Damn, this is incredible. I never thought the momentum boosts and the Taco-subpixel optimizations allow for even more improvements.
And the Torizo skip, just WOW! Moozooh and I knew that you can save many wasted frames during the high jump before picking the bombs, by unspinning right before them to land on the ground immediately even with a much lower jump, but neither of us managed to have the needed subpixel position to exit the room after that. I thought it's only possible if not using the unspin method, to gain the needed subpixel when landing due to the faster horizontal movement of the spinjump. Seeing you found a way to circumvent that, is just fantastic. Hats off to whoever of you found that at first.
Also, did you test if abusing the subpixel momentum boost can get you to land more inside this platform and eventually allow to jump onto the next one a frame earlier there?
It probably won't be enough anyway, but I just want to make sure, as it's the only theoretical improvement left to consider in the escape.
Other than that, good luck in the further progress. It will be interesting to see whether you can keep the speed-level of my any% from 2006 in the past Torizo parts of the run.
Tonski:
Morphball falling is only faster if you jump into the door leading to pre-Torizo room like they did. I intentionally didn't do that though, because this strategy makes the door transition a bit longer and in the end is ~10 frames slower in realtime while only gaining 2 ingame frames. If you don't jump into the pre-Torizo door, then the morph fall and the early unmorph fall strategies are exactly same fast in the end, so it doesn't matter which one you use.