Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Sir VG wrote:
This happened on a speed run attempt.
I have always wondered: Isn't it frustrating beyond belief to be making a speedrun (a regular unassisted one), everything is going just superb, you are going to make a huge record time, and then... you die or, in this case, stumble across a game-breaking bug which stops your attempt? I can imagine I would get so frustrated that I think I couldn't even try it.
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
I didn't do this, my brother did. Anyways, he was playing Super Mario Bros. 3, he stepped onto a falling platform. When he jumped off it, the platform turned green, and stayed that way. He tried jumping onto it again, but it still remained green. :P
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Warp wrote:
Sir VG wrote:
This happened on a speed run attempt.
I have always wondered: Isn't it frustrating beyond belief to be making a speedrun (a regular unassisted one), everything is going just superb, you are going to make a huge record time, and then... you die or, in this case, stumble across a game-breaking bug which stops your attempt? I can imagine I would get so frustrated that I think I couldn't even try it.
Kinda depends. In this case, it was actually pretty funny. Death on the other hand can really piss me off sometimes. But that's the nature of the game. Sometimes you win, sometimes you suck.
Taking over the world, one game at a time. Currently TASing: Nothing
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Battletoads: first time my brother got to the final level, he somehow bugged out one of the sinking platforms so that it wouldn't stop when it returned to its normal altitude. He used it to get through much of the level.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (68)
Joined: 2/27/2009
Posts: 13
Location: Sweden
Golden Sun: the Lost Age. When walking from one room to another in that giant tree, I somehow ended up inside a wall about half a screen below the door. I have no idea how it happened or if it's possible to use it to your advantage in other places.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Captain Forehead wrote:
I didn't do this, my brother did. Anyways, he was playing Super Mario Bros. 3, he stepped onto a falling platform. When he jumped off it, the platform turned green, and stayed that way. He tried jumping onto it again, but it still remained green. :P
That game has an odd way of having floating green blocks randomly. sprite overload I'm guessing.
Super Mario Bros. console speedrunner - Andrew Gardikis
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I remember encountering some sort of weird glitch in the Tournament Mode of SSBM where (under very specific conditions) a match would end instantly (the announcer would say "Game!" then "Go!) because of the lack of an opponent. Unlike most of the other glitches in this thread, I remember being able to reproduce it. Sadly, I don't remember how I did it.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 11/28/2004
Posts: 138
Encountered a wierd bug while playing Lost Vikings 2 a long time ago, had no idea of how i enabled it. While holding L and R with any of the vikings I could fly through walls bypassing all the puzzles.
The best time you have is the time you share with other people.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Oh yes, there are two bugs I came across in the japanese version of SoTN back when the game was released: 1st one: playing as alucard, on the first castle, instead of meeting maria on the loading screen to the cathedral (where you go from right to left), go all the other way around and get there from the left. Yes, it's possible, and the game freezes... That was how I got there first. 2nd one: playing as Richter, on the inverted castle in a room in the cave where there are lots of sluggish octopuses, stand on a platform that's very close to the top of the screen and use the weapon special move. Richter goes over the top of the screen and the game freezes.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Mario Kart Double Dash. Stumbled upon this one on accident. Play a battle mode on Pipe Plaza. Get hit, run through a pipe shortly after getting hit and don't lose a balloon. My friends didn't particularly like this one. xD
Fladdermus wrote:
Golden Sun: the Lost Age. When walking from one room to another in that giant tree, I somehow ended up inside a wall about half a screen below the door. I have no idea how it happened or if it's possible to use it to your advantage in other places.
In case someone wants to try to recreate this later, are you referring to the tree towards the beginning in Golden Sun original, or is there something in the sequel that fits this description that I am forgetting about?
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
I have spent a lot of time time attacking Sonic Advance. During this time I have discovered a few glitches. - Angel Island Zone Act 1 (possible only as Knuckles): http://www.youtube.com/watch?v=h8fpZtVJtmg The strategy seen on the first half of the video, optimized and with a few tweaks, is the strategy that I used to get the world record (0:32:25). A few days later, an awesome Russian player tied it. :P - Cosmic Angel Zone: http://www.youtube.com/watch?v=ZZZLYxkz0Yo&fmt=18 - Neo Green Hill Zone Act 2 (probably possible only as Sonic because I think that you need the Air Dash movement to activate it): http://www.youtube.com/watch?v=AwgMSfLiwWY&fmt=18 I haven't been able to replicate this glitch. However, you can grab your GBA and Sonic Advance cart and replicate the glitches seen in the other videos. Do you want more glitchy action? Then you should watch the most bizarre TAS on the site... Yeah, I'm talking about Mukki's TAS of Sonic Advance.
Derakon wrote:
I got a similar "floating void" lession in Perfect Dark; one of the multiplayer maps (Skedar training grounds or something like that) had a particular place where you could easily walk through a seam and fall into the void.
http://www.youtube.com/watch?v=6-hP1ThimW8 There is a guy on YouTube who goes by TI2ophy who is an expert making it into these voids in 3D games.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Joined: 7/2/2007
Posts: 3960
Haha, nice. I was thinking of a different level, though; I remember the seam that you could walk through was along a very narrow pathway in some sorta mountainous area. Still, I never managed to manipulate the AI like that. (Frickin' Dark Bots...)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Active player (328)
Joined: 2/23/2005
Posts: 786
I was playing the Legend of Zelda one day on the Wii, and I suddenly walked off the side off the left side of the screen. The screen didn't transition. It was just stuck with a link-less scene, with all the enemies trying to swarm after me but bumping into the side of the screen, and it just stayed like that. I had to reset. This was before that TAS trick was discovered, so I was like "what the heck did I just do". When I saw the glitched TAS, it all made sense. This other time, I was playing Super Mario Bros. 2 US on the Wii, and I entered the World 1 Mouser room area as Toad, and I was holding a gray snifit for absolutely no reason. If this glitch could be reproduced, it would help with some of the TASes, I think. My favorite unexpected glitchy moment would have to be one day when I was playing Metroid Prime Pinball, and the ball clipped off the side of the screen and I died. Funny because I was known around the Metroid community for having discovered many "Secret Worlds" in Metroid Prime, and now I could say I found one in Pinball.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Pocket Bike Racers - The advert-game from Burger King is actually one of my favorite Xbox or Xbox360 games of all time; mainly because it is one glitched piece of crap. There are intentional and unintentional shortcuts through the entire game. One very funny glitch - On the second track, the Backyard Track, it is possible to end the race in 8th place with the lowest time. The idea is that you are in 8th place, and you perform a jump large enough to cross the finish line while still airborne. The game only calculates place while you are on the ground, but calculates the race finished by crossing. Thus, you end the race, in last place, while finishing the race first. (In a better execution, you'd see that its possible to be the only one listed.) If we ever get Xbox TASing, I am going to TAS this game, for the many, many glitches that are exploitable.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
In some of the Tony Hawk games (I found this on THPS3 for the 'Cube) if you're doing a manual, you approach an edge you can grind, do a revert (pivot from FS to BS), and hit the grind button while in the revert, you immediately fall off your board but the balance gauge stays on the screen. Even while your character gets back on his board and starts the "kick" animation, you still move as though you were doing a manual. I saw this a while ago and couldn't stop laughing. http://www.youtube.com/watch?v=J6wFSx68hRw