• Aims for fastest time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
This is a run that attempts to beat Mario 64 in the fastest possible time. In doing so it beats the previous movie by 55 seconds. Our summary of how this was done follows...

Swordless Link's comments...

The original goal of this run was to achieve a time lower than 6:40, and thanks to several timesavers which AKA mentioned to me (the glitch we used to access Bowser in the Dark World, the glitch we used to get from there to the basement), this seemed more than possible. I also had some ideas of my own, which we put to good use, such as the alternate route in BitDW which saved about a second over the older route. The obvious thing to mention about this run, however, is that it finishes the game with zero stars, something which was previously impossible. It all started out with a theory which AKA had, which involved performing a backwards long jump on the stairs in the basement, and getting Mario wedged inside one of the pillars in the room with the Dire, Dire Docks painting, just like what we did after exiting BitDW. This proved impossible, as Mario had way too much speed to be able to move to the sides of the room. It was at this time that I began thinking about adding an extra long jump outside the door, because logically, this would still cause his speed to increase, and then did another one when I was inside, as I realised that this would cause his speed to increase even more. This gave me enough speed to break the DDD painting, but there was only literally one frame I could've long jumped on while inside the DDD room to have enough speed to break it. This discovery of mine took about 45 seconds off the overall time. Overall, I'm very happy with this run, it definitely seems a lot more optimal than the other runs which AKA and I have co-authored, probably because we re-did so many things so many times in this run.

Mitjitsu's comments...

During Rikku's submission, I wasn't too interested in doing another run. I decided that I'd only work on another run if there was a way to notably improve the current run. Firstly, I was utterly convinced that there was an alternate lobby glitch which was faster. It took countless revisions, but I eventually found one that worked. Secondly, I thought there would be a way to get quickly to the basement without re-entering BitDW. And last of all, I had a good theory on how to bypass DDD, although Swordless Link was the one who eventually found a way to do it, and it was a lot faster and smoother than I ever could have been conceived. Also, I knew that a few frames could be saved if diving was used over long jumping where applicable, although that alone wasn't enough to warrant another run. The main timesaver that I found was how to get to the basement door quicker. Although, again, I would never have thought that it would have turned out that good. We put an extra special effort into this run, but it was worth it in the end, and I hope that most of the viewers will agree. If you calculate the number of re-records per frame, then it has one of the most dense re-record rates on the site if you base the re-record rate on re-records per frame (since the game is 30fps), then this run would be third overall if you discard the ALttP glitched run.

How it came about...

AKA (21:34:18): Just confirming frame numbers
Swordless Link (21:34:35): k
AKA (21:44:27): Now to get myself something to eat :y
Swordless Link (21:44:55): I'm still stuffed from dinner
AKA (22:09:54): Good luck on testing
Swordless Link (22:11:06): Thanks, *actually begins now*
Swordless Link (22:20:24): FUCK YES
Swordless Link (22:20:24): YES
Swordless Link (22:20:30): FUCKING YESSSSSSSSSSSSSS
Swordless Link (22:20:31): I'VE DONE IT
Swordless Link (22:20:32): I'VE DONE IT!
Swordless Link (22:20:35): I'VE GOT THROUGH!
Swordless Link (22:20:56): WE'VE DONE IT AGAIN, MY FRIEND
Swordless Link (22:21:22): I didn't even use the pillar!
Swordless Link (22:28:47): Dammit, where are you? =(
Swordless Link (23:17:47): God dammit
Swordless Link signed off at 23:17:50.
Swordless Link signed on at 23:17:59.
Swordless Link signed off at 23:18:50.
AKA (23:18:58): What have you done?
Swordless Link signed on at 23:19:48
AKA (23:19:57): What have you done?
Swordless Link (23:20:10): Observe, and be amazed, it's HUGE
AKA (23:20:35): Can't wait to see this
FILE TRANSFER
AKA (23:21:56): Fuck me
Swordless Link (23:22:41): You found the method for 1 star, I found the method for 0 star, there's nothing we can't do! ^_^
AKA (23:23:18): We can't theoretically improve the game anymore, apart from opening the door in the moat, which is impossible.

With thanks to...

Myles Bukrim: For supporting the run and checking parts of it regularly to see if there was anything which could be improved.
mr_roberts_z and Rikku: Their previous run served as a good guide for this one, as theirs was about as optimal as a run which follows that route can get.
laughing_gas: For telling us that diving is definitely faster than long jumping, which allowed us to save quite a number of frames.

adelikat: Accepting for publication as an improvement to the 1-star movie.


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Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Nice work! I'm downloading the video right now. I didn't think you'd be able to find a way to do it without any star! But I must say again that I don't agree with the 16-star TAS being completely obsolete as a result of the 1-star run. There's an equivalent unassisted speedrun, after all.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Yeah, in all honestly, the 16 star goal is awesome. You pick the fastest stars, and have a lot of variety in the movie. I wonder if a new 16 star (or would it be 15 now, since it's preferable to skip the snoozefest known as DDD), would be vastly different than the most recent published run.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 7/28/2005
Posts: 339
Much more entertaining than its predecessors. Good job.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Maniacs... That's basically all I have to say... :) There can't be a SM64 run without at least one star, so give this one once it's published.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
You guys went all out on this one. Came out great! Mario reminds me if he's pissed. "120 STARS?! THE HELL WITH THAT!!!" (scuttles along and defeats Bowser 3 times, right away.) Much obliged. Yes vote.
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Posts: 7469
Location: Arzareth
VANDAL wrote:
Mario reminds me if he's pissed. "120 STARS?! THE HELL WITH THAT!!!" (scuttles along and defeats Bowser 3 times, right away.)
And all he still gets is a baked delicacy. Congratulations, authors, for a landmark. EDIT: Replaced a word with something else to put marketing zombies to shame.
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
The Cake is a lie! Great run, agree with other posts.
Joined: 7/26/2006
Posts: 1215
What
Sir_VG
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Posts: 1913
Location: Floating Tower
The Great Morphologous wrote:
The Cake is a lie!
Taking over the world, one game at a time. Currently TASing: Nothing
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yes vote. You guys have achieved what I genuinely believed to be impossible. To find an area outside DDD in which to gain that much speed just didn't seem feasible. Beyond bypassing DDD you guys found loads of new tricks and routes which was great. I wasn't expecting something so different from the 1-star run. Ultimately, you guys have done things to this game that I hope no one ever does to me. Take a bow, my friends, take a bow.
Joined: 1/6/2007
Posts: 14
How awesome? So awesome.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Next, figure out how to bypass one of those keys… Yes vote.
emu
Active player (386)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Amazing! Also great new routes in the castle. In before publish :)
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Meh, the Star/minute ratio is the worst ever, no publish. OH JUST KIDDING BEST THING SINCE SLICED BREAD !!! (and all smetroid runs ^_^)
Agare Bagare Kopparslagare
Joined: 5/29/2004
Posts: 757
Can there be any doubt about this? 0 Star 4TW! Definite Yes vote! No doubt about it! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
I liked it. New stuff happening all over, and going from one place to the next doesn't seem to involve any obvious routes. You know, lots of "I'd never think of that"s packed into the gameplay, nice job. I'd definitely watch it again, adding one to the yes tally.
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
AQwertyZ wrote:
Temporary AVI until this run is officially published: http://www.megaupload.com/?d=3EXTJTTE
Thank you very much.
Sir VG wrote:
I have a bomb. I will blow this site up unless several demands are made. 1. This run gets published NOW. 2. We remove all other content on the front page. 3. We give this thing a big motherfucking star. And a moon. And a comet. 4. We never post another run again.
Quoted for the truth. Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Banned User
Joined: 12/23/2004
Posts: 1850
I am voting no because Comicalflop seems to think I will, and I don't want to disappoint. I haven't watched the movie, nor do I intend to until it's inevitably published.
*201120» <Comicalflop> careful, we frown on people that vote before watching :-p *201133» <andrew_g> like I'm going to vote "no" *201143» <BagOfMagicFood> yeah *201150» <andrew_g> and you frown upon people who vote no on fantastic runs *201154» <Comicalflop> I know, but still...... *201201» <BagOfMagicFood> don't open voting until 6 minutes after the movie shows up *201205» <Comicalflop> "watch before voting" is a rule for a reason *201301» <Comicalflop> actually, you know who would vote no on it... either xkeeper or necroVMX *201312» <BagOfMagicFood> necroVMXkeeper
(Edit: Added IRC quote.)
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Mitjitsu
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I think this would make a good screenshot And please no responses to Xkeeper's statement.
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Posts: 1850
AKA wrote:
And please no responses to Xkeeper's statement please.
There's nothing to comment on. I haven't watched the movie, I didn't find it stupidly pointless or anything else, I'm voting No just to be a jerk for Comicalflop. I still think the idea behind this run is stupid, but there's no point in fighting the "must be as fast as possible go go go" mentality any more; it's been made obvious that's all this is now. But yeah, whatever. I actually forgot the entire concept of what happene last time until you brought that up, heh.
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Mitjitsu
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...
Banned User
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AKA wrote:
...
...
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Editor, Active player (297)
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AKA wrote:
I think this would make a good screenshot
Nice one. "What stars?" So, ?
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
This run is inevitably awesome. Obvious yes for me. It must be said that there were far more enjoyable parts of the run than the actual skip that makes 0-star possible, but that skip itself makes for a highly awesome proof of concept. I suppose the equivalent of this would be... giving the "Ice Cap" treatment to every level in Sonic 3. Get to work!
upthorn
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Dire Dire Docks was the most boring segment of the 1-star run. And, in fact, has been the most boring segment of every SM64 run published thus far. Congratulations on getting rid of it. You have no idea how glad I am to see DDD gone. The resulting movie is much more entertaining than the 1-star run, and should definitely, absolutely obsolete it. Of course, it's still nowhere near as fun to watch as the 16-star run, but the likelyhood of the 16-star being unobsoleted, or anybody ever making a new 16-star is pretty much nil, so this is definitely the movie that should be listed on the N64 page.
How fleeting are all human passions compared with the massive continuity of ducks.
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