Released by Capcom in 2000 as a sequel to the original strider based on Striders Marvel vs. Capcom appearance. Once more you must kill Grandmaster Meio armed only with an insanely badass sword and your godlike ninja skills.

Game objectives

  • Emulator used: PCXS-RR v0.07
  • Aims for fastest time
  • Does not take damage to save time
  • Takes damage
  • Colors a robot dragon

Comments

You may notice I take damage a few times in the run, twice in lv 1 and twice in lv 5. As near as I can tell this is due to an emulation bug. It doesn't happen on the original hardware or even other emulators, just pcxs and appears to be unavoidable. I don't know what causes three of the hits I take but the first damage I take in lv 5 happens at the same time solo's energy saw blades hit a wall so some how the game thinks when the blades hit something I should take damage. This next segment is about movement so skip it if you've played the game.
Walking
press forward or back
slowest movement never used when speed is an issue
Run
forward, forward or back, back
Much faster then walking and also makes jumps move much father horizontally. When you stop running or run into a wall Hiryu will go into a sliding animation that you can't change directions during making running a poor choice of movement if you need to turn around quickly.
Climbing
run into a wall or ceiling in the air
The fastest way to climb a wall is to jump three frames before you touch it, it will cause you to jump before you land on the wall. If on a wall you can press away from the wall to do a hassou jump. It's basicly a quick air dash horizontally and slightly up. You can cancel out of a hassou jump with a midi-giri but not with a double jump. There is no quick way to move along a ceiling so I try to avoid it whenever possible.
Slide
press down and jump when on the ground
Not as fast as running and you can't change directions or do a normal jump out of it so it's nearly useless. You can however cancel it with a strange backwards jump by pressing back and jump in a slide. The jump has very low vertical movement and decent speed but you can't double jump, midi-giri, or even change directions during it so it's nearly useless. Still it's a quick way change directions.
falchion
press slash button
So this thing is basically a crissagrim. It can be used anytime (except a few frames before landing) without slowing you down. If used when standing or ducking it will slash forward, up, and down.
midi-giri
down, up, slash (can only be used in the air)
This is basically a 360° slash that does more damage then a normal slash so most of the boss fights are about using this over and over as quickly as possible. When used it slows down your movement almost completely. If to many sprites are on screen sometimes it will not show the slashes but it will still do damage. You can only midi-giri once per jump but if you jump at the first possible frame before landing you won't be able to do it. If this move is used as soon as possible before hitting a wall/ground/ceiling the slashes will continue and still do damage but it will cancel Hiryu's animation so this is a way to do the midi-giri without going through the full animation. The quickest way to do repeated midi-giri are attached to a flat wall.
There are two useful items
Boost
Activating boost causes all of your normal attacks to create a homing projectile increases the damage done by each slash and causes massive lagg. The arcade the game was designed for is basically just a psx with twice the ram and the psx version was not changed from the arcade. If boost is activated in an already laggy section then expect the game to play at around 15 fps.
Power up
Increases the range and damage of your attacks and gives Hiryu a purple aura but goes away if hit.

Stage by stage comments

In game timer
Lv1 1:15
Lv4 1:39
Lv5 1:38
Total 4:32

Stage 1

Fairly straight forward, the solo fights are ugly but the rest seems optimized. You only need to do one of the first 3 stages. I tested all three out and this was the fastest.

Stage 4

The windy sections are a pain due to the huge lagg and the awkward jumps it causes.

Stage 5

The solo fight at the start is ugly. The gravity changing part is a pain, I have to stop three times to avoid enemies. Hien fight is a pain, if your wondering why I pause alot it's because Hien is invincible most of the time when on the ground. If you attack he goes into a blocking animation. Also hitting with a midi-giri is harder because of the moving stage. He takes much more damage when in the middle of his dashing attack witch is why I hit him with a double midi-giri there.

Other comments

I am sure some frames can be shaved of this run but I am not going to bother with it until there is a better emulated version

Truncated: I fixed some of your markup for you. You can use three percentage signs to force a new line. It is also possible for you to edit your submission after you have sent it, to fix any mistakes you have made.
Anyway, I liked this. Very high action to length ratio. I will accept it. Didn't know there was another Strider 2 for PSX also, I had only seen the Mega Drive Strider 2 (which is a completely different game).
ShinyDoofy: Processing...
Spikestuff: Sync Note: For those figuring out the bios it's SCPH7502.


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Sticky wrote:
If error1 and errror1 are the same person, I think you spelled your name wrong in the submission.
Well, his YouTube name is error00001, so I guess you could call his nickname fully appropriate in any case.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Active player (293)
Joined: 12/16/2008
Posts: 458
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I normal go by error1 but it's wouldn't let me choose that name when I signed up to the forums. I probably should have just gone with error01 like I normally do but I think errror1 reads better
Joined: 3/11/2008
Posts: 583
Location: USA
*watches encode d'error1* oh, hey, a 2.5d game! I remember those! And dang does it go by quick. I see those mysterious two hits you're talking about...kind of are a ??? but if una'oidable, okay. Emperor Dragon: Totally not wielding a hammer and sickle this time. Wow. Looks fast, feels fast. The fast nature of scene transitions is a boon and bane, so...9.2/8.5.
Joined: 7/7/2007
Posts: 161
With this TAS, I became aware of a PSX version of Strider along with ports of the original to the Amiga, Sega Master System, C64, and over a dozen more. Plus another "Strider II" from the early 90s. Never knew there were so many! I agree that the game itself looks like a five minute let down, but the TAS is short and flashy enough to keep interest. It was funny to see the return of the "blue coins", which I remember from Capcom's Forgotten Worlds in 1988. The damage was indeed random. I rewound because I kept noticing life was decreasing but I couldn't see the hits.
Joined: 7/28/2008
Posts: 5
Incredibly entertaining run, very slick, fast, and not letting up on the action. I really do wish Capcom would make more games like this since I remember absolutely loving Strider 1/2. Voted 9/8.5
Maj
Joined: 9/9/2007
Posts: 66
Location: Los Angeles
Is this still getting published soon or does the youtube video count as publication?
http://sonichurricane.com Tuesday = new technical/combo video/article | Thursday = new screenshot | Saturday = new strategy article
Former player
Joined: 12/5/2007
Posts: 716
Youtube does not count as a publication. I tried encoding it some time ago and gave up soon after because a) kkapture sucks b) my laptop apparently wouldn't run on 320x240 or the software failed convincing it c) PCSX didn't want to boot the iso from commandline (no white spaces in the filename my ass) d) that festering piece of pointlessness aka Windows Vista made me sick Bottom line: If any of the other publishers wants to give it a shot, be my guest. Otherwise, maybe there will be a time when I'm desperate enough to try again. PS: I know some of you like Vista and we've had that battle for ages. So for this run's sake, please flame me on IRC or by PM and leave this thread as it is.
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ShinyDoofy wrote:
c) PCSX didn't want to boot the iso from commandline (no white spaces in the filename my ass)
"Try quotes".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Active player (293)
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Posts: 458
Location: Houston
errror1 wrote:
I still had the logo wrong so here is a fixed lower bitrate version http://files.filefront.com/13296414
whats wrong with this one?
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1273] PSX Strider 2 by errror1 in 08:51.10
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
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Wow, impressive. This was a lot more entertaining than I expected. Easy yes vote (post publication voting ftw).
It's hard to look this good. My TAS projects
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Syncs on PCSX-RR v0.1.3 BIOS: SCPH7502.bin
Name: Strider 2 (USA).bin
CRC-32: 606bdc0b
   MD4: 8d24786ae6afe2c33e29f54fcaad2a6b
   MD5: cb6a8708ee83221bf93a8f9f1d911ade
 SHA-1: c7d1d38260927da21faa55a8b5b4af8ba2026579
Post subject: is this supposed to happen?
EZGames69
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Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2761
The movie syncs just fine for me, but for some reason right at the end after the final boss, the movie ends on the pause screen instead of going to the game credits. Is this supposed to happen?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: In a word.
Spikestuff
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No. In more than a word: You can confirm this with the current reencode by Guga.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.