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Joined: 8/20/2005
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Location: Mikkeli,Finland
comicalflop wrote:
Not me. My encodes take way too long and are massive filesize when doing any N64 section more than 3ish minutes.
I have same problem :D and I never encode N64 TAS.
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Joined: 7/26/2006
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oh fine, I'll have an encode up within the next 24 hours.
Joined: 3/15/2007
Posts: 131
bkDJ wrote:
oh fine, I'll have an encode up within the next 24 hours.
Is there a thread on how to encode avi files? I tried to tool around with it a little while ago and it quickly became apparent that I had no idea what I was doing. I have lots of free time, so I don't mind the time it takes. If there isn't a faq, could you tell me how to make them?
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I use the save avi functionality of mupen. I usually save a 640x480 x264 file at constant quant 10 (0 is lossless, 51 is shittiest quality). that yielded about a 1GB file for the 11 minutes of video in this case. It recorded as about 10 frames per second (that's 1/6th realtime). then I reencode that (megui is good) to a smaller resolution, and use lame.exe to turn the .wav into .mp3, and then I use mkvmerge to make the encoded video and sound into one .mkv. Not really the best way of doing it, but the files look good, and apart from the wait, and pushing a few buttons waiting, pushing more buttons, and then waiting more, it's not difficult once you've done it once. I'm sure there are threads detailing other ways, but for n64 recording on windows, the each option is as crappy as the next (mupen HAS to be on top for the entire time you record since it uses the screen data over the mupen rectangle), that's what makes n64 recording so much more annoying than other emulators. anyway, the vid is from the end of TTC to the end of CC. also part03v2 is still an outdated ttc play. I'll make a video of the entire run so far when sami finishes BGS. http://bkdj.net/index.php?dir=tas/bk/ filename: banjo_kazooie-wiptas-sami_part04.mkv
Joined: 8/1/2006
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I take it from its disuse that using beak busters for pole climbing is slower than climbing normally?
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Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Thanks for the avis, bkDJ. When will we see progress in your own run? EDIT: Just noticed the Mumbo's mountain part is outdated. :(
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Thanks really much bkDJ. Nice watch with sounds :D
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Joined: 8/20/2005
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Location: Mikkeli,Finland
JSmith wrote:
I take it from its disuse that using beak busters for pole climbing is slower than climbing normally?
Hmm I forgot that movement :o I think I can use it in final stairs. Its useless in note pipe because a can't go any faster anyway. I have to wait that bolt :p
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soulrivers: an absolutely retarded amount of work (multiple papers and projects every week) at school this month means I haven't done anything. Also testing those frames is dull :( Anyway, sami, here's an idea for the end of CC since you're redoing anyway... I'll use the video I made as a reference. at 8:05, colect the notes already, and go into clanker do everything you did before inside, getting whatever feathers you need. then, when you leave through the gills, go back on top of clanker and then use the bolt to travel to the top and collect that jiggy (the one originally at 8:20). Then fall down using the same glitch you used at 6:07 and you should be right in front of the tunnel back to the entrance. It seems like this would save time because there's less swimming...
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Does Sami have to collect all Mumbo Tokens to achieve 100% by the way?
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Tompa
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Editor, Expert player (2216)
Joined: 8/15/2005
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No, only taking enough to get all notes and jiggies.
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No, sami is using the same goals as marshmallow. Since mumbo tokens aren't shown as collected/total in the item screen, and not at all in the level screens, they aren't counted as part of the 100% (much to BoMF's dismay). BTW, I have the player's guide with detailed maps of all item locations. I could scan pages if I borrow a friend's scanner next week (to help with routes or what-have-you)
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bkDJ wrote:
No, sami is using the same goals as marshmallow. Since mumbo tokens aren't shown as collected/total in the item screen, and not at all in the level screens, they aren't counted as part of the 100% (much to BoMF's dismay). BTW, I have the player's guide with detailed maps of all item locations. I could scan pages if I borrow a friend's scanner next week (to help with routes or what-have-you)
I have already very good maps :) And that diving glitch, It can't be done really high places :( but I try get that working. And there is one thing. If I take that bolt Jiggy last, I have to watch all Jiggies fanfare...
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oh crap, you're right. The 5 seconds the way I suggested might have saved if the fall through water glitch worked would be offset by like 15 seconds of dancing!
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bkDJ wrote:
oh crap, you're right. The 5 seconds the way I suggested might have saved if the fall through water glitch worked would be offset by like 15 seconds of dancing!
Yes :( If fix that final ladders and CC is closed ;)
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Are you playing in frame advanced?
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okaygo wrote:
Are you playing in frame advanced?
All half-decent TASers do.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/22/2007
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Location: Eastern Michigan University
laughing_gas wrote:
okaygo wrote:
Are you playing in frame advanced?
All half-decent TASers do.
Oops, I assumed that this was Sami's first TAS. My bad O___O
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okaygo wrote:
laughing_gas wrote:
okaygo wrote:
Are you playing in frame advanced?
All half-decent TASers do.
Oops, I assumed that this was Sami's first TAS. My bad O___O
Haha 2 years TASing :> in my first TAS, I wasn't use frame advance :P bur now all is diffrent ;> Sorry for typos...im drunk :o
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Sami wrote:
Thanks. I have to redone little part in CC (again!) but only in second blade room to end :) I need those yellow feathers in Bubblegloob Swamp so I take more them in second blade room. In BS I kill those yellow frogs and take some "swamp notes" with yellow feathers.
and this is the exact reason why TAS'ers should provide savestates. I made one myself as usual, but only just before the level ended.. now a part is redone and I couldn't possibly have predicted where the change starts and thus where I would have had to make that savestate myself. thus, I'll still have to fastforward through what I've already seen and then hope I don't miss the change etc.. also, this has been mentioned before. besides, since the TAS'ers make savestates anyway (since they need to be able to go back to any point in the run), it should only take the small extra time of uploading one 1-MBish savestate file, which doesn't even take that long even if you were 56k modem still. I am putting up with not getting savestates provided, since this game is just too awesome, but many others I would easily pass up on and just wait till submission or so.
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So here ya go. @Dwedit: that's a savestate at the beginning of CC.
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Sami wrote:
]And that diving glitch, It can't be done really high places :( but I try get that working. And there is one thing. If I take that bolt Jiggy last, I have to watch all Jiggies fanfare...
Good job figuring out that the diving glitch works even better exiting talon trot. Speaking of which, did we ever figure out whether or not the "Jiggy dance dive" works?
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Former player
Joined: 12/27/2006
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JSmith wrote:
Good job figuring out that the diving glitch works even better exiting talon trot. Speaking of which, did we ever figure out whether or not the "Jiggy dance dive" works?
bkDJ wrote:
JSmith, I don't think that's possible due to the fact that once you hit a jiggy your x and y velocity become zero, so I don't know how you could clip the pixel and then fall. a jiggy that is in the process of bouncing (let's call it moving) does not have this effect. so there are a few jiggies where this case may be of interest... But I did discover something interesting that was overlooked! If you fall into the water before doing a jiggy dance you are holding a jiggy. we thought that this was useless because it just meant once you reached land you would dance anyway. guess what. you can swim underwater like normal, and then one simple hop out of the water and back in (right away or whenever) collects the jiggy for real. Also the hop will have zero x and y velocity interestingly enough. In the video I made, I collected a jinjo jiggy so I had to wait for the jinjo to disappear before I would even be able to dance anyway, which makes me suspect that if a jiggy is close enought to a ledge, that you could hit it and fall into the water and it would be immediate collection. the reason I don't move in the water is because I can't: banjo is waiting for the jinjo to disappear so he can dance. http://tas.monotoli.org/mov/bk/demo/bk-jiggyantics.mkv
Yeah, it works.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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Yes it works but it can't be used in bolt Jiggy. Place where Jiggy is is so small, Banjo can't jump into the water from there.
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Former player
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I tested that pipe clibing with beak buster and without. Normally climbing is actually faster! I do that only in long pipe, I don't know how it work on little one but I test that later :)
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