Developing a route for this game is a big part of TASing it. It will require a lot of macro- and micro-testing and it's nothing that can be done with certainty by someone in a short time. As the one TASing this game, you should be testing against any route given, because it could have errors, and you would presumably be the most familiar as you progressed through the project.
Short version: Determine the route yourself, as this is a central part of TASing the game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
I think a 100% route for redesign is something to be best created by a group of people over the course of months if not years.
Or by someone with really really really much time and patience.
Ok. Allow me rewrite it in a language that you will understand:
I reckon that Fano should not start any new projects.
Pasting immature and clichéed wikipedia links is getting old.
I think the best way to determine a decent route is to make a run with a route that you think up as you proceed through the game. From there it is easy to pinpoint possible improvements and mayor changes to the route. Atleast that is what I have learned to be the most effective. All the best.
Kriole. Moozooh's linking of the "Sarcasm" article was to correct your misinterpretation of his previous post.
Namely, to explain that
moozooh wrote:
Yeah, wtf people what are you waiting for? Make Fano a 100% route, nao!
was sarcasm, and he does not think people should be making routes for Fano. With the possible implication that if Fano needs routes made for him, he shouldn't even take this on as a project.
How fleeting are all human passions compared with the massive continuity of ducks.
For the route making, it would be easier with a base, make a run of the game, then ask people for possible improvement. Redo a run, and ask again. You'll be able to refine the route easily.
That would work, but the important thing is that there are gazillion routes in SMR, and an unoptimized run would take as much as ~4 hours realtime (to watch, not to do).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Well there must be atleast on full run, then you can improve part from the beggining, and progress in the run. I don't think there's a lot of other way to do it.
Make a gigantic detailed map of the game, mark every item with shiny stickers, use different colored lines running to each item to mark at which point you can get them (what major item/s you need). After that start numbering all items from 1 to whatever the number of items in the game is in the most logical way.
That would after just weeks (?) of work give you a half decent route. After that one needs to consider maybe skipping items for when you are more powered up/when it fits better with what items you should get next and then there is sequence breaks and all that. Then make a test run and give the masses a chance to comment on the route and come up with possible improvements then do the full run.
Yeah... shouldn't be too hard.
We could always start raindancing thanking the gods for blessings you with close to no brain capacity.
That is a very clever and funny idea of you. Why do you need to insult me though? I didn't intend to insult you with my post. I just wanted to point out that it's a bit hypocritical to bring up the topic of immaturity on a forum about video games.
I'm sorry to make another off topic post in this thread, I shouldn't have made that first post.
I just wanted to point out that it's a bit hypocritical to bring up the topic of immaturity on a forum about video games.
I'm sorry, you seem to be implying that enjoying video games is a sign of immaturity. If this is the case, you should probably go somewhere else.
That would work, but the important thing is that there are gazillion routes in SMR, and an unoptimized run would take as much as ~4 hours realtime (to watch, not to do).
It seems like a good idea would be to take a few people who know SMR well, have them all slightly-assisted run though the game, and compare the routes they come up with.
Then, spend a bit of time refining the best one(s), maybe choose alternate routes that closely resemble the original.
It's no brute forcing, but many users working on something can lead to nice results.
Playing video games makes you happy, but it serves little purpose in the long run. A lot of people who are afraid of life spend lots of time playing video games. So there's a big number of immature people among video game "freaks", including myself. I won't judge you on that matter. :p
I'd even go as far as saying that the vast majority of gamers are immature. However, this is just my personal opinion, based on my very personal experiences. I guess I should also add that I don't have any problem with people being immature.
You are right about the fact that I should go somewhere else (leave this topic). Please let me do that by ignoring this post.
Trying hard and failing can motivate others to show that they can do better. So everything that somebody does to find the fastest route can help.
Damn, I sure hope you don't watch television, then.
If we equate them (the only real difference is that games provide an interactive experience, whereas television does not), then your assumption falls apart.
Please realize that just because some portion of a group is a certain way does not mean that all of a group is that way (i.e., don't stereotype).
I'd even go as far as saying that the vast majority of gamers are immature.
This is exactly as true as the statement "the vast majority of people are immature."
Which is not to say it is false, just that the link between gaming and (im)maturity is tenuous at best.
How fleeting are all human passions compared with the massive continuity of ducks.
I'd even go as far as saying that the vast majority of gamers are immature.
This is exactly as true as the statement "the vast majority of people are immature."
Which is not to say it is false, just that the link between gaming and (im)maturity is tenuous at best.
the thing about video games being unproductive is ridiculous, firstly because that accusation applies at least as well to all forms of entertainment and leisure, secondly because video games in particular provide intellectual excercise, for example, in motor skills and problem solving. also, a study found that gamers have comparatively high pain tolerance, which is a theory consistent with my own experience.
about metroid redesign: i'd be interested to see a full run of it full stop. the last time i played it to the end, there were several/many items i couldn't figure out how to get. for example, that item in upperleft maridia that required you to break some speed blocks, which in my judgement just wasn't possible in that spot.
I thought I'd quickly post some progress while at work:
I'm currently playing ahead of saturn from where he left off. This is in order to test faster routes for item pickups and to also get an estimation of what our stats will be upon reaching later points.
I think Saturn is at a very difficult to optimize part of the game but from my testing it actually doesn't seem to be that terribly time consuming.
That said once this part is past then we'll be able to make lots of progress through the rest of the run.
This run isn't dead yet! Stay tuned