chamber without grabbing the heart container.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Yeah, I considered doing this run awhile ago. Here it is.
Joined: 5/9/2005
Posts: 752
Tompa wrote:
But I'll get back to this, no worries.
Never worried...But how is it going?
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Got annoyed by the crappy manipulation in Hyrule Castle on the way to Agahnim, so I stoppped this for now.
Joined: 7/7/2009
Posts: 9
is there a tas run for Parralel worlds? i just can find a normal run on youtube..
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Tompa wrote:
Got annoyed by the crappy manipulation in Hyrule Castle on the way to Agahnim, so I stoppped this for now.
You should get back to this.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Tompa
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Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Querschnitt: I did a glitched TAS of it, same method as the glitch ALttP run: Going through stairs to get under the floor and go to the Triforce chamber. I have been thinking about doing a full run of it as well. My main idea was to wait until V2.0 was released and then start it. But as the project was cancelled, I could as well do it on the original version. There are some annoying things in it though, like having to climb the Parallel Tower three times and things like that. But if there's some interest for it, sure! Angerfist: Yeah, I know. I'm just lazy basically =P.
GoddessMaria
She/Her
Reviewer, Experienced player (868)
Joined: 5/29/2009
Posts: 519
Location: Hell...
I must say that I've loved both the Glitched run and the full run of AttP. In fact, I am re-watching the full run right now. Hopefully a 100% run would be possible in the future. I'd try it myself, but I've only gotten up to like 63% of the game done after beating Ganon. Anyway, I hope you do continue the AttP run Tompa!
Current projects: failing at life
Warepire
He/Him
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Tompa wrote:
I have been thinking about doing a full run of it as well. My main idea was to wait until V2.0 was released and then start it. But as the project was cancelled, I could as well do it on the original version. There are some annoying things in it though, like having to climb the Parallel Tower three times and things like that. But if there's some interest for it, sure!
Interested! The hack could use some bug fixes and better grammar but ... nothing one can do now. :(
Joined: 7/7/2009
Posts: 9
Tompa wrote:
Querschnitt: I did a glitched TAS of it, same method as the glitch ALttP run: Going through stairs to get under the floor and go to the Triforce chamber. I have been thinking about doing a full run of it as well. My main idea was to wait until V2.0 was released and then start it. But as the project was cancelled, I could as well do it on the original version. There are some annoying things in it though, like having to climb the Parallel Tower three times and things like that. But if there's some interest for it, sure! Angerfist: Yeah, I know. I'm just lazy basically =P.
i'm really interested in a PW run :) i would enjoy it.. especially a 100% run :)
Active player (356)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
I've only just started playing PW... but I noticed there's a lot of backtracking in the first 'dungeon' (where you get zelda) if it stays that way it may not be as appropriate for a TAS? (says the guy with a Young Merlin tas :D)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (356)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
The last few days I've been playing Parallel Worlds a lot and I like it :D so yeah a TAS may be interesting after all :D Also, I've watched tompa's 1.0 present-world speedrun (semi-tas?) and noticed I wasn't the only one that figured out to use bombs in the Guardhouse :D hmm I just received the 2nd sword without ever having the 1st sword :P With the levitation glitch (or probably with a bomb) you can make it to ganon on the first climb of the parallel tower... then it may be possible to beat him with the no-need-for-silver-arrows trick?
Tompa wrote:
Angerfist: Yeah, I know. I'm just lazy basically =P.
Any chance of letting others try? :P (not as co-author, just to allow you to continue) edit: ah heh if you skip the 1st sword you'll still be able to temper it... then you can collect the 1st sword and meet with zelda a second time (I didn't check whether this is caused by the sword collection). Next, you can leave the guardhouse (don't go through church) and go watch dreagor cast his spell on a 2nd Zelda and now I'm in the parallel world with sword #1 and zelda following me :P (Going to church doesn't do anything) Legend of Zelda Parallel Worlds hack 1.1 Snes9x 1.51+ v6 (interim) http://dehacked.2y.net/microstorage.php/info/1569148908/LoZ%20PW%20-%20Double%20Zelda.smv
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Joined: 8/1/2004
Posts: 178
1:33:32.57 Real-time World Record run below, by Masa, a friend of MCR -- another, previous record holder. It might give some ideas.* p.1 http://www.nicovideo.jp/watch/sm10298602 p.2 http://dic.nicovideo.jp/v/sm10298722 (Register for that site, using one of these, I guess.) Warning: weird videos. (Apparently it isn't typical for them to record their runs.) And he's far from optimal, despite it being the current world record. *I know I've been working on some potentially faster stuff [though I know jack squat about luck manipulation, and TASing in general, apart from amateur musings with Frame Advance, and general gameplay/knowledge of games' contents]. For instance, even regarding a TAS improvement: wouldn't it be best to hit the "crystal switch", in the second-to-last crystal switch room in Turtle Rock? That way you don't have to hit the south crystal right when entering the huge "crystal switch room" -- that's right before Trinexx. The previous crystal switch room, the one with the "roller" thing that hurts you -- you're already facing the direction of the crystal switch. ... It's a very very minimal potential improvement, but hey. [As for real-time run ideas -- that I've been looking at solely for LttP, and that this world record doesn't do -- PM me, or point me to a more relevant thread, if you'd like them. (Here's a real-time recording that I made, of lighting the Lanmola's torches, that I never see anyone remember to have tested it as being the fastest/safest real-time method.) Maybe even request TAS ideas from me, which I'll be continuing to work heavily on, I assume -- within reasonable free time, that is.] Here's a silly thing I made, which might be effective? The middle and beginning areas might not have to be followed exactly, since I just realized some mistakes. I'm sure that there are more clever places of placing the Cane's blocks! Anyway, the general strategy of dashing the whole way has been on my mind. How about (inferred from the above-linked picture) --- placing a block at the north end of the right-most lavender color (which indicates walking, by the way), exploding the block, and then dashing to the left towards it! Then place another block next to the middle crystal, start dashing north, stop dashing, explode the block, and finally finish dashing all the way to the north to the door? It's all speculation until smv's are made (as I've been realizing). edit for below: Will do.
<^>v AB X LR s
Former player
Joined: 9/1/2005
Posts: 803
Oddity: every edit you makes sends a notification to irc. These all appear to be minor edits, and there is a checkbox for such an occurence, which prevents these notifications from occuring. It'd be awesome if you could check it.
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
For the crystal switch, hitting it in the room with the rolling spikes or hitting it in the end doesn't change anything. When going upwards, I'm still facing down every second frame, so I don't need to waste any time to hit it. However, I know that taking the path you have painted (Using sword instead of hookshot obviously) is about 10 frames faster than the route that I used. I do know several other improvements to the run, including some new stuff as well. I have yet not looked through the whole 1:33:32 run yet. But I know that it will be a little bit faster because of the text, as well as having glitches (Running with items) that don't work with any other version. So for me, it is a slighty different category. But of course, it is indeed faster than the run at SDA. When it comes to the movie you made, which SNES9X version did you use to record it? I tried several different versions, and none worked.
Joined: 8/1/2004
Posts: 178
version: "snes9x rerecording 1.43 v17 svn123" The smv is real-time and isn't all that important except to me / doesn't show anything new. In fact, after I did it, I saw that it was used in your TAS, just with wobbling. Interesting about the rolling spikes place, and even more so about the painted room. I love the concept of chasing-/dashing-after the Cane block's explosion, let alone the fact that it might be the fastest way [edit: besides sword beam] -- since the fireball will hit the switch before you arrive at the acted-upon raised ground, leaving you room to dash even farther left. However, there could be multiple overlooked aspects that could have it not make a difference, such as the animation-time for exploding the block leaving you having to be a sitting duck regardless, and then afterward being able to merely wobble leftward the remainder of the way. My next bet, in the crystals-room sequence, would be to place a Cane block below the middle-crystal. Then wobble upward until Link is on top of the lowered ground -- unless you can't dash on top of lowered-ground-that-becomes-raised-ground. (Or, if you're doing it real-time, dash upward to the point where dashing becomes beneficial, if it even does.) Explode the block. Then dash upwards for the remainder. edit: I and someone else figured out a different Swamp path when going to the Desert Palace. I made this smv (read the comment) to show it off; most of it I had to figure out, such as the asininely random behavior that occurs when riding down the two leftmost Swamp slopes, the ones nearest to the desert but not at the desert yet. ... There's a total of 801 frames: from the moment the screen starts transitioning to the Swamp, i.e. below Link's House (i.e. whenever the asterisk shows up on that one counter display of the emulator) -- to the moment that the asterisk appears at the end of the Swamp nearest to the desert. I assume that said frame count would be / is faster than Tompa's published one, (unless I am not yet aware of very minor currently un-utilized tactics) -- and is even faster if I had enabled wobbling. No matter how much I tried Wak's/Tompa's I'd always get a lower count by the end of the two slopes. Though maybe I was getting really unlucky; it's surprising that I even managed to get this alternate route's frame count to be the same on two far apart hours of the morning (the first time not having had recorded).
<^>v AB X LR s