Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Kuwaga wrote:
There is a difference between graphical disabling (transparency) and real disabling of the C-Buttons. And on vines they're maybe just not usable because you're not grounded. But that's a very interesting observation you've made there.
Yeah. I had a suspicion about that. I wish I knew how to read the values for these elements, like the veterans in here do. I would venture to say that there are values associated to the HUD elements (such as visibility, 'graying out', the item's image on each button, the 'Navi' button that appears, etc.) and values that are associated with game mechanics (delays linked to Link's animations for being able to perform certain actions, control enable/disable, what position Link is currently in, etc). That makes sense, but if you ignore the HUD values, I still think there is clearly a global 'Enable/Disable User Controls' value that is set at certain sequences. It's gotta be hard to distinguish the differences between all these values... :-/
"I think we can put our differences behind us... for science, you monster."
Editor, Expert player (2328)
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I still don't get why the new move-while-talking trick is said to be slower than the regular forest escape. You'd only need to buy deku nuts and go to that tunnel, correct?
Joined: 10/20/2006
Posts: 1248
I guess because it doesn't skip the Saria cut scene. And you need a sword anyway for DoT skip and skipping the shield makes crossing Hyrule field slower. That scene is just too long.
Post subject: Re: OoT Any% RBA WIP
Joined: 3/17/2009
Posts: 496
Swordless Link wrote:
Here it is... the moment you've all been waiting for... the first (and last) OoT any% RBA WIP! http://www.megaupload.com/?d=3OWFKS6V Played by AKA, Bloobiebla and myself, the run has already gone through many revisions. At different times, only certain people were working on it, but collectively, we've all worked just as hard on it, so we decided that all our names should go on the final product. The reason we were "suboptimal" in Lake Hylia is because we have to wait until dawn for the drawbridge to be down so we can go to the Market. We talked to the owl on the optimal frame so that we landed outside the Market right at the crack of dawn, which skipped the bridge opening sequence. Enjoy. Comments and criticism appreciated. EDIT: Here's the YouTube link: http://www.youtube.com/watch?v=DXCJQlXmHn8&fmt=18
I don't mean to pry ;p but is there any progress on this run? xD I can't wait for some more material
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@Synx: The run is on hold since they wait for Mupen-plus to be released which supports reset-recording. So how is Mupen-plus coming along?
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MUGG wrote:
@Synx: The run is on hold since they wait for Mupen-plus to be released which supports reset-recording. So how is Mupen-plus coming along?
Well, I've tried the Windows build from SVN, and it's not very usable yet. I doubt we'll see a solid release in a while.
Joined: 4/1/2008
Posts: 149
The Linux build isnt much closer, but supposedly a branch is in the works that will eventually add rerecording and (hopefully) ported to windows soon after that
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Post subject: Re: OoT Any% RBA WIP
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Swordless Link wrote:
Don't bother pointing out the framebuffer option in Jabo 1.6, because we already know about this.
So why did you use Jabo 1.6?
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Is there any chance for a saria skip?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Experienced player (734)
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Unless you can magically make Link go through the tunnel, not trigger the load to the bridge area, and keep walking right past where Saria is, all while the game is still loaded on Kokiri village... hell, let's skip the foreplay and just go straight to Ganon's castle.
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Ya, just remember you told me DoT skip was impossible...
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Player (79)
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Nothing is impossible.
Post subject: the picture confirms the argument
Editor, Experienced player (734)
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Teaching Spider-Waffle humility is impossible. It's nice and all when you do happen to find/suggest a new shortcut or something that's really outside the box, but for god's sake, stop acting like you are the godly, ultimate person who knows every game inside and out and that when you make a suggestion of a potential shortcut, we suffer for not following your every word. The only cost of this wonderful book is your free will! Those things are overrated anyways.
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you are a fine one to talk...
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Pointing that when you say something is impossible doesn't mean it's impossible has nothing to do with my humility, I don't know where you get that from, you my sir are ridiculous and you quarrel with more people than anyone. I would humbly suggest to you that you don't quarrel so much.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 4/18/2006
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I'm gonna post this in here and on the MM thread. http://www.youtube.com/watch?v=JJAFu1TiTxQ A couple of questions about some possibilities with this: Could you combine this with superslide to add more force, and basically make the SS faster? From my understanding of SS, the initial explosion has the most force, but has anyone ever tried to add additional force while SSing?
"I think we can put our differences behind us... for science, you monster."
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hmm, comicalflop, don't say something like that we often thought, that things are impossible, but then finally, they turn out to be possible ;) just have a look on what happened to MM within the last 2 month? I read comments from back in 2007, where a lot of people said, that OoT is broken to its limits
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Okay okay, I get the point, I was just sticking to what I think, not what I know. If you guys want to argue about what's impossible or not, fine by me.
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There has to be some line drawn between outrageous claims that really can't be true, and seemingly impossible suggestions that do end up true. Otherwise, you'll end up in an existential crisis, and no TAS will ever be complete because there will never be certainty in anything. Why bother making something now when it will be better in the future? And in the future, why bother doing it then, if some future of the future will do it even better? Ad infinitum. I'm going to go so far as to say, that Ocarina of time can be beaten in 10 minutes. You heard me! As soon as you gain control of Link, 3 minutes later you'll have landed the killing blow on Ganon. I've TASed this game before, and I know its limits, so surely there is some credibility. So 10 years from now, when that is finally accomplished, you can all thank me. I already gave my solid reasons for why Waffle's suggestion will most likely not work. Mostly, that the majority of areas in the game aren't connected. When you enter the bridge area from the lost woods, the cutscene doesn't load. When you enter from the kokiri village, the cutscene loads. Now, it may seem that I'm "quarrelsome", but: -I like to play devil's advocate -Very often I get into the thick of things not because I'm looking for a fight, but because someone needs a reality check.
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With all the MM stuff being found, finally a new trick for OoT HISSing/HESSing in OoT Idk wut to call it anymore....
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Post subject: Re: the picture confirms the argument
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Comicalflop wrote:
Teaching Spider-Waffle humility is impossible. .... more ranting.....
Wow, a simple "no, a saria skip is not possible." OR ignoring the comment... Pot, kettle, black.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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You do realize "no, a saria skip is not possible" was the first thing I tried? I even backed it up with evidence and stuff. RingRush, that route is interesting. I don't think a Low% for OoT should use RBA in any way, shape, or form because that completely ruins the purpose. If RBA is allowed, then it should be used to beat the game as fast as possible, and deleting items to reduce the % makes no sense. For the low% and 100%, runs that are based on what items you have, the swapping out and memory distorting of the items themselves shouldn't be tampered with. Also, routes formulated with segments in mind are harder for TASes since there is no current acceptable way for mupen to record resets.
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Also, doesn't RBA need some items for the glitch to work? Cause that would not be low%. :P
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Captain Forehead wrote:
Also, doesn't RBA need some items for the glitch to work? Cause that would not be low%. :P
yep, many people just don't want to believe it, but the low% run without RBA gets less items than the low% run with RBA even if you count all trade items only as one item ;)
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Joined: 4/14/2009
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Reposting this, because for some reason my other post is gone... Basically, is there any error in this route, which gets the same low% ammount of items (16) without any items in bottles (or bottles themselves for that matter)? It is a lot slower, and is definately TAS only, but it is pretty cool to have a different route with a lot of different items. It would also please the garden noob who thinks items in bottles should count (or the more legitimate complaint that BA shouldn't be allowed at all in low% runs). Also, if stick skip becomes possible (which there are rumors that we are very close with a trick in BoTW), the old route still will get a stick on B for BA and not count it as a %, which is agruably wrong, while this route won't. Segment 1: 1. Intro 2. Save Segment 2: 1. 21R 2. Kokiri Sword [I1] 3. Save Segment 3: 1. 19R 2. Deku Shield [I2] 3. 1 Deku Stick [I3] 4. Equip all items 5. Save Segment 4: 1. Forest Escape 2. To Gerudo Valley 3. Cucco jump 4. Save in fortress Segment 5: 1. Gate skip 2. Cross wasteland 3. Enter Spirit Temple and save Segment 6: 1. Nabooru 2. Kill Armos and Keese 3. Light torches in next room 4. Stalfos megaflip 5. Get key 6. Save Segment 7: 1. Back to Armos room 2. Use key 3. Work up to room with Bombchus 4. Hover off Lizalfos to hit the crystal switch to drop Bombchus 5. Get Bombchus [I4] 6. Shine light (9 chus) 7. Key on upper child side 8. Onto statue shoulder 9. Chu megaflip to child side (8 chus) 10. Work up to Mirror Chest (7 chus) [I5] 11. Save Segment 8: 1. Forest escape again 2. Back to Gerudo Valley 3. GTG early 4. Get chu chest (16 chus) 5. Save Segment 9: 1. Exit GTG 2. Save Segment 10: 1. To Sacred Forest Meadow 2. Hover to Forest Temple (8 chus) 3. Save Segment 11: 1. Small key from outdoors 2. Small key from Stalfos 3. Bubble hover to reach balcony room 4. Small key from floormaster and save Segment 12: 1. Back to block room 2. Bubble hover to top 3. Continue to fairy bow and quiver [I6, I7] 4. Save Segment 13: 1. Exit Forest Temple 2. Save Segment 14: 1. Forest escape to bridge 2. Grab Fairy Ocarina [I8] 3. To Hyrule Castle 4. Bombchu boost to skip Cucco and Egg (7 chus) 5. Zelda's Letter and Lullaby [I9, I10] 6. To Kakariko Village 7. Cucco dive to well 8. Save Segment 15: 1. Lower water level 2. Skulltala clip for chus (17 chus) 3. Save Segment 16: 1. Well 2. To DoT 3. DoT skip 4. Adult Cutscene for Master Sword + Light Medallion [I11, I12] 5. Save Segment 17: 1. To Kakariko Graveyard 2. Shadow early with Poe 3. Save Segment 18: 1. Megaflip gap (16 chus) 2. Bird statue 3. Another megaflip (15 chus) 4. To the spinning scythe room 5. Jumpslash SB and jump to boat wheel 6. ZL to start boat 7. Arrow the pillar 8. Get the Boss Key from the spikewall room in the maze 9. Go to Bongo Bongo 10. Shadow Medallion [I13] 11. Up Death Mountain and to Magic Meter [I14] (13 chus) 12. Save Segment 18: 1. To Gerudo Valley 2. Hover across bridge (8 chus) 3. Save in fortress Segment 19: 1. To the wall 2. Damage boost jumpslash (7 chus) 3. Adult Gate skip (6 chus) 4. Wasteland 5. Guay Hover and enter spirit temple via mirror shield side 6. Kill Iron Knuckle from behind 7. Small key from shining sun room 8. To boss key 9. To the mirror room 10. Blow up the rock wall in the maze and shine light on the big mirror (5 chus) 11. Get on the platform that will lower, lure a flying pot with magic at you, shield it and shine light at the sun while the magic is falling 12. Destroy the face 13. Make sure the magic landed on the platform and activate ISG from it 14. Hover to boss door (0 chus) 15. Iron Knuckle and Twinrova 16. Spirit Medallion [I15] 17. Save Segment 20: 1. Light Arrows [I16] 2. Ganon's Castle 3. Save Segment 21: 1. Trial skip 2. Save Segment 22: 1. Finish it up If I made a miscalc and we need more chus, it is possible to get 2 more by delaying magic til after Ganon's Castle and the chu chest inside.