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Desert Bus High Score Attack

Ah, Desert Bus. And yes, that's 41 days, 17 hours, 15 minutes and 6 seconds. From the ever-useful Wikipedia:
Penn & Teller's Smoke and Mirrors is an unreleased video game planned for release initially on the Sega CD in April 1995 and to be followed by PC, 3DO versions later that year.... Desert Bus is the best known minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused. The bus contains no passengers, and there is no scenery or other traffic on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point. The player then gets the option to make the return trip to Tucson—for another point (a decision they must make in a few seconds or the game ends). Players may continue to make trips and score points as long as their endurance holds out. Some players who have completed the trip have also noted that, although the scenery never changes, a bug splats on the windscreen about five hours through the first trip, and on the return trip the light does fade, with differences at dusk, and later a pitch black road where the player is guided only with headlights. Penn says, "The best part of that I think was an idea that was not mine, not Teller’s, and not Barry Marx, who designed the game with us. It was an idea by Eddie Gorodetsky, one of the producers on Two and a Half Men, really funny guy. I think that Eddie G. is one of the funniest guys in the world." Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time.

A Bit of Context

In 2007 I made a long-run movie of Rampage that completed the game with only the A button. It was over 6 hours long. One of the replies, from Blublu, was "How delightful. What next, Desert Bus?" Oh, I suppose you regret those words now...
At the time, such a run was unthinkable. Mostly because there was no reliable Sega CD recording. Also, there were no simple bots for Gens, and I'm certainly not cool enough to hack into the C/C++/whatever code. So the idea lay dormant over the years, until the coming of Gens 10. Sega CD support! I was instantly brought back to this grand idea. For the Rampage run I had used "Sticky Keys" to hold down the turbo A button, however this run required a bit more. I tried in vain to make various hotkey programs sync up to a movie. No luck. Eventually my wish for Lua support came true though, with Gens 11, and I quickly began this quest.

The Surprising Result

The most interesting result was that contrary to the Wikipedia entry above, one cannot go on forever scoring points. While one may continue playing for who-knows-how-long, the maximum number of points you can get is 99.
I had initially tried to get 100 points as the highest score I had seen was 6, so that seemed reasonably high, but oh my surprise when it stopped at 99. I re-set my goal to 1000 in-game hours to see if that maxes out too, but it does not do so (at least at 1000). Here's a screenshot of my final score:

adelikat: Encoding. ...Yeah right! Great April fools submission, and a neat concept, but its time to reject this.

Unrejecting this submission for consideration into the Vault tier

Nach: This run got a decent response despite the ridiculousness. It also shows off great TASing potential in its own unique way. Accepting for the vault.

Nach: Apparently I missed the rule regarding vault must be distinguishable from standard plays. Based on that criteria I am correcting my mistake and rejecting this.
In regards to the constant repeating, if this was going to be published, I figured we'd work out where to cut the movie before then, as it does run out of new content fairly quickly.


Joined: 11/11/2006
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Derakon wrote:
I see that the Wikipedia article on Desert Bus has already been updated to note the maximum score, complete with a link back to this thread.
Too bad that whomever added that revision forgot to add it was tool-assisted, and not just done by someone on an emulator..
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Raiscan wrote:
Too bad that whomever added that revision forgot to add it was tool-assisted, and not just done by someone on an emulator..
It doesn't make much of a different in this case, though, does it?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kyrsimys wrote:
So the goal is to reach 1000 in-game hours? I'd rather see the goal being achieving the maximum score, 1000 in-game hours is pretty damn arbitrary.
I personally think maximum time is a better goal for this particular movie. EDIT: currently about 1/250th of the way through the submission, and it looks optimized so far.
Joined: 6/6/2004
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Speaking of Blue Sphere, you might want to look over this for a possible line of attack to that game...maybe for next year.
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I rated it a 5/5 because I thought it was middle of the road.
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adelikat
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I think you should go for max hours. Which by my theory is 65535 hours. So redo it to get to that number, then watch your movie to verify that it syncs. Then I'll happily publish ;)
It's hard to look this good. My TAS projects
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Raiscan wrote:
Too bad that whomever added that revision forgot to add it was tool-assisted, and not just done by someone on an emulator..
Being that this is Wikipedia that should be pretty easy to change, no? I mean, hell, we could change the article to say that it was played on an emulator by a legion of trained ninja-monkeys, or something even less believable.
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Thanks for all the cheery replies. Thanks especially to Bisqwit for manually adding it as a "true" submission... which brings up 2 points: 1. There were 60 rerecords: about 50 for doing the intro, and 10 for various stopping/starting/restarting. So about 1 rerecord per 17 hours. 2. I can't do arithmetic and will have to update my manually hacked in length in the title. Some spotty replies, sorry I didn't bother to quote anyone: DarkKobold: Your post is pure genius. You're a lit major, right? Undie: No joke here, I submitted this on 3/31 local time. I didn't even get the bit about Wikipedia until I saw Derakon's post. The internet is a frightening, frightening place. Samsara: I would watch the LP, but I'm sure the commentary would ruin the pristine experience. System Error: You're on! Where do you live? Bisqwit: I can never tell if you're being sarcastic... I would at least like to make an edited, youtube-able version. If anyone would like to help I'd appreciate it... Kyrsimys: 1000 hours isn't arbitrary, it's 4 digits! 4! upthorn and Mr. Pwnage: Definitely Blue Sphere next. Definitely. Raiscan and other Wikipedia comments: If someone changes it, you might mention it only takes about 33 days to get to 99 points, not 41. Kirkq: Good luck finishing it. Does this mean it actually syncs for people? adelikat: Good idea. I'll record and verify it in real time while I'm at it. Expect an update in 2024. Also, someday I hope to complete another "real" movie :D
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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Oh man, I wish my directors account on youtube was 'real', looks like I am stuck with google.video again. ^.^
adelikat
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alden wrote:
adelikat: Good idea. I'll record and verify it in real time while I'm at it. Expect an update in 2024.
Actually, I was thinking you should probably watch in slo mo (10% or so) just to catch any potential mistakes.
It's hard to look this good. My TAS projects
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I'm glad to see you're still as light-hearted as always, Alden. I'm not even going to pretend that I'll watch this, but it sure makes for a unique submission :)
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Alden, you never cease to amaze me. Please never stop ceasing to amaze me.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I <3 alden's craaaazy ideas.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Sticky, you're creeping me out. Please stop creeping me out.
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Ferret Warlord, you're almost repetitive. Please stop almost repetitive. ...Wait...
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You're stop creeping me out.
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I feel like you all rode the Short bus to get here today. I really hope this thread doesn't continue to run off the road. Its driving me crazy. I'm going to desert this thread if these shenanigans continue. I'm not just spinning your wheels. Also, ferret warlord, way to throw sticky under the bus.
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Way for you to make this run Jesus in Purgatory and be a Pungeon master. :P Edit[/b]: I just caught the joke directed at me. Har har. (d'oh!)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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genus, but I'll wait for an encode before I vote. It seems wrong that there are 17 votes but no one has even checked if it syncs. For all we know the robot driving the bus went crazy and killed himself after day 40.
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Ferret Warlord wrote:
Alden, you never cease to amaze me. Please never stop ceasing to amaze me.
Your post contradicts itself. Please eschew stopping to cease not contradicting yourself like this.
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As far as I can tell, if you convert that decimal number of seconds into frames you get 41, so the frame count is 1001*3600*60+15*60*60+5*60+41=216270341, still less than one frame per American
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Post subject: Re: #2211: alden's Genesis Desert Bus in 41:17:15:06, or in 1001:15:05.68
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Wikipedia wrote:
Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time.
I'm not sure how it relates to graphic violence, but the game does seem like a good response to gamers who are convinced that more realism is always more fun.
put yourself in my rocketpack if that poochie is one outrageous dude
Post subject: Re: #2211: alden's Genesis Desert Bus in 41:17:15:06, or in
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Bag of Magic Food wrote:
Wikipedia wrote:
Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time.
I'm not sure how it relates to graphic violence, but the game does seem like a good response to gamers who are convinced that more realism is always more fun.
Reminds me of the age old "...BUT THE GRAPHIX ARE SO REEEEEEAL! IT IS THE BEST GAME EVAR!" argument. What total shit.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Bisqwit wrote:
Ferret Warlord wrote:
Alden, you never cease to amaze me. Please never stop ceasing to amaze me.
Your post contradicts itself. Please eschew stopping to cease not contradicting yourself like this.
Yes, I was thinking about that last night as I was trying to sleep and realized that parsing it made no sense whatsoever. Made sense when I wrote it. Part of the joke perhaps?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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You know, I've been wondering. We should look into who tends to vote what on April Fools Day submissions, and see if any patterns pop up (i.e. if there are users who tend to say nay to pretty much every one, or if some support pretty much every one). It's always been something that's interested me (at least since yesterday >_>). On a more serious note, this could potentially work as a concept demo. No AVI would be made barring some mad compression, but it's still too cool a concept to pass up. Think about it: it overcomes human limitations in the truest sense of the phrase. I mean, someone could theoretically mimic a run on this site (maybe a Japanese or South Korean), but I double-dog dare any one person to mimic this run. It may not be the most entertaining run, but hey, boring concepty-type runs have been published before (and recently, too). And who knows. Maybe there are improvements to be found! And as for Blue Sphere, why not? There are over 100 million combinations of levels, sure, but there's not much to screw up in them (just plan the fastest route and don't mess anything up). It's been a while since I've played, but I do believe that getting perfect rings in a stage allows you to skip levels (10 if I am not mistaken). Now, if we turn it into a group effort; with one person working one group of levels, another working another group, etc, we can cut the time needed to do it down significantly! If 100 of us work 100 levels a day, getting perfect to skip ahead 10 levels wherever possible, we should be able to do 100000 levels a day. If we consider there are around 100,000,000 levels, we should be able to finish in just over 3 years! If we got 1000 people in on it and all spent a whole two weeks doing 1000 levels a day, it'd only take 10-15 to finish! And hey, if we really wanted to be batshit crazy, we could program a highly advanced AI to examine the code for the level layout, find the quickest way through, then do it. Again, we can have multiple copies of it working different levels to increase speed; and since no humanity is involved, we can do all the levels period. Considering the AIs don't become self-aware and rebel against humanity, we could just sit back and let them do their thing!