Post subject: Tool-assisted Guitar Hero 3
Editor, Expert player (2080)
Joined: 6/15/2005
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Someone made a bot to play the most insane song on the hardest difficulty in Guitar Hero 3 perfectly (in terms of correct notes). Final score is 983802. http://youtube.com/watch?v=BplIrU1Sdtc Unlike the lego Wiibot which is mechanical, this one is purely electronic, formed by rewiring an Xbox 360 controller to a microcontroller. According to the author, it took only one week to build a bot that could achieve 99% of the notes in the song, but it took two months to perfect.
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Location: Finland
Yeah that's a pretty nifty achievement. Too bad the bot makes the song sound like crap by whammying every single note :/
Skilled player (1828)
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Holy tool-assisted speedrun, that was awesome! I'm having troubles just beating songs on expert... :P
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OUR MUSIC IS SAMPLED TOTALLY FAKE IT'S DONE BY MACHINES 'CAUSE THEY DON'T MAKE MISTAKES
P.JBoy
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Loved the phaser styled wammyness
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Lies, Devil Went Down To Georgia is a lot harder than Through Fire and Flames
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Interesting application. First modern tool assistance I've seen, that's for sure. Dan: Good to see you! :D
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 12/26/2007
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tt the songs of dragonforce are not meant to be played perfect, regardless in which game XD however this was something really cool XD
Mitjitsu
He/Him
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<1 million :-p Although I take it you need to do it in Co-op mode in order to exceed a million?
Chamale
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Location: Canada
Question: What's the best score on this song that's been achieved by a human being? I've never played guitar hero, so I want to know how big an achievement this would be for a person.
Active player (379)
Joined: 6/5/2006
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Location: Malmö, Sweden
http://www.scorehero.com/rankings.php?game=6&diff=4&song=2520 864,943 seems to be the best currently.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Joined: 5/17/2007
Posts: 48
Merely beating that song on expert is a mighty fine achievement.
Joined: 8/1/2004
Posts: 91
For many Expert-level players, getting through the first 6% of the song, with the repeating pattern (RGYGBGRGYGBGOGBGOGYGBGRGOGYGBGYG) will either prove impossible or very frustrating. Most of us that manage that extremely unforgiving section can only do by using both hands to press the buttons on the fretboard. This is significant because even a single miss in that 251 note section will require the right hand to return to the strum bar (a time-significant distance away) before another note will register, and such will likely result in failing the song within a second or two. Once past that section (with the exception of the first time or two), most players will be able to make it to the solo sections of the song (from about 55% to 88% through the song), but they will most likely be unable to keep a score-significant note streak going until they reach a Michael-Fried-esque perfectionist state. As far as hitting 100% of the notes in the song, I'm going to go out on a limb and say that one measure of the song (measure 325, 90% through the song) will remain out of reach of human ability if for no other reason than hitting notes at a rate of 26.67 notes per second is unreasonable. think if you had to be accurate to 2 frames 24 times consecutively... not hard with frame advance, but in real time... yeah... no.
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Healblade wrote:
As far as hitting 100% of the notes in the song, I'm going to go out on a limb and say that one measure of the song (measure 325, 90% through the song) will remain out of reach of human ability if for no other reason than hitting notes at a rate of 26.67 notes per second is unreasonable.
Ever heard of shredding?-)
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Most I've ever gotten was 2%, although I didn't bother to practice much with the release of Rock Band.
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P.JBoy
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Healblade wrote:
hitting notes at a rate of 26.67 notes per second is unreasonable.
Sam actually plays the really fast tapping in the song at 30 notes per second (and 20 notes per second just before that) EDIT: Wow, that kid's good. I guess that's what you get when you combine a 10 year old's addiction with an adrenaline rush. The dirty side of my mind also catches up to me when thinking about how fast his hands move
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You've got to figure that playing a real guitar is a lot different than playing Guitar Hero. You can hold frets on multiple strings, then strum them all at once, instead of having to individually play each note like you do on Guitar Hero. But then, that's why THIS is coming out.
P.JBoy
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Titus Kwok wrote:
You've got to figure that playing a real guitar is a lot different than playing Guitar Hero. You can hold frets on multiple strings, then strum them all at once, instead of having to individually play each note like you do on Guitar Hero. But then, that's why THIS is coming out.
You know there's a guitar controller right?
Joined: 5/17/2007
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Titus Kwok wrote:
You've got to figure that playing a real guitar is a lot different than playing Guitar Hero. You can hold frets on multiple strings, then strum them all at once, instead of having to individually play each note like you do on Guitar Hero.
And also do hammer-ons/pull-offs.
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Joined: 5/22/2004
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Healblade wrote:
As far as hitting 100% of the notes in the song, I'm going to go out on a limb and say that one measure of the song (measure 325, 90% through the song) will remain out of reach of human ability if for no other reason than hitting notes at a rate of 26.67 notes per second is unreasonable. think if you had to be accurate to 2 frames 24 times consecutively... not hard with frame advance, but in real time... yeah... no.
That's what I thought about Jordan. Do you know how many notes are in the crazy part of Jordan?
Joined: 8/1/2004
Posts: 91
First note: A hammer-on and pull-off equivalent does exist in Guitar Hero. Notes that lack a black circle between the color-coded body and white center needn't be strummed if the previous note was hit successfully. As such, you can strum the first note of this particular song and not have to strum any of the next 250 or so notes if you don't miss any. This is how you're able to use both hands on the fret buttons.
Dan_ wrote:
Healblade wrote:
As far as hitting 100% of the notes in the song, I'm going to go out on a limb and say that one measure of the song (measure 325, 90% through the song) will remain out of reach of human ability if for no other reason than hitting notes at a rate of 26.67 notes per second is unreasonable. think if you had to be accurate to 2 frames 24 times consecutively... not hard with frame advance, but in real time... yeah... no.
That's what I thought about Jordan. Do you know how many notes are in the crazy part of Jordan?
I'm guessing you don't want a number of notes, so I'll leave it at this: the insane Jordan solo gets up to a speed of 15.47 notes per second. The "red snake" part of Through the Fire and Flames is 72.4% faster than that. Another thing to consider, though in a bit of a different concept would be Trogdor, a song even the guy who FCed Jordan (HellAshes) hasn't been able to FC (or even 100%). This song isn't particularly difficult, and it's incredibly short, but it has a very brief but fast part in measure 29 at 17.47 notes per second for less than 2 seconds. The fretting for this section is effectively trivial, but the mere accuracy and speed of the strumming (read: finger speed requirement) makes this section an amazingly effective streak breaker.