The 100% would complete all dungeons and not skip any portions of it. An "all dungeons run" actually has most of the dungeons where you skip a lot of stuff.
Consider:
Deku Tree: Spider Vine Glitch
Dodongo Cavern: Bomchus can make you skip 90% of it. Even without bombchus, and getting a bomb bag, you still skip most of the dungeon.
Jabu Jabu: Bomb hovering/megaflips allow for major skipping. Boomerang collected, boss defeated, and that's it.
Forest Temple: superslide into the elevator cutscene, clip into boss room.
Fire Temple: use hoverboots and other items to skip through sections too fast. Boss Key gotten too early, fire tunic not really needed, megaton hammer only gotten for a few things.
Water Temple: As AKA described, hover, clip through boss room door, done.
Shadow Temple: This will have a little bit of length to it, but some things like the block skip will speed things up, as will mega flipping and crossing gaps.
Spirit Temple: There's glitches that allow you to obtain the spirit shield far earlier than possible, as well as clipping through doors and other stuff. This long temple can be dramatically reduced, but like the Shadow Temple, there still will be some[ playing to it. But not a whole lot.
This "all dungeons run" doesn't have much use for going under the well, the ice cavern, Gerudo Fortress, or any other minor dungeon.
Now is that worth it? Honestly? That would be a no.
It would essentially be an BA run with 8 extra boss fights.
Now here's the beauty of 100%. You play through ALL of the dungeons, even the minor ones, the way that people expect it would "normally" look like. Yes there will be skips, but items throughout the whole dungeon must be collected, thereby ensuring Link sees the entire dungeon the way people want. Instead of getting the required items or clipping through doors to get to the boss as fast as possible, you have to explore the entire dungeon and get all the items, gold skulltulas, and heart pieces.
So I don't want to hear any more about the "all dungeons run" because the 100% would cover that. End. Of. Story.
Any% RBA run. 100% run. Nothing more is needed from this game (low% is possible too, but probably not as interesting.)
Now, why a run has been done for 100% but no TAS yet? I wanted to try a while back, before I had decided to join up with GuanoBowl before SwordlessLink trumped us. The game does desynch, though not as badly as Majora's Mask. For a sub 6 hour run, there is going to be a LOT of having to watch the entire movie in read only, to check for desynchs. In 1000% speed, a 3 hour WIP will still take like 2 hours to reach.
Also, the route has to be updated for TAS.For Yautja's run, certain OoB warps were not allowed which could save time. Also the route has to be modified for TASing, since no savewarping has to be taken into consideration, and after you've gotten a few heart pieces it takes a while to deathwarp, and new tricks, techniques, and high precision route changes have to be taken into consideration.
Also, OoT is not that easy to TAS. 100% adds many 3D elements that are very tricky to optimize, such as collecting skulltulas, completing many dungeons 100%. There may be hundreds of tricks in certain rooms that are missed.
And last, but not least, we have very many viewers here who are not used to TASes that are that long. SDA may have plenty of runs that exceed 4 hours, especially since they speedrun many newer console games that are longer. (No longer are the days of NES games beaten in 10 minutes.) So, from the various people I speak with, only OoT enthusiasts will have the energy to watch the entire thing. Yautja's run is beautifully set up in segments, none reaching more than 20ish minutes. It is unlikely someone will watch a 5ish hour movie file without getting bored. I know certainly I would, but I am unique (in that I have a low attention span yet still can watch longer movies than most members here.)
The last negative part about 100% is that it is evenly divided between amazing, fast paced segments that are sheer enjoyment to watch, and then the other half is not as much cool action going on. I wasn't paying as much attention to, for example, segments at night where Yautja was Gold Skulltula collecting; it was dark, there was no music, and minutes of walking to the gold skulltulas got me a little bored. The Temples were also hotspots of action, but in between it often dragged on, and there's only 8 dungeons and a few mini dungeons.
So that's why I decided to not continue.