Post subject: Re: Punch Out Run
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-ziplock- wrote:
1) When fighting Sandman, I have two options and I was looking for opinions. I can take him out flawlessly by 2:46 in round 1 OR I can get knocked down once, forcing him into a second sleeper pattern and get him by 2:35ish. Faster or flawless - which makes a prettier video?
Personally, the 2:35 one is better since it uses a strategy to have a good timeunit. And the point in this game, is to get the faster in timeunits not real time.
-ziplock- wrote:
2) I'm currently using blip's FCEU emu for the run - is this permitted yet for runs? (Fairly new, no?)
FCEU is permitted. Especially for a Punch out run.
Former player
Joined: 6/27/2004
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Location: New York
I'm not sure focusing on time units is always the best, since the gametime(decided by amount of frames) is what decides if a movie gets obsoleted or not. That's my opinion, but that being said I would favor whichever has the lower time.
Active player (411)
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WR are based on game timeunits so ...
Former player
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I would put speed over "flawlessness," but consider this: How long will it take you to get knocked down and then win the fight? Will that take longer than just clobbering him?
Do Not Talk About Feitclub http://www.feitclub.com
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I totally agree with feitclub. I think the current fastest timeattack is 17:50 (knocking every caracter). So go for pure speed. But hey you could always do a speedy timeattack and another flawless or entertaining timeattack ^_^
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (411)
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I'm pretty sure Genocide was aiming for game timeunits, not real time. It's evident that it is longer to fell knockdown than losing 0:11 timeunits.
Former player
Joined: 3/8/2004
Posts: 706
time units are just easier to compare. Traditionally, legit MTPO world records are of individual times against each fighter and not of complete runs of the whole game.
Former player
Joined: 9/26/2004
Posts: 217
I've always seen time units as the way to go, if for no other reason than the "randomness" of the fighters' return after a knockdown. Sometimes they try to get up and fall back down, taking an extra second, and sometimes they get up on eight instead of two. It would make sense that having an incredibly speedy knockout time is better than having a :40 second video with a slower knockdown time. But Sandman puts me at an empass, because he can be taken out much quicker by getting knocked down. It doesn't look too pretty, because in order to get knocked down quicker, you need to start with the pre-fight-select function to get your energy half drained, then get hit by specific punches to put yourself down. But it is about 10 "seconds" faster to put him in that second sleeper run and get your 16 punches in (he starts the sleeper immediately when you get up).
deviance wrote:
Traditionally, legit MTPO world records are of individual times against each fighter and not of complete runs of the whole game.
That's why I was stoked to put together an entire game run - I've never seen one. If that's a lame idea, I'll split it up.
Former player
Joined: 3/24/2004
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Location: Indiana
-ziplock- wrote:
That's why I was stoked to put together an entire game run - I've never seen one. If that's a lame idea, I'll split it up.
For a site like this it should be one movie.
Joined: 7/28/2004
Posts: 6
Location: Finland
Personally I too would like to see a complete MTPO movie, which is as fast as possible in real time. Mentioned randomness in fights (like when opponents get up or try to get up) should be abused.
Former player
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Miles Hardison's run of this game is already pretty close to as fast as possible; the clock stopping trick was only used on a handful of boxers, such as Soda Popinski and SMM.
Former player
Joined: 9/26/2004
Posts: 217
I hadn't intended on using the clock stop glitch as it makes for a pretty boring video. Only single punches are possible to keep it stopped, so the round lasts forever. So again, I come to this question: If I'm doing a "time unit" speed run, I should get myself knocked down on Sandman and use the CS glitch, but if I'm doing a "real time" speed run, I should probably go for flawlessness. Which makes a prettier video?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I rather see a flawless movie. Looks prettier. But then again.. I'm not counting the in game clock so.. I count the time in actual viewing time. :D
Player (71)
Joined: 8/24/2004
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Oh. Allso! Could someone verify the rumor about Soda Popinski's development name was "Vodka Drunkinsky" or simmilar? I have heard that from a guy last weekend. Not sure if it's true.
Former player
Joined: 3/13/2004
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Location: Elyria/Oberlin, OH
I would definitely go for flawlessness. Real time is more entertaining for Punch-Out and almost all other games IMO (though there are exceptions...games like Kid Chameleon or the Sonic series which "reward" skill with long after-level bonuses). BTW, speaking of your site (which is a neat idea, btw!), I just wanted to let you know that if you try to play Kickmaster with FCEU, it freezes after the second boss. So if someone wants to submit a video for that game, they'll have to do so with VirtuaNES or Famtasia probably. Also, a question: Could the FCEU movies from this site be submitted to your site? Say, if you were to offer a bounty for a Legend of Zelda timeattack and Phil submits his...could he earn the bounty if nobody beats him? Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Josh the FunkDOC wrote:
I would definitely go for flawlessness. Real time is more entertaining for Punch-Out and almost all other games IMO (though there are exceptions...games like Kid Chameleon or the Sonic series which "reward" skill with long after-level bonuses).
Your opinion is differing from mine.
Josh the FunkDOC wrote:
Also, a question: Could the FCEU movies from this site be submitted to your site? Say, if you were to offer a bounty for a Legend of Zelda timeattack and Phil submits his...could he earn the bounty if nobody beats him?
I don't understand what's the meaning of this.
Highness wrote:
Oh. Allso! Could someone verify the rumor about Soda Popinski's development name was "Vodka Drunkinsky" or simmilar? I have heard that from a guy last weekend. Not sure if it's true.
It's true . http://people.freenet.de/datastorer/char_vodka_arc.html
Former player
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Phil wrote:
Josh the FunkDOC wrote:
Also, a question: Could the FCEU movies from this site be submitted to your site? Say, if you were to offer a bounty for a Legend of Zelda timeattack and Phil submits his...could he earn the bounty if nobody beats him?
I don't understand what's the meaning of this.
I think he is confusing someone's site with TwinGalaxies, which offers bounties for console speedruns of certain movies. If I am correct, then no, Phil could not submit his movie and collect the bounty because he made a movie using an emulator with rerecord capabilities.
hi nitrodon streamline: cyn-chine
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He's talking about Ziplock's website, http://www.nintendorecords.com/
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Zurreco wrote:
I think he is confusing someone's site with TwinGalaxies, which offers bounties for console speedruns of certain movies. If I am correct, then no, Phil could not submit his movie and collect the bounty because he made a movie using an emulator with rerecord capabilities.
Actually, this is exactly what ziplock is doing with tool-assisted NES runs. Check it out. You can see in the upper-left corner which games have bounties...personally I have a problem with using some of those individual Punch-Out fights since there aren't passwords to them, but other than that this seems like a cool idea. Unfortunately the bounties are postponed for the time being, so I'm not sure what's up... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Active player (411)
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Is tool-assisted speedrun accepted on this site? Otherwise, I'm gonna collect a 20$ for my Mike Tyson fight. ;)
Former player
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I hadn't actually intended on letting this out yet - didn't come here to advertise, honestly. I just wanted to submit a speed run for punch out. Before I go big public with it, I wanted to ask permission from Blip to use his patch as my official emulator (makes things easier). But yes, yes, and yes.
Player (102)
Joined: 3/25/2004
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Location: Austin
Oh. Allso! Could someone verify the rumor about Soda Popinski's development name was "Vodka Drunkinsky" or simmilar? I have heard that from a guy last weekend. Not sure if it's true.
Soda Popinski first appeared in the arcade game Super Punch-Out back in 1985 (also where Great Tiger and Super Macho Man debuted), and was known as "Vodka Drunkinski" in this game. They changed his name when they put him in the NES game.
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Player (71)
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Any clue why they did that? Hehe.. Pissing on Russia wasn't fun enough for them? Or they where affraid that a video game would start a war?
Former player
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Location: Kansai, JAPAN
At one point Nintendo was very sensitive to any perceived "adult" content in their games. I remember the flyer they used to distribute with their "pledge" never to release any game that might be innappropriate for children. Hence, once Mike Tyson was no longer a viable spokesperson for a children's product, they booted him and created the imaginary "Mr. Dream." Of course, that all changed when they realized they were turning away adult customers.
Do Not Talk About Feitclub http://www.feitclub.com
Former player
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Location: Elyria/Oberlin, OH
Actually, I think almost everybody from the arcade Punch-Out games has been reused later on. The original had Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. Also Kid Quick and Pizza Pasta, who haven't appeared in anything else to my knowledge. Then the arcade Super Punch-Out had Bear Hugger, Dragon Chan, Vodka Drunkenski, Great Tiger, and Super Macho Man. Also, an interesting note: In 1985 Nintendo released an arcade game called Arm Wrestling which used a modified Punch-Out engine. It featured some rather interesting opponents, one of whom was a masked guy called (fittingly enough) "Mask X". In order to defeat him you first had to unmask him...and when you do, it turns out that he's actually Bald Bull! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice