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What happens when you add 3 dimensions, water, bombs, mines, ice cubes, fireballs, ducks, and rainbows to Tetris? You get Wetrix, a fun N64 puzzle game that's added elements makes it more complex, intricate and unique compared to other Tetris games.
This run plays 1 minute challenge mode, attaining a high score of 67,401, which is far higher than the real time world records for this mode, of which 18,071 is the highest.
This game is similar to the Tetrisphere run in that a lot is happening very fast, and that even players of the game will get confused by all that is going on. However, this video on youtube shows what normal gameplay looks like.
I chose 1 minute mode because the pieces fall faster, and the timer is shorter, so it doesn't last that long. I figured the mode with the fastest pace and shortest time would maintain audience's attention the most, and get them interested in the game to possibly set up more runs in other modes. The pieces falling faster looked more entertaining to me, IMO. For those interested, this is a .m64 demonstration of what 5 minute challenge looks like. My strategy was very flawed, but it was a proof of concept for what the game looked like tool assisted.
This game is very complex. There are many score bonuses, and score multipliers. There's also a very fluxating feel to the board, with constant changes to the structures and environment. In less than 10 seconds the board can look completely different. Challenge mode is more about survival, so it has more dangerous elements than classic mode. This means that ice cubes, bombs, and other hazards drop more frequently, which makes keeping a unified, symmetrical board impossible. Also, the uppers and downers do not fall in the same forgiving, helpful patterns as classic, making a clean board very hard to maintain.
The 1 minute challenge is played way faster than was intended, and thus a lot happens very fast in a very short amount of time. Many strategies were experimented with to achieve the highest score. The main strategies were to create duck lakes- separate squares filled with water that doubles each score bonus; forcing ice cubes to land on dry land- this gives a bonus instead of freezing water; putting bombs in the right corner to minimize water lost, then putting an upper over it to receive a repair bonus; and using fireballs on wide areas of water. One main source of points is rainbow, but that requires a massive, clean board/main lake, and 1 minute challenge has the smallest board of any mode, which makes getting a rainbow practically impossible. It was far more beneficial to create many duck lakes.
Luck works very strangely in this game. Unlike other Tetris games, you cannot manipulate what comes *next*, but you can manipulate *where* the next item will appear on occasion. Sometimes I put a piece in one place in order to get the next piece to be closer to where I want. This was also important in making the ice cube fall directly on a dry piece of land that I designate, which gives a bonus instead of freezing water.
Holding A makes the pieces fall the fastest- sometimes too fast. I occasionally have to let go of A to make a piece fall where it needs to. In one case this caused some unavoidable lag, which makes subsequent pieces fall a little slower.

Goals:

  • Aims for Highest Score
  • Manipulates Luck
  • Plays in 1 minute Challenge Mode

Settings:

   *  EMULATOR -- Mupen 64 rerecording 0.5
   * ROM – Wetrix (U)
   * COUNTRY -- USA
   * CRC -- 4FB5A8CE 
Video: Jabo's Direct3D8 1.6
Sound: Jabo's DirectSound 1.6
Input: TAS Input Plugin 0.6
RSP: RSP emulation Plugin
Controller 1: Present
Controller 2: Disconnected
Controller 3: Disconnected
Controller 4: Disconnected

About the Run

Wetrix is very similar to Tetris, but instead of placing blocks down on a 2D screen, you place them on a 3D map. The blocks add up making barriers, which holds the water in. As you play along, you try to manage your board, and create lakes, fix disasters, and try to amass the highest score as possible. The game has many different modes of play: classic mode, where you play attaining score until you lose; the 1 and 5 minute challenge, where you try to play the board under very difficult circumstances and survive until the timer runs out; predetermined sequence, where you're giving a listed set of what will come next, and have to play with that; and designated number of pieces, where you try to get the highest score using only 300 or 500 pieces, at which point the mode ends.
This game is comprised of certain pieces and items, here's a rundown of what they do and how they're used:
Uppers: these are the red arrows, they are the "Tetris blocks" by which you build barriers. They stack up one on top of another, and are used to create the walls to keep the water in and make structures. As uppers are placed, the earthquake meter on the left goes up, if it reaches the top, an earthquake occurs and the board is scrambled up. Int he run, the meter never got too high. These come in 3 shapes: line, square, and L.
Downers: These are the green arrows, and they do just the opposite. The depress any uppers that they land on. They can be helpful in clearing out space, making the earthquake meter on the left side of the screen go down. if there's no good spot for the downers to go, I place them on empty space, and they do nothing. Comes in two shapes: line, and square.
Water: H20. Agua. This is a main proponent of how scores can be attained, creating certain affects, and the resource which you must preserve to avoid losing. The water comes in globules, and you drop them on the board. The idea is to keep them in lakes, and prevent them from overspilling (which is indicated by the water leakage meter on the right, which if gets too full you lose. Blue arrows point to areas where water is leaking off the board.) Water comes in 3 sizes: small, medium, and large. Putting a large water in a tiny upraised area will cause spillage, and make the water overflow onto the lower areas (which is sometimes a good thing.) During the 1 minute, random raindrops fall from above and slide off the edge, which raises the leakage level slightly; however these are insignificant enough to ignore for the most part, unless an upper piece that needs to be ditched can stop it, killing two birds with one stone.
While on the subject of water:
Duck lakes are formed when you have a squarish area that is 2 upper units deep full of water (like for example two square uppers placed on top of each other.) Ducks are multipliers, they increase all score bonuses by x2 for each duck lake you have. Each duck lake multiplies each other too, so 3 duck lakes is x8 on all scores.
Rainbow is very difficult to obtain, but you need to have a very big, main lake, and have it a certain area and depth. Rainbow increases the score multiplier by x10. Unfortunately, due the survival nature of Challenge Mode, the pieces did not fall favorably to create a rainbow. It was tried, but the 'cards just weren't playin' right. Also of note is that the 1 minute challenge has the board with the smallest area, and rainbows are far easier to create with bigger boards, since you need a wide, big lake.
Mines: These fell in the water, floated, then disappeared. They do something bad I'm sure, but in my run they sat there and nothing happened. Can't complain with that.
Fireballs: These are major sources for score. They disintegrate water that they land on, and the more water area, the more points. If they hit ground, they explode like bombs, which is no fun. In the run, I had two fireballs drop one after another towards the end with nothing I could do to make the 2nd be major scoring. That's just not right man! Curse this game's luck.
Bombs: They land, and explode. Kaboom! They leave a nice big hole in the board, where lots of water can leak out. The best thing to do with these is to place them as far right as possible, where it won't make water leak, and then place an upper over it to get a repair bonus.
Ice cube: These things suck. When they fall and hit water, the freeze it, which is no good. However, you can manipulate them to fall over dry land, where it'll give a dry land bonus. Luck was manipulated to make these fall over an area of the lake where I conveniently placed a single upper to "take the hit" and give a dry bonus instead. Future planning for the win!

Thanks

This run was pretty much done by me on my own, but two people are worth noting:
Vidar, for watching some wips, and pointing out that the high score for 1 minute challenge was 18,071 and that my initial strategy was, in all likelihood not going to beat that score by that much because it lacked multipliers.
AntMan, the holder of the 18,071 score. I asked him a few questions, I showed him some progress.
I think this game is very open to competition. There's many playable modes, and it's huge complexity can lead to many different versions that beat previous runs by just that little bit of score, with a different stroke of luck or a different strategy. Possibly varying what frame you enter a mode may affect the luck, or just starting a new .m64 might change things up, but I haven't tested it that much. I do know that once a mode is entered, you cannot affect the items that will come in the future, even if you completely vary where you put pieces beforehand. It might be interesting to play Classic Mode and see what the maximum score possible for the game is. To my knowledge, 105 million is the highest reached so far by human playing. But many modes and incredibly varied tetris gameplay makes for a good game that deserves more than just 1 run. It will be very interesting indeed to see not only many more submissions competing against each other and but also playing all the modes.
Enjoy this fast 50 seconds of play!

adelikat: Nice movie, looks well played, and has gotten good viewer response. Accepting for publication.


TASVideoAgent
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This topic is for the purpose of discussing #1529: Comicalflop's N64 Wetrix in 00:50.25
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Watching the run, it's hard to tell what exactly is going on, even after reading the submission text. On the other hand, as a speedrun, this is very impressive, especially when considering that the human high score is far less than yours. yes vote
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You're right, this is like Tetrisphere. My problem with that run was that it was too long and repetitive for what it offered and the concept was confusing. I like this game more. I've never played it, but it seems quite interesting. It's also a much shorter movie which is good and I never really got bored here. However, it does seems somewhat too short and anti-climatic (yet I think 5 minutes of this would definitely be too much). The score is also astronomical when compared to the WR which does make this more impressive and a good example of a puzzle game TAS. I'll give this a yes vote, but I'd rather have seen a MMF WIP :P
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Firstly...I'm a big fan of this game...on the PC. I didn't like the N64 one because of the control scheme. After watching your video, I'm positive that your score can be beat with either better placement of pieces or if luck manipulation can be controlled. This could also be the obsessive compulsive in me talking though. I just like my board to be clear of clutter and the center to be clean. Was nice to watch the game controlled in such a way however. Will get a yes vote from me. P.S. I dont think 15mil is the human record, unless thats for N64. Cause i swear i've broken 50million at one point in time. I could be mistaken though =P
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Short, sweet and utterly confusing. In a good way. If only I knew what was going on. Yes vote.
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Voted Yes. Much like the Tetrisphere TAS, I had no idea what was going on and that score seemed pretty sick (though I never played the game on console, so I am definitely not an authority on that). Now come back to the mk64 TAS w/ me Comical Flop!
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Hm, it would appear there's a few things to say.
Hina98 wrote:
it's hard to tell what exactly is going on, even after reading the submission text.
I should probably put in the submission text what my strategies were, unless people like being confused more. But there is method to the madness.
Mukki wrote:
You're right, this is like Tetrisphere. My problem with that run was that it was too long and repetitive for what it offered and the concept was confusing. I like this game more. I've never played it, but it seems quite interesting. It's also a much shorter movie which is good and I never really got bored here. However, it does seems somewhat too short and anti-climatic (yet I think 5 minutes of this would definitely be too much). The score is also astronomical when compared to the WR which does make this more impressive and a good example of a puzzle game TAS. I'll give this a yes vote, but I'd rather have seen a MMF WIP :P
This is why I chose 1 minute instead of 5 minute; faster and less repetitive. Tetrisphere was my inspiration, and I wanted it to capture the good parts of that run, and not the longness/repetitiveness. Yeah it's 50 seconds, but many other games have short TASes. This is not a boring 50 seconds for sure :-p I also want this to possibly open up other runs of this game. With this done and prioritizing of projects means that MK64 gets full attention. Whatever the case, don't let my projects list get in the way of this submission.
Deign wrote:
Firstly...I'm a big fan of this game...on the PC. I didn't like the N64 one because of the control scheme. After watching your video, I'm positive that your score can be beat with either better placement of pieces or if luck manipulation can be controlled. This could also be the obsessive compulsive in me talking though. I just like my board to be clear of clutter and the center to be clean. Was nice to watch the game controlled in such a way however. Will get a yes vote from me. P.S. I dont think 15mil is the human record, unless thats for N64. Cause i swear i've broken 50million at one point in time. I could be mistaken though =P
Time Challenge is different from classic; it's more about "throw difficult stuff at the player, and his skill determines if he survives or not." So it's much more difficult to make the board "pretty, and organized" and in getting the rainbow. Luck cannot be manipulated in the way you're thinking, as I pointed out in the submission text. I tried making this as optimal as possible, but I want to get the ball rolling for competition as I mentioned. It's more complex that it seems actually; give it a try! Especially holding A throughout. I looked, highest score in classic is 105,000,000. For those interested, Here is a video of what 'normal' play looks like.
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Ok... I have honestly no idea what happened in the movie, I was just laughing the whole time, lol :D. So I guess it was entertaining, voting yes :).
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Yes vote, man that was good for how short it was but I never want to watch that ever again! (good for the first time view though)
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The run I felt was personally too short, i.e. the nature of the challenge selected didn't really allow for interesting situations to build up late into play. I can certainly spot that this is tool assitsted without the need to watch any real time WRs. Would the author consider doing the 5 min challenge instead? I'll hold back my vote until the author gives me more info as to why the 1 min is the best option for this game, since I don't want to see 2-3 different score attacks on this game. EDIT: Following the authors reply I'll vote yes in this case.
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AKA wrote:
The run I felt was personally too short, i.e. the nature of the challenge selected didn't really allow for interesting situations to build up late into play. I can certainly spot that this is tool assitsted without the need to watch any real time WRs. Would the author consider doing the 5 min challenge instead? I'll hold back my vote until the author gives me more info as to why the 1 min is the best option for this game, since I don't want to see 2-3 different score attacks on this game.
More info? Certainly, although I feel I've got everything in the submission and posted so far. And there's interesting solutions present in the run, but they were probably too fast for you to see :-) "I chose 1 minute mode because the pieces fall faster, and the timer is shorter, so it doesn't last that long. The pieces falling faster looked more entertaining to me, IMO. For those interested, here is a .m64 demonstration of what 5 minute challenge looks like." This game offers many modes of play, and I decided that 1 minute was the ideal one to do a TAS of first. The main reason for this is that it's the mode where the pieces fall the fastest, which leads to the most visually pleasing mode when TAS'd, and it's less than a minute long, so it there will be no way anyone is bored with the run. In essence, I figured it was the perfect introductory mode for this game to TAS. Edit: oh, the reason 1 minute is faster is because it is set at level 10, and 5 minute is set at level 5. Interestingly, classic mode, if level 10 or higher is passed, will become the fastest, but it has to take a long time to do so. unassisted, it took 15 minutes to get to level 5 in classic. The other modes certainly hold TAS potential. There's Classic Mode (Pro start at level 10), and that would be oriented at exploring how far into the game you can go and what the max score is. (max score so far in that mdoe is 105 million.) 5 minute challenge is the same as 1 minute, except 5 minutes, and the pieces fall slower, as shown in the demo .m64 I included in the submission. There's also modes with a limited number of predetermined pieces, so it might be interesting to use savestates and calculations to find the absolute highest scores in those modes. I think this game is open to more than one run with different modes (similar to any%/0%/100% different modes for other games) I see why this game is no exception. It also offers competition much like how Umihara Kawase had, both with TASing between 3-4 authors to reach the limit to get the fastest time and with real time records of individual levels. I'm certainly willing to make more TASes for this game (not now of course, I hear MMF sobbing in the background); 5 minute challenge and Classic Mode (find the max score) interest me the most, but I don't think they should replace this run at all. I also know Vidar is waiting to see how this run is received before giving this game a try. Edit: Oh, about Rainbows: the 1 minute challenge board is the smallest of any mode, and Rainbow is based on having a huge lake taking up most of the board, so the bigger boards of other modes are better suited for getting a rainbow.
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Hmmm. It was fast, and lots of motion, but it didn't really do anything for me. It was sorta interesting, but nothing that had my eyes bugging out of my head. I even watched it 3 times just to make sure I wasn't missing anything. Sorry, but I have to vote meh.
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I would LOVE to see a longer TAS of this game, later on of course ;) This TAS being the popper of my cherry to wetris, I was thoroughly entertained... especially when comicalflop went from 20,000 points to 60,000+ points in a matter of 8 seconds! Definate yes from me.
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I would have preferred a time-based goal like "fastest to reach 100,000" but this is okay.
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laughing_gas wrote:
I would have preferred a time-based[/b] goal like "fastest to reach 100,000" but this is okay.
Huh? This is 1 minute challenge, it ends in 1 minute, what can be closer to a time based goal? get max score in this amount of time. A "reach xxxxxx score" would be classic mode, playing the game until the maximum score is reached, in order to test the limits of the game, because the levels get progressively harder and the pieces fall faster and faster. but no worries, glad you liked it. edit: fastest to reach unless this is what you meant by time-based. well, I don't think this game really offers this conventional goal, but more each mode creates a different goal; highest score in 1 minute, highest score in 5 minutes, play handicapped, play with 300 pieces, etc. The only true open ended mode is classic, where I suppose "fastest time to max out the score of the game", like the Tetris and Tetris Attack runs, because the game normally expects the player to mess up at some point.
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vote yes
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I have no idea what there happened (mainly because I have never played the game myself) :D. Still, it looked interesting and would look good next to already published Tetrisphere :P Voting yes.
Which run should I encode next? :)
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The game is interesting and the goals of the run are refreshing. I like the fact that the time limit is set, and the goal is to get a high score in that time. This sets it apart from the tetris run which is fastest time to xxxx score. This means that an improved run would be theoriticaly about the same length but pushing for score intead. It is still time based in a sense and good TAS competition though. Since getting a piece to fall a few frames faster would possibly mean more pieces which would mean higher score. Anyway, I enjoyed this run and I am voting yes.
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Qlex
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I played that game and loved it. I'm happy some people took attention to it. Congrats on the run, will watch it when it will be published.
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I've actually started disliking runs this short. It's not long enough and I can't really see anything...and since I've never played this game before I just a bunch of SimCity-esk land building and destroying going on...heh. I know it probably doesn't matter now but I will leave it with a "meh" Very well played, I mean obviously I couldn't even tell you if this could be improved. I can see it is very optimized, great job on that. Well played.
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Despite it ending too abruptly, I like this run. It's a good show of tool-assistance in low amount of time.
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Voted no. Very weak play.
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??? He almost quadrupled the world record. How is that a weak play?
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nico wrote:
Voted no. Very weak play.
What you've said doesn't make any sense please elaborate.
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It's perfectly fine to vote no if you didn't like it, but if you feel it's unoptimized, "very weak play", and the only justification for a no vote, please specify why you felt this way and where it was unoptimized so that myself and others know what it is you are referring to.
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