Personally, the 2:35 one is better since it uses a strategy to have a good timeunit. And the point in this game, is to get the faster in timeunits not real time.
FCEU is permitted. Especially for a Punch out run.
I'm not sure focusing on time units is always the best, since the gametime(decided by amount of frames) is what decides if a movie gets obsoleted or not. That's my opinion, but that being said I would favor whichever has the lower time.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I would put speed over "flawlessness," but consider this: How long will it take you to get knocked down and then win the fight? Will that take longer than just clobbering him?
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I totally agree with feitclub. I think the current fastest timeattack is 17:50 (knocking every caracter). So go for pure speed. But hey you could always do a speedy timeattack and another flawless or entertaining timeattack ^_^
time units are just easier to compare. Traditionally, legit MTPO world records are of individual times against each fighter and not of complete runs of the whole game.
I've always seen time units as the way to go, if for no other reason than the "randomness" of the fighters' return after a knockdown. Sometimes they try to get up and fall back down, taking an extra second, and sometimes they get up on eight instead of two. It would make sense that having an incredibly speedy knockout time is better than having a :40 second video with a slower knockdown time. But Sandman puts me at an empass, because he can be taken out much quicker by getting knocked down. It doesn't look too pretty, because in order to get knocked down quicker, you need to start with the pre-fight-select function to get your energy half drained, then get hit by specific punches to put yourself down. But it is about 10 "seconds" faster to put him in that second sleeper run and get your 16 punches in (he starts the sleeper immediately when you get up).
That's why I was stoked to put together an entire game run - I've never seen one. If that's a lame idea, I'll split it up.
Personally I too would like to see a complete MTPO movie, which is as fast as possible in real time. Mentioned randomness in fights (like when opponents get up or try to get up) should be abused.
Miles Hardison's run of this game is already pretty close to as fast as possible; the clock stopping trick was only used on a handful of boxers, such as Soda Popinski and SMM.
I hadn't intended on using the clock stop glitch as it makes for a pretty boring video. Only single punches are possible to keep it stopped, so the round lasts forever.
So again, I come to this question: If I'm doing a "time unit" speed run, I should get myself knocked down on Sandman and use the CS glitch, but if I'm doing a "real time" speed run, I should probably go for flawlessness. Which makes a prettier video?
Oh. Allso! Could someone verify the rumor about Soda Popinski's development name was "Vodka Drunkinsky" or simmilar? I have heard that from a guy last weekend. Not sure if it's true.
I would definitely go for flawlessness. Real time is more entertaining for Punch-Out and almost all other games IMO (though there are exceptions...games like Kid Chameleon or the Sonic series which "reward" skill with long after-level bonuses).
BTW, speaking of your site (which is a neat idea, btw!), I just wanted to let you know that if you try to play Kickmaster with FCEU, it freezes after the second boss. So if someone wants to submit a video for that game, they'll have to do so with VirtuaNES or Famtasia probably.
Also, a question: Could the FCEU movies from this site be submitted to your site? Say, if you were to offer a bounty for a Legend of Zelda timeattack and Phil submits his...could he earn the bounty if nobody beats him?
Thanks,
Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I think he is confusing someone's site with TwinGalaxies, which offers bounties for console speedruns of certain movies. If I am correct, then no, Phil could not submit his movie and collect the bounty because he made a movie using an emulator with rerecord capabilities.
I think he is confusing someone's site with TwinGalaxies, which offers bounties for console speedruns of certain movies. If I am correct, then no, Phil could not submit his movie and collect the bounty because he made a movie using an emulator with rerecord capabilities.
Actually, this is exactly what ziplock is doing with tool-assisted NES runs. Check it out.
You can see in the upper-left corner which games have bounties...personally I have a problem with using some of those individual Punch-Out fights since there aren't passwords to them, but other than that this seems like a cool idea. Unfortunately the bounties are postponed for the time being, so I'm not sure what's up...
-Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
I hadn't actually intended on letting this out yet - didn't come here to advertise, honestly. I just wanted to submit a speed run for punch out.
Before I go big public with it, I wanted to ask permission from Blip to use his patch as my official emulator (makes things easier).
But yes, yes, and yes.
Oh. Allso! Could someone verify the rumor about Soda Popinski's development name was "Vodka Drunkinsky" or simmilar? I have heard that from a guy last weekend. Not sure if it's true.
Soda Popinski first appeared in the arcade game Super Punch-Out back in 1985 (also where Great Tiger and Super Macho Man debuted), and was known as "Vodka Drunkinski" in this game. They changed his name when they put him in the NES game.
http://girlyyy.com/
The El Viento TAS is the only decent thing I submitted here.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
At one point Nintendo was very sensitive to any perceived "adult" content in their games. I remember the flyer they used to distribute with their "pledge" never to release any game that might be innappropriate for children. Hence, once Mike Tyson was no longer a viable spokesperson for a children's product, they booted him and created the imaginary "Mr. Dream."
Of course, that all changed when they realized they were turning away adult customers.
Actually, I think almost everybody from the arcade Punch-Out games has been reused later on.
The original had Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. Also Kid Quick and Pizza Pasta, who haven't appeared in anything else to my knowledge.
Then the arcade Super Punch-Out had Bear Hugger, Dragon Chan, Vodka Drunkenski, Great Tiger, and Super Macho Man.
Also, an interesting note: In 1985 Nintendo released an arcade game called Arm Wrestling which used a modified Punch-Out engine. It featured some rather interesting opponents, one of whom was a masked guy called (fittingly enough) "Mask X". In order to defeat him you first had to unmask him...and when you do, it turns out that he's actually Bald Bull!
-Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice