Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Nice to see an update of the WIP, hope you keep working on it as this is one of the series I like most :)
I'm the best in the Universe! Remember that!
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Foul Play is done. On later thought, it might've been a better idea to do Silo Scramble rather than Show Stopper... Well, we'll see how it turns out. EDIT: Remind me to do things right the first time through... The old video with Show Stopper is here, in case it's needed later on.
AW2 v2 progress: Two-Week Test (mission 17/25)
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
2 more missions on WIP. Yellow Comet is now free!
AW2 v2 progress: Two-Week Test (mission 17/25)
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
3 missions on one WIP, and Two-Week Test must be the most elaborate strategy I've ever conceived for this run (not really). Factory Blues is up next, but I don't really have any ideas on how to approach it quickly...
AW2 v2 progress: Two-Week Test (mission 17/25)
Rolanmen1
He/Him
Experienced player (765)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
ROFL, the Two Weeks mission was hilarious.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
OK, so it appears it's fairly easy to do Factory Blues in 10 days by shooting the pipe from the left with an artillery. Going for the airports, the earliest day you can get a shot at the pipe with a bomber is day 10, so I don't think that is a good choice. So... if anyone can do this in 9 days or less, please tell. I'm going to try a little bit more, but I fear for my sanity if I keep on playing this mission any longer!
AW2 v2 progress: Two-Week Test (mission 17/25)
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Time for Great Sea Battle... A time I was personally dreading, as this mission is just too long (as a result, hard to do "perfectly")!
AW2 v2 progress: Two-Week Test (mission 17/25)
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
looking good, keep it up :)
I'm the best in the Universe! Remember that!
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
And finally, Black Hole is beaten... Tell me what you think: http://dehacked.2y.net/microstorage.php/info/298223428/advwars2.vbm
AW2 v2 progress: Two-Week Test (mission 17/25)
Rolanmen1
He/Him
Experienced player (765)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Saw the thing, it was realy cool and also good planning, though isn't there a way to prevent Hawk from activating his CO Power on the Green Earth Factory Battle?
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
What triggers Hawke's COP is attacking the Neotank on Andy's base, so I guess that the only way to avoid it from triggering would be to run away with the neo on some turn before day 16. I'll see how faster it turns out to be...
AW2 v2 progress: Two-Week Test (mission 17/25)
Rolanmen1
He/Him
Experienced player (765)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Oh and also i forgot to mention, what about moving Andy's Neotank out of the city? I'm not sure it will hurt your planning, but if it doesn't the screen doesn't move to Andy's Base each one of his turns.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Here is the video that avoids Black Wave. I hex edited Hot Pursuit in, but unfortunately I had to redo Final Front. As I said, to avoid Hawke's COP charging I had to move the neotank away, so I guess that addresses both problems... http://dehacked.2y.net/microstorage.php/info/359783624/advwars2.vbm
AW2 v2 progress: Two-Week Test (mission 17/25)
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
In case this ends up being submitted and someone wants to encode, the input lasts for a little over 68 minutes and the whole movie including credits will last about 75:04
i imgur com/QiCaaH8 png
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
I was wondering if I would be faster with the knowledge I have after completing the whole run, especially compared to the first few missions. Result for the first three missions is 159 frames faster: http://dehacked.2y.net/microstorage.php/info/1419189401/advwars2.vbm I still don't like the chopper movement at the end of Orange Dawn, it looks like it can be cut off. I just don't see how... Guess I'll just leave this here so I can come back after 3 more years, or something like that. Times: Cleanup 3554 (-76) Border Skirmish 3212 (-44) Orange Dawn 3678 (-39)
AW2 v2 progress: Two-Week Test (mission 17/25)
Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
So is there still plans for an improvement? Id love to see more.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
There's a way to move cursor faster since It's the same in AW1 as I tested.
Joined: 3/20/2010
Posts: 126
Does anybody have any interest in doing a Hard Mode run of this?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Sonikkustar wrote:
So is there still plans for an improvement? Id love to see more.
I think this run badly needs an improvement if I ever get to finish AWDS, I might try it myself, a problem is that I've never done anything related to GBA emulation though, so I might be bad at it, not to mention that cursor movement optimization thing makes no sense to me
STL
Joined: 12/5/2010
Posts: 5
Will someone try this again? It easyly gets sub 1 hour with better strats.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I think fetofs is still working on this run.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
http://dehacked.2y.net/microstorage.php/info/893817469/advwars2.vbm I've made an improved version of fetofs optimization (53 frames and 129 over the published run [cleanup only]) I hope this can be useful. EDIT: I think that a sub hour run can be perfectly possible
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Someone should crack the AI thing, as quite a few new tactics require strange and rare AI behaviors.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
tried playing fetofs's first 3 maps improvement but it desynched istantly, I'm using VBA 23.2 svn284 or something… help? about the AI thing, if it's the same as AWDS we at least kinda know when it attacks your units with bad match ups, movements though I have no idea about and knowing would be good
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
ALAKTORN wrote:
tried playing fetofs's first 3 maps improvement but it desynched istantly, I'm using VBA 23.2 svn284 or something… help?
Have you tried 23.4?
ALAKTORN wrote:
about the AI thing, if it's the same as AWDS we at least kinda know when it attacks your units with bad match ups, movements though I have no idea about and knowing would be good
The AI may sometimes move its units next to yours but refrain from firing. AFAIK, this rare behavior is at least the key to the fastest Toy Box strategy.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do