Post subject: The Glitchy Moments
Skilled player (1327)
Joined: 9/7/2007
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If there were any moments in a game that you experienced a glitch unexpectedly, post it here. I'll show you what I mean. I was playing Sonic Unleashed on the 360. I completed a level. Then, while I'm at the tallying, I die.. And then the music started playing twice at the same time. Did I mention I was on the experience screen at the time? So it showed BOTH screens at the same time! Wait don't tell me there is a forum about this already...
Player (80)
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Location: Utah
This happened to me on Super Mario Sunshine. In Delfino Plaza, I dived to a building, when all of a sudden, I went right THROUGH the builiding! If I can find out how that's possible, it just might be useful in an actual run.
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Joined: 2/19/2006
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There was this time I was playing SuperC once and in the middle of stage 3, the end music started playing. The game then proceeded to force me to run off a cliff (I had no control, was as if the game thought I beat the level)... and then the game brought me to the next level. I was hoping that would be in the TAS when I first watched it. I wonder if it was something that really couldn't be duplicated though.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Location: a little city in the middle of nowhere
In GTAIV, I got on a motorcycle and fell through the floor. About 20 seconds later, I found myself on the top of a random building.
Measure once. Cut twice.
ventuz
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Player (126)
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Secret of Evermore for SNES... somewhere in castle, I went thru door and ended up being stuck in crates and rat boss. Can't remember if I went thru place where I wasn't supposed to be. Marvel Ultimate Alliance for PS3, this game full of glitches... already saw a few glitch here a there, wasn't much game-breaking glitch didn't bother me, but I tried "backtracking" thru places to see if I missed any items like back to elevator area... got stuck in infinite elevator, doh. Their tester didn't test backtracking previous area. Final Fantasy 3 (us cart) for SNES, some paintbrush glitch makes screen goes apeshit for a few seconds, then characters get changed to Leo or whoever. Can't remember what other odd effect from it.
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Maybe not a "glitch" per se, but more of a design oversight, but in FF5 you can land the airship directly on top of a cave entrance, after which the game becomes unwinnable because you can't enter the airship anymore. If you try to enter the airship, you end up entering the cave, and when you exit the cave you appear at the tile one below the cave entrance/airship, so you are stuck.
Skilled player (1327)
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Location: U.S.
That sounds game breaking... I hope you don't save before that. Anyways, there was this really severe glitch in Super Monkey Ball Adventure. I was doing the beginner stages. When I completed the final beginner stage, I died at the same time. Then I had to do it again. The only weird thing is that it thinks you're in adventure mode. So pressing B will lead you to this binary screen saying "Illegal Access" because the game is confused...
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This one time I was playing Super Mario World, I passed under the exit gate at end of cheese bridge and I'll never forget what happened next... I whistled for a cab and when it came near the license plate said fresh and it had dice in the mirror. If anything I can say is that this cab was rare but I thought 'Nah forget it' - 'Yo homes to Bel Air'
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (246)
Joined: 8/6/2006
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Location: Connecticut, USA
I once accidentally accessed the debug mode in Majora's Mask. The game sort of froze during an owl warp, so I started hitting all the buttons in frustration, to see if I could salvage anything and potentially save my progress. The screen became more and more glitchy (mostly colors from the owl warp and feathers) until it finally switched to a screen that said: Congraturations! [sic] You are great debugger! I was able to scroll through screens of code, including one that read something like: "Thread is hung up on line 3! Oh! My GOD!" I think people have since discovered how to access this screen with either Game Shark or cartridge tilting, but to my knowledge I'm the only person who has found this screen by just hitting buttons (I guess my cartridge might have been messed up, however).
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Location: Spain
If you jump too high in NES Rygar, you die. Discovered it when trying to repeatedly bounce on a monster to use it as an air balloon.
No.
Joined: 1/3/2006
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Found this really weird glitch in Tony Hawks Pro Skater 4 where you fly right through the sky and stuff. Really weird. http://www.youtube.com/watch?v=_VXARwG0VVA
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I once zipped up a ladder Goldeneye style in Ocarina of Time, inside the Deku Tree. I've yet to replicate it. I think the most fun I had with discovering glitches in TASes that I've made was going through the floors in Mischief Makers (saving 14 seconds in one stage alone) and discovering in Donkey Kong Country 2 Rattly's glitchy triple jumps, exceeding his normal charged jump both in height and speed.
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Kaylee
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I was playing The Simpsons Game for X360, and in a store in Springfield I managed to jump through the roof into some sort of endless abyss. I know exactly how to do it now; I can do it 9 times out of 10.
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Joined: 10/27/2004
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Location: Making an escape
My sister's encountered some bugs in both the original Zelda and in Ocarina. We have no clue how she did them. In the first game, she somehow got the game to flip out completely. It was in a glitchy version of the central desert, and there was a staircase in it that led to a cave that contained a garbled sprite that spouted nonsense. The overworld itself had a bad palette. I believe there were some other things going on, like possibly some screwed up music, that I can't remember the details for, but eventually wandering around fixed it. In Ocarina, she was swimming around in the fishing pond in the future, and when she came to shore, Link was still doing his swimming animation. The game somehow behaved in a mix of swimming and walking: she could dive, and after doing so, Link would perpetually do his resurfacing animation, but never leave the ground. I think there was something else in the Water Temple we came across, but I can't remember what it was. Once, when playing Stonehead in Majora's Mask, I was rolling around as a goron and, in the room with the two platforms you have to pound to change their heights, I lodge myself between a platform and a wall and fell into some other part of the dungeon that wasn't properly loaded.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Joined: 4/16/2004
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DrJones wrote:
If you jump too high in NES Rygar, you die. Discovered it when trying to repeatedly bounce on a monster to use it as an air balloon.
This is because the line that makes you die when falling through a hole is fixed. If you fall and pass this line you'll die (naturally since you fell). But if you manage to jump up to it, as in your example from the top of the screen, you will still cross this line and die. You can trick this line by doing the slow fall trick though. Uh, on a more related note I've fallen through the world in World of Warcraft every so often. If you're lucky you'll die and can just run and fetch your corpse. If you're unlucky you will fall forever and wait for a GM (admin) to pick you out.
/Walker Boh
nesrocks
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Walker Boh wrote:
Uh, on a more related note I've fallen through the world in World of Warcraft every so often. If you're lucky you'll die and can just run and fetch your corpse. If you're unlucky you will fall forever and wait for a GM (admin) to pick you out.
This on an official server? A friend of mine took a boat to another continent right after a patch update, but he stayed as much to the front of the boat as possible. After the load he was on a still boat floating on nowhere. He summoned me and I could see that we were under some place in the map and the enemies were roaming above... The only way out was hearthing.
Mitjitsu
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I remember playing the Strip Mine track on Top Gear Rally with the beach ball car. In one of the tunnels located early on right hand side of the track. If you hug the wall on the right side while travelling at full speed you might be lucky enough to fall endlessly into the void. It was that point where I learned that all 3D games were essentially worlds created over a giant floating void.
Ferret Warlord wrote:
In Ocarina, she was swimming around in the fishing pond in the future, and when she came to shore, Link was still doing his swimming animation. The game somehow behaved in a mix of swimming and walking: she could dive, and after doing so, Link would perpetually do his resurfacing animation, but never leave the ground.
http://www.youtube.com/watch?v=eVuRyTQPQfI
Comicalflop wrote:
I once zipped up a ladder Goldeneye style in Ocarina of Time, inside the Deku Tree. I've yet to replicate it.
Did the chicken fly or was it shot out of a cannon?
Joined: 7/2/2007
Posts: 3960
I got a similar "floating void" lession in Perfect Dark; one of the multiplayer maps (Skedar training grounds or something like that) had a particular place where you could easily walk through a seam and fall into the void. Though, I'd already learned that kind of thing before thanks to UT + flight + noclip.
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One time me and my buddy were playing Battletoads and on this one level his character stopped working! *rimshot*
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mag3b wrote:
One time me and my buddy were playing Battletoads and on this one level his character stopped working! *rimshot*
Was the controller unplugged? Was it broken?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Captain Forehead wrote:
mag3b wrote:
One time me and my buddy were playing Battletoads and on this one level his character stopped working! *rimshot*
Was the controller unplugged? Was it broken?
If my sarcasm detector is broken, ignore this post. Basically, one of the levels had a glitch that would prevent the 2nd players character from moving or something until all the continues are used up... I am not the man to answer this question.
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Flygon wrote:
Captain Forehead wrote:
mag3b wrote:
One time me and my buddy were playing Battletoads and on this one level his character stopped working! *rimshot*
Was the controller unplugged? Was it broken?
If my sarcasm detector is broken, ignore this post. Basically, one of the levels had a glitch that would prevent the 2nd players character from moving or something until all the continues are used up... I am not the man to answer this question.
http://tasvideos.org/355M.html
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
arflech
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Joined: 5/3/2008
Posts: 1120
Warp wrote:
Maybe not a "glitch" per se, but more of a design oversight, but in FF5 you can land the airship directly on top of a cave entrance, after which the game becomes unwinnable because you can't enter the airship anymore. If you try to enter the airship, you end up entering the cave, and when you exit the cave you appear at the tile one below the cave entrance/airship, so you are stuck.
It reminds me of the Road to Bowser's Castle in Mario & Luigi: Bowser's Inside Story (DS); there is a path you can take that will lead Bowser to an area that he cannot escape, because he can't jump. Also I remember in 1991 I was playing The Chessmaster (SNES) and for some reason one time the brown King made 8 copies of itself on all adjacent spaces.
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arflech wrote:
Also I remember in 1991 I was playing The Chessmaster (SNES) and for some reason one time the brown King made 8 copies of itself on all adjacent spaces.
Now that would make an interesting chess variant...
Sir_VG
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Warp wrote:
arflech wrote:
Also I remember in 1991 I was playing The Chessmaster (SNES) and for some reason one time the brown King made 8 copies of itself on all adjacent spaces.
Now that would make an interesting chess variant...
Question is, do you have to checkmate one, or checkmate/slatemate them all? As for stuff I've come across, I had one experience while playing Kirby and the Amazing Mirror. This happened on a speed run attempt. http://www.youtube.com/watch?v=9ant_mNCHOk
Taking over the world, one game at a time. Currently TASing: Nothing