Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Okay then.
Resetti wrote:
You, my friend, reset your game, didn't you? Huh? Maybe on accident, maybe on
purpose, but you pressed it.
Or maybe you didn't, huh? Maybe you just went and turned the power off without
saving. Sound familiar?
What? Sorry, what was that? I didn't catch that last bit. Did you just say
I'm right? You did what I said you did?
Ah-HAH!!!
All right, you listen and listen good, 'cause I get real angry when I gotta
repeat stuff I gotta say.
Resetting... It's like pressing an emergency call button. You press it and I
gotta come read you the riot act. See?
Also, you gotta SAVE before you turn the power off. If you don't save, it's
the same as resetting.
Well, OK... That last part? I just added that. Why? Because I wanted to.
Forget about other games for a minute, will ya?
I'm here to suggest that you try and play THIS game, Animal Crossing, without
hitting RESET. Got it?
I know what you're thinking: "Whether I hit RESET or not should be up to me.
After all, it's MY Nintendo GameCube!"
Well, sorry. Rules are rules, OK? Know what I'm sayin'? Let's not make a big
deal out of this.
Renting this space for rent.
Trying to fix image on this site. Please cut slack.
As of April 6th, 2012:
After a long absence, here we go again?
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
You know you've played too much with your old cellphone pinball game, when you find a useless collision bug in it, learn to abuse it in a controlled manner and keep doing it whenever possible hoping that some unusual benefit might occur someday.
The game in question is called "Bumper" and the bug involves nudging the table at correct times to make the ball slip outside the screen.
By the way, my high-scores for the two default tables ("Käärmeet" [Snakes] and "Golfkenttä" [Golf Course]) are:
Käärmeet: 205600
Golfkenttä: 249400
You know you're insane when you think Megaman Zero 2 on Hard Mode is fun. (I love the game, it's hard mode? It's HARD? Masochistic Mode is more like it.)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Boco wrote:
You know you are a bad poster when you cut-and-paste pages and pages of text from another website without instead just linking there.
Also, you know you're an extra bad poster when the cut-and-paste mess from another website would fit so much better in the "Poking fun at your home country" thread YOU CREATED
Boco wrote:
You know you are a bad poster when you cut-and-paste pages and pages of text from another website without instead just linking there.
Also, you know you're an extra bad poster when the cut-and-paste mess from another website would fit so much better in the "Poking fun at your home country" thread YOU CREATED
Also you know you're a even even worse poster when you in fact did post that cut-and-paste mess in your thread as a link but later decided to post it in a thread where it does not fit but as a cut-and-past mess instead of the link and in doing so made several people poke fun at you.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Ridgway, why exactly do you need to constantly remind us of your Scottish heritage?
It is not impressive, interesting or useful information. It is not a subject for shameless topics or excessively long and pointless posts. It is embarrassing.
You know you play NES Game too much when you are child.You should spend more time on learning,particularly on English.^_^
haha
You know you are bored too much when you log into this forum for the first time in a year just to make a dumb post like this one.
ok I guess I lied, it's only been five months.
You know:
The value V of a Chevy Cavalier Coupe that is t years old can be modeled by V(t)=14,512(0.82)^tWhen will the car be worth $4000?
You forgot too much!
mr_roberts_z wrote:
You know:
The value V of a Chevy Cavalier Coupe that is t years old can be modeled by V(t)=14,512(0.82)^tWhen will the car be worth $4000? If the car is y years old, at what price will you pay too much?
You know:
The value V of a Chevy Cavalier Coupe that is t years old can be modeled by V(t)=14,512(0.82)^tWhen will the car be worth $4000?
4000 = 14512 * (0.82^t)
4000 / 14512 = 0.2756
0.2756 = 0.82^t
log0.82(0.2756) = t
log0.82(0.2756) = log(0.2756)/log(0.82) = 6.494
t = 6.5
There probably are more elegant solutions, but I suck at math.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
You know you apply too much of the TASing tricks specific to games when:
-you jump when running downhill (sonic)
-start hopping when at max running speed (Super Mario World)
-Hold the gun really close to the screen at arcades to get in more shots (Megaman)
-brush past people to get damage boosted
-Try to wobble back and forth every other frame
-When starting to run, you face backwards a few times (Yoshi's Island)
-You triple Tap the gas pedal to go faster, and triple tap brake to slow down faster (Mario Kart 64)
-When going north or west, you try to wobble to go faster (ALttP)
-When you jump onto a ledge, you start to curl to spindash (spnic 2, 3)
-When falling from a huge height, you have an urge to do a flip and land on your butt to avoid damage (Super Mario 64)
-You pump your arms up and down when running (Super Metroid)
Comicalflop wrote:
-you jump when running downhill (sonic)
-start hopping when at max running speed (Super Mario World)
…has been my usual behavior since early youth. >_>;;
I myself relly soley on armpumping for speed. Sure it makes me look like an idiot and sure it makes people want to beat me up but that matters not since they will never catch me with my 1 px/frame advantage.
I tend to do that in Half-Life as well. Maximizing the chances of receiving falling damage...
> -You triple Tap the gas pedal to go faster, and triple tap brake to slow down faster (Mario Kart 64)
Gotta try that ;)
> -Hold the gun really close to the screen at arcades to get in more shots (Megaman)
To minimize the travel time of the... light, er?
> -When falling from a huge height, you have an urge to do a flip and land on your butt to avoid damage (Super Mario 64)
Or slash with whatever you are wielding (Ocarina of time), or grab a ladder at the last moment (Half-Life)...
Or hit "pause" just before the death (Super Mario Bros. and 3.; I have this habit.)
> -You pump your arms up and down when running (Super Metroid)
That would sure look funny.
-You pump your arms up and down when running (Super Metroid)
you know, the centrifugal force will actually push you forward if you wave your arms the right way ;)
Bisqwit wrote:
> -When falling from a huge height, you have an urge to do a flip and land on your butt to avoid damage (Super Mario 64)
Or slash with whatever you are wielding (Ocarina of time), or grab a ladder at the last moment (Half-Life)...
There's instances in the half-life engine where you can survive any fall by landing on a certain slope. Works in video games, works for ski jumpers, HAS to work anywhere.