Submission Text Full Submission Page
  • Video: Jabos Direct 3D8
  • Input: Jabos Direct Input 7 1.6
  • Sound: Jabos Direct Sound 1.6
  • RSP emulation plugin
Hello, this is my first tas i submit to TASvideos.
I love the Zelda games and thought this game needs a TAS after all these new discoveries. My goal was a near perfect run but Oot ruined it. I had over 20desyncs while doing it and it was pain to redo half of the game. It's a known problem of oot and heres my solution: just wait some frames after entering a new area or closing the inventory. If u move to early, it desyncs. I think the movie is ok for my first tas and the whole desync problems with it. The worst part of the game is the forest escape: i know the one nut hover trick and i performed it once (it took ages), then i was shocked that the file descyncs and the jump wasnt saved :(. I wasn't feeling like redoing it so i took the easy way (sry for my lazyness). There is a big problem with all the savewarps in the demonstration run. Mupen cannot softreset so i needed to do it in one file. after i received the master sword i jumped through the hall of time wall so i can save after my death,restart and escape the hall of time room.
I hope it will be accepted but if not its ok, I was just to lazy.
JNX

adelikat: Fixed ROM and Game name (and fixed up the text/formatting a bit).

adelikat: According to the Guidelines: If you are aiming for speed and you fail to beat existing speed records, your movie will be rejected.
It has been established that Groobo's movie does complete the game faster even after factoring timing differences and save warping. Therefore, I am rejecting this submission.


jnx
Joined: 5/3/2008
Posts: 14
1) Why didn't you get a bomb drop while you were at the graveyard? That way you could have superslided out of Kakariko, and not have had to of twice backwalked across Hyrule Field (the most obvious) -you can only pick up bombs, if you got the bomb bag. i receive the bomb bag a lil later with cojiro(rba) 4) The amount of delay before beginning movement after entering an area, and also the horrible angling, leaves me to believe that you could have saved time by just mashing A and rolling everywhere. -if i moved to fast, the movie desyncs... i had to play the hookshot part like 10times, because i immediatly started backwakling gg Bisqwit wrote: What's the deal at around 33 minutes? You go fishing, but instead of catching a fish, you go swimming, and then leave with your rod. What follows after that doesn't make sense at all. You go around in various places releasing the bugs in your bottle, only to catch them again... -these are all parts of the reserve bottle adventure and i need the rod,a lot of recatchings and the "play any item as ocarina" glitch for this time.[/quote]
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Voted no. What I liked -Glitch routes always fun to watch. -Zelda telling you your worked your ass of to save six sages when all you did was run around and played with insects. -The 6 or 7 enemies that were actually fought over the course of the run. The rest however... (WHat I didn;t like) -Cutscenes! not really a fault of the author but still lame to sit through. -Travel. I swear that's all the movie is, not only is it irritating to watch since nothing interesting happens but... -Unoptimized. I honestly couldn't see any section of travel that couldn't have been improved. A lot of the angle changes in illogical places (say the middle of a field, instead of at a "corner"), times the angle was wrong (running into/against walls, hell in the first trip to the village you lose around five seconds exiting from being very far off-right of the gate and having to correct yourself), and things that were slow and had no real reason to be? (a few twitchy moments before performing some glitches). -Also, even though I have no idea what the route is, some things you go out of the way to get don't -SEEM- necessary, but I can;t say for sure and that brings me to my final point; -The submission text. In the future if you plan on submitting more movies to the site, please try and explain the movie better. If explaining a complex glitch is still too tedious, at least explain why some out of the way things were gotten, and actions taken which seem pointless, so the audience isn't left wondering. All you did here was write a half page apology for inoptimal-ness and bad english.
Skilled player (1649)
Joined: 7/25/2007
Posts: 299
Location: UK
lol, bisqwit clearly has no idea how RBA works
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Believe it or not, some people know very little about oot! :o
It's hard to look this good. My TAS projects
Joined: 3/29/2006
Posts: 273
Location: Sweden
Even those who know "everything" about the game would get very confused by BA/RBA at first, so not getting what's going on is definately nothing to be ashamed of. I for one know next to nothing about how the glitch works, only what it does.
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
adelikat wrote:
Believe it or not, some people know very little about oot! :o
LIES! D:
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Joined: 10/20/2006
Posts: 1248
On RBA.. I've always thought, it wasn't so difficult to understand, but whenever I try to explain it I seem to fail. Every item slot (C-Slots) has a value (which item is it?) and a 'pointer' into the inventory (so the game knows f.e. which bottle you use. this is needed to update the bottle value in your inventory after using it! you can turn every item into a working bottle using glitches because it's coded like that btw). Those 'pointers' are saved as an offset to the address where your inventory starts. The B slot doesn't have memory reserved for a 'pointer' to the inventory in OoT (as opposed to MM). There's the value of the item on C-Right on that specific offset instead. -> B button value C-Left value C-Down value C-Right value C-Left offset C-Down offset C-Right offset Address where the offset is stored = Address of value + 3 So if you use a bottle on B and catch something or release something, the item value on B changes and the game attempts to update the same change into your inventory. It looks for the offset where it suspects it to be and finds the value of the item on C-Right instead. It adds the value af the item on C-Right to your inventory base pointer. The result might, depending on that value, even point outside your inventory. The game then copies the new value of B to that address. In other words the game just simply executes the update bottle code.. Something completely different: How getting Bottle B works (not fully explained): Normally if you use a bottle the use-bottle code gets triggerred instantly. If you, however, use it while in air the game waits until you touch the ground. The game then executes the use-bottle code and updates the value of the last pressed button (!). So if you press another button before that piece of code gets executed (=before you touch the ground) the new bottle value gets written to another button instead. The game also tries to update your inventory then of course, which instantly triggers the RBA gltich if that button was B. Why this only works with some (weak?) items and leads to Ocarina items glitch with others (strong items?) is beyond me though. One of those weak items is the Deku Stick, the Sword is a strong one. So to get Bottle B you need to get the Deku Stick on B first. Which is why the whole procedure of stealing the rod is required.
Jiruru
She/Her
Joined: 11/29/2006
Posts: 9
All I could think watching was "I wish this had subtitles" when stuff I didn't understand is going on. Like, the Might & Magic run, for instance, has subtitles to explain what the item transforming glitch is doing. I don't mean anything major, maybe just a little "glitching Shadow Medallion" or whatever the heck is going on.
Joined: 5/27/2008
Posts: 3
for those waiting for the new mupen64plus before recording a new zelda64 TAS: okaygo is working hard, but won't necessarily be done soon. I'll be helping him out after I finish another task for the project. If I understand correctly, the current fix for the zelda pause bug involves inputting a gameshark cheat that alters the game somehow. A more "legal" fix hasn't been found yet. Our entire team has almost 0 windows experience. Even if we fix the pause bug legit, and frame-advance/re-record is in, only linux TASers might be able to take advantage. Unless, that is, we find a Windows hacker willing to help us out. hint, hint. My point is: -- Don't get your hopes up for a zelda-TASable windows-capable mupen64plus in the near future --we need help
Editor, Expert player (2477)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
adelikat wrote:
Believe it or not, some people know very little about oot! :o
What's oot?
Player (156)
Joined: 4/7/2008
Posts: 217
Aqfaq wrote:
adelikat wrote:
Believe it or not, some people know very little about oot! :o
What's oot?
Ocarina of Time
Joined: 10/3/2005
Posts: 1332
/me watches Bloobiebla fall into the sarchasm :p I've never seen RBA before, so this was cool. I give it two thumbs up, but I think it's gruefood for the reasons others have mentioned, and in spite of the reasons that contradict those reasons.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
hasone wrote:
If I understand correctly, the current fix for the zelda pause bug involves inputting a gameshark cheat that alters the game somehow. A more "legal" fix hasn't been found yet.
Bisqwit deemed the patch to be legal. However we could use some WINDOWS developers to help us.
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Yes vote Voting "no" means you are in favor of keeping the existing run which is 80 minutes slower!
Joined: 6/9/2006
Posts: 614
Location: Mettmann
voting no still means you did NOT like watching this movie
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
dave_dfwm wrote:
Yes vote Voting "no" means you are in favor of keeping the existing run which is 80 minutes slower!
I guess I am then.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 6/27/2007
Posts: 137
Location: Germany
I voted "Meh"... This run is very entertaining and fast... The only problem is... I don't geht half of it xD Like... After he brought the Saw to that guy... And teleportated back to Cathedral (with the bottle full of bugs oO wtf xD) He triggered the Scene after getting the final Medaillon... Things like that really makes me: "Holy Shit, wtf happened!?" Hmm... I really would like to see a 100% run ^_^ THIS would be entertaining and really fun to watch if 100% Optimized ;)
Joined: 4/1/2008
Posts: 149
About the run, I thought that since Mupen64 will not be finished for a while, the current run should be obsoleted, so that people can get a little familiar with the current route that TASers will be using and what RBA is. THEN AGAIN, this movie is kind of bad, and there is a much better demonstration movie posted on youtube which was made by groobo. Therefore I voted No Also For anyone looking for information on RBA, this is the archive of information on it that most speedrunners (at least over at SDA) swear by http://cosmo.dreamhosters.com/RBA.html
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 4/30/2007
Posts: 150
if someone makes a tas that beats groobo's run i think that would push it to 80% yes even if it doesnt beat the theoretical optimal tas (and i would vote yes instead of no) then that would allow a judge to dart in, accept, and then dart back out since in the hazy area of 70%-90% the judge gains despotic powers and it seems the judges are all treating this like the "hot potato" from when we were kids with none of them really wanting to be the one who has to uphold either side and deal with the blowback also i think if in a few months we see another sizeable improvement and continue to hear how we should hold off for the theoretical optimal run we will probably ignore the pleas that time around finally, if that improvement was made by an "experienced person" that would also probably boost credibility also sprach zarathustra
Joined: 1/23/2006
Posts: 352
Location: Germany
Really, if it's so important that an obsolete run does not stay up just remove it from the site, putting a placeholder up is silly.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
KDR_11k wrote:
Really, if it's so important that an obsolete run does not stay up just remove it from the site, putting a placeholder up is silly.
You make a good point. TASvideos is not a placeholder, so I agree that a placeholder run should not be published. But I will accept whatever the judge's decision ;D
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
chaosv1 wrote:
THEN AGAIN, this movie is kind of bad, and there is a much better demonstration movie posted on youtube which was made by groobo.
I think this fact alone should mean an automatic rejection, because there's a rule stating exactly that: "A speed-oriented movie must beat all existing records." Note that it says "must", not "should".
Player (80)
Joined: 2/8/2005
Posts: 130
I watched it on youtube (something all N64 submissions should have in my opinion), but I'm afraid I fall into the too sloppy camp, so I gotta say no. Keep trying though!
Joined: 11/15/2009
Posts: 12
I understand killing time waiting for the Cuckoo to hatch, but what was with the constant dropping and picking up the bugs? Or was it to use the Ocarina without having it?
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2783
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!