It still won't work. You can't BLJ where a slope meets flat ground.
but you can do it where a wall meets a floor and you can activate the stutter glitch like the 30-star stairs? Does that mean you can get enough BLJ's off the TOP of the coin pillars to start a BLJ in the lobby? If so, that would certainly save some time, both for getting into bowser's area and maybe even when heading downstairs...? I'm wrong, right?
No, the stair BLJ glitch only works if there's a platform below the one you're BLJing on, which is why it works with stairs. It won't work with any ledge because there's no platform right below it.
And there's the usual problem how the door is a loading point, and it's still locked.
They weren't talking about getting through the locked door, they were talking about getting in Bowser's stage faster than the current method.
(Correct me if I'm wrong, people)
Joined: 11/14/2005
Posts: 1058
Location: United States
you are correct Halamantariel, I was talking about getting into bowser 1. I suspect that there is at least 1 or 2 spots in the lobby that would allow for enough BLJs to get into bowser 1 without the lobby glitch.
Joined: 11/14/2005
Posts: 1058
Location: United States
Well, I don't have any real concrete ideas. Here are some of the things I was thinking of; either of the side staircases (shown in the 120 star run to work, though with very limited speed), possible banister straddling, messing around with toad, pillars with the coins straddling. Probably all dumb ideas anyway :)
either of the side staircases (shown in the 120 star run to work, though with very limited speed)
Not nearly enough speed; there's just barely enough to get through the JRB door. Even if you could BLJ fast enough, the angle would be so bad that you would kill off most of your speed before you hit the B1 door (especially after going up the steps, that's one reason the HMC BLJ doesn't work very well for a 0 star run).
hero of the day wrote:
possible banister straddling
Been tried; doesn't really do anything.
hero of the day wrote:
messing around with toad
The area behind toad can be gotten into with the Lobby Glitch, but there's not much to do back there. IIRC, no invisible walls and not enough room to BLJ anyway.
hero of the day wrote:
messing around with toad, pillars with the coins straddling. Probably all dumb ideas anyway :)
I don't think that would really do anything...anyway, they're not dumb ideas; people have considered and tested them. They just don't work that well. ;)
No, the stair BLJ glitch only works if there's a platform below the one you're BLJing on, which is why it works with stairs. It won't work with any ledge because there's no platform right below it.
Ok... so what makes the 30-star stairs so special that the same method can't be used on the side staircases (JRB, BoB)?
Also, would it be possible to activate a BLJ inside the Bowser1 hallway? the floor opens and closes depending on how far into it you are and stuff, I dunno. That would prevent us from having to go back in to exit course.
Ok... so what makes the 30-star stairs so special that the same method can't be used on the side staircases (JRB, BoB)?
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
bkDJ wrote:
Also, would it be possible to activate a BLJ inside the Bowser1 hallway? the floor opens and closes depending on how far into it you are and stuff, I dunno. That would prevent us from having to go back in to exit course.
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
So, the same thing can't be done on the JRB staircase, for sure?
mr_roberts_z wrote:
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
and charging it for 1 or 2 secodns isn't enough to turn around and get out?
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
So, the same thing can't be done on the JRB staircase, for sure?
mr_roberts_z wrote:
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
and charging it for 1 or 2 secodns isn't enough to turn around and get out?
Nice thought, and it should be timed. But I really doubt it's faster than quitting the level.
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
So, the same thing can't be done on the JRB staircase, for sure?
mr_roberts_z wrote:
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
and charging it for 1 or 2 secodns isn't enough to turn around and get out?
Nice thought, and it should be timed. But I really doubt it's faster than quitting the level.
Unfortunately it's impossible...BLJing on the invisible wall behind the trap door can't really get the extreme speed buildup that you normally get. The speed probably increases arithmetically rather than geometrically like most BLJs....so you'd have to wait a really REALLY long time to get enough speed to
And of course it still wouldn't work, because to get out the opposite door, you need to stop and turn Mario to aim in in the right direction. Since this is right on top of the trapdoor, Mario would promptly dump into B1.
http://www.youtube.com/watch?v=IpXNCX8lqbw
Good news: It beats the game (technically) with no stars.
Bad news: It does it with GameShark codes.
Still, that trick that got that person into the second Bowser area might work without codes...
Why, oh, why do I even <i>try</i> to understand my own species?
i dont no if you guys know this, but its a suggestion. there is a possible blj in the 2nd bowser room (the one with the water entrance thing) and if you go to the very side of the water entrance, you cant blj into the side of it.
http://youtube.com/watch?v=dId_gbq9htI
EDIT: you might be able to blj into the side if it (i accidently said cant)
He's already on the other side of the DDD wall in that video, so it wouldn't have a huge amount of use.
Anyway....
I guess some people already know that Rikku and I are making a new 120 star TAS. For those who don't...Rikku and I are making a new 120 star TAS. The pace definitely won't be as fast as the previous run, as we're trying/experimenting with plenty of new things for each star (you'll see what we mean in this WIP). JRB alone took us about 1.5 months to get down right. Here's the first WIP; at the end of JRB, we're over 30 seconds ahead. After JRB, we plan to go to PSS twice, giving us 10 stars (we might substitute B1 for PSS2), then get the Wing Cap and get into BoB. Then, CCM, WF, and PSS2/B1 as normal.
8 Stars Done
Enjoy... Feedback is appreciated.
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Good God! My jaw was on the floor for the entire thing, and I actually said WTF with the 100 coin route! This is the first time EVER I have been impressed with JRB. Great work you guys, and I can't believe I'm excited about another Mario64 run again!
I've been hoping someone would work on a new 120 star run. *Excited*
As for the WIP itself, it was simply amazing. On top of all the newly used tricks, Mario's motion seemed so precise. I can definitely see the one and a half month's worth of effort. You've set the bar high for the rest of the run. I can't wait for the next WIP.
Nice work on WIP1. I got a desynch at the very end of the WIP when you got 99 coins on the 100 coin star (probably on my end though). Would using a Jabo for an input plugin cause the issue? I can't use the standard N-rage one anymore because it says it can't acquire a device or something like that.
Anyway, very good work; looking forward to more WIPs.
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Couldn't agree more with spockybiemmichab, I thought nothing could surprise me about this game anymore, and yet you do. Fantastic improvements and quite a pleasant watch. ;) Not only do you improve the previous run's time; you do it with more class too. You really set the bar high with this. Looking forward to any progress. :)
My published movies
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[03:46:48] <Naohiro19> joke