Essentials

  • Emulator used: FCEU 0.98.16
  • Genre: Platform
  • Aims for fastest time
    • Takes damage to save time
  • updated: moozooh's suggested screenshot (the greatest screenshot in the history of the world)

Version Change

Note: This run uses the (U) version of Bionic Commando. The previous movie by Genisto used the (J) version.
The initial reason was to include the hilariously bad dialogue. It has been said that the (J) version is the "harder" version, but we have found that to be not entirely true. There are quite a few differences, some which made the (U) version faster, and some which made the (J) version faster.
Regarding a ROM version change, the Rules page states the following:
If there is already a published video, do not use a different ROM than what it uses, unless the new movie is obviously better for reasons that are not only caused by the version change, or the ROM is superior (or a language change), and you can show how it should be compared to the existing movie.
Since the previous run was done with the (J) version, a direct comparison of end times is not an informative enough way to measure the differences in play. So, we've separated the differences into four categories and totaled them up.
In-level difference - Gained 1463 frames
This is the (mostly) directly comparable improvement gained during each level. Time was gained from better technique for many sections, especially the bosses, as well as retracting more with the grappling hook, which moves the guy a bit faster at the exchange of slightly less distance and less landing control. Time was also gained by keeping the 3-way gun for Area 7 instead of restarting the level.
Some of the in-level difference was due to in-level changes between the two versions, such as different enemy or platform placement. A rough estimation of this difference is between 60 and 90 frames.
Text speed difference - Lost 3185 frames
The text boxes scroll slower and hold more words in this version.
Scene change difference - Gained 110 frames
Minor differences in the number of frames between two controllable scenes, such as the title screen and room transitions. This was usually faster in the (U) version.
Map route difference - Gained 1741 frames
Slower text changes the relative position of the trucks during a given route on the world map, because the helicopter does not begin traveling to another area until the text "Ok. We'll move." is fully displayed, but the trucks begin moving immediately after selecting "Transfer". This allowed for better route on the world map, with more direct routes to some areas, as well as playing one less overhead stage. (This same route in the (J) version will enter six overhead stages.)
Total difference - Gained 129 frames
If you'd like to see a complete spreadsheet of this data broken down for each segment, please ask.

Cardboard's comments

I HAVE PAID MY DUES

JXQ's comments

The Bionic Commando (J) run on this site has been one of my favorites ever since I've been here. It sometimes felt odd obsoleting it.
This game is remarkably stable to hex-edit in early improvements found into a run that is farther along. This game is remarkably unstable with FCEU while rerecording in a laggy area, such as 6, 9, 10, or 11.
Thanks to Cardboard for being my partner, and to Genisto for his previous run.

Truncated: This movie has a better route and much better playing in the levels than the previous movie.
In response to all the arguments about the version switch: I dislike version switches. If it was up to me, the rules would state that all movies be played on (U) versions, unless it didn't exist or (E) or (J) included a glitch or shortcut or game element not in the (U) version. That way we wouldn't have any of this nonsense, or people switching ROMs just because the intro or dialogue is shorter, which has no bearing on the quality of play.
Also because i dislike version switches, I'm glad that this movie has now changed back to the "real" version, which the first published movie was made with, before it changed to the (J) version for no good reason at all.
Bisqwit: I don't think we have reached a concensus about whether this should obsolete the J version or not. I'm putting it on delayed. And, I disagree with the assessment of "no good reason at all"; in my opinion, Feitclub's reasoning re: J version was good.
BoltR: Since there is no rush to make a decision about this movie, and it's just causing an argument; I am setting the status to Needs More Info. We can wait until the updated (J) version is complete and pick up the debate from there. Blame version changing.
Bisqwit: Setting back on accepted, and to obsolete the current J version. However, the question what happens when the next J version is submitted, is still open. Some say only U versions should be accepted from here on, and some say any faster version regardless of version should be accepted. There may be someone who also thinks the next J version should be published alongside, but it doesn't seem to be a likely option. Such decision however does not need to be made until such movie exists and is submitted. However, if this movie is still in the workbench at that time, it will be delayed because then also its fate is in question. (We don't publish movies that already have their obsoleter in the workbench.)
Bisqwit: Processing.


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Experienced player (829)
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Phil wrote:
I've noticed many people voting yes because of those screenshots...
If a screenshot can effectively sway a viewers vote, then we have a bigger problem on this site than this run. I, however, have a little more faith in the voters here and believe that this has been voted yes on for several reasons: It is ultimately faster than the previous run; it is as entertaining as the previous run; and a majority of the people who visit this site speak English and not Japanese, which means there's actually something to read during the text scenes. I don't really care about whether a run uses a different ROM than its predecessor, as long as the same entertainment can be received from it. EDIT: Yes vote, lots of swinging, and Hitler and his base "explod" -ed. I agree that the translations weren't making me roll on the floor laughing, but they did get a smirk or two out of me and it was better than staring at text I couldn't understand.
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Joined: 8/1/2004
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Voting yes based solely on moozooh's screenie. (read: Not voting yet) I'm glad to see that Genisto's HnF run was “improvable”: every time I would allude to a newer/faster run possibility, people would jump down my throat to defend the existing run's “perfection”. Who is the weld king now, Tom Thompmore? +10 Zurreco
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Phil wrote:
I've noticed many people voting yes because of those screenshots...
If you think that's a problem, go see what a few people have said about the River City Ransom run, which has a star. (I can recall at least four people saying that if the description of the run had not included the "beware of people wielding trashcans" line, it would not have been worth watching.) Having played this game in my childhood (in English), I knew what that line in the screenshot was before I watched the run. I didn't find it funny in the first place. (Personally, I'd like a screenshot of destroying that reactor in section 7 with the 3-way shot, because I always remember that being a difficult room to clear. Also, if I'm not much mistaken, the run on SDA also cancels out of that area after clearing the obstruction so he can run it with the Rocket Launcher, whereas I never knew about that trick so I just cleared the area with the 3-way gun anyway.) But after watching this and comparing it to the published run, it's clear (to me, at least, as someone who played this game way back in the day and knows how hard some of these things are in real-time) that this one is better-played. I don't give a damn about the language change or the fact that the J rom is "harder"*. This is a better quality run that overcomes the slowed-down text scrolling by more than just a few frames. Yes vote. *: It's not. I can tell you just from what I remember that the platforming aspect of this game was way more complicated and, more to the point, skill-based than the actual presence of the enemies. The authors of both movies have done a remarkable job ignoring the bullets so you'd never be able to tell it from these movies, but just during the regular course of game play you end up with a huge bar of hitpoints amazingly quickly, and the reward from clearing area 1 is an item which lets you recover the entirety of your health bar once per area. As such, later in the game, taking damage is nothing, whereas missing your jump is instant death. So a more difficult platform-aspect of this game would more than compensate for fewer or simply more conveniently-placed enemies. But, hey, that's just one man's opinion.
If life were an RPG, I'd be an NPC.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I don't actually expect that screenshot to be considered for a published movie. I just thought it was funny. I find the dialogue to be very humorous. What can I say? Badly translated English brings me smiles. This isn't awful like Zanac awful, but the sentences often don't seem to "fit" into the situation. It's not the funniest thing in the world, but it is entertaining. If anything, switching versions placed a burden on the process. That doesn't imply that it's more fun to watch; it simply means that there is extra work to be done when comparing two versions, and we have done that extra work, putting the two compared runs on equal ground. The submission text was written as clearly as we know how. Everything about the version switch is right there in it, including the rules that we are not breaking, and so if someone does not understand the reason for a switch, I'm not sure how else to word it. I thought, like many probably did, that the (J) version was indeed a more difficult version. I thought this primarily because of the previous movie's description. But during the TAS, we saw instances of changes that did not make sense to the goal of making the game easier for a different version. I really don't know why these things were changed. Cardboard listed some of the examples of differences that were not in our favor, but if you watch both runs, you can find many more. It is also listed in the submission text that the estimated difference due to in-level version switching is 60 to 90 frames in favor of the (U) version. If anyone is not entertained by the movie, I encourage them to exercise their right to vote no, and to explain why they don't like it. That's the important part to remember, if they wish to be taken seriously.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Morrison
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wow, nice work guys. I'm a huge fan of this game, so a new version is pretty exciting :)
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A night of firsts for me... first time watching through an emulator, first time watching 2 versions at once, and first time being undecided on my vote. =/ I still voted yes - however I contemplated voting meh many times through the movies. I still went with it for one major reason - this is a tool assisted SPEEDrun. If you can take a game and get through it faster, it should be published over slower attempts, regardless of a language or locale change. Difficulty should be considered though - but this game dosen't have a "hard" mode. I'll agree the platforming aspects could be considered "harder" IMHO, and the falling lawnmovers weren't in the published run, but honestly the game is so similar in how you proceed I think this point is moot. The meh comes from thinking the original was more "entertaining" with the wait periods when the reactors were blowing up. Toward the end however, it about equaled out with 2 cool wait periods each, and about 5 ho-hum ones. I'd prefer to see this game improved with more entertainment over speed at this point. (I'll add the crazy arm swinging was very entertaining in both versions however, and both movies showed execelent abilities in that aspect.) BUT - it's faster by 2 seconds. I think this should be published over the old one, for that reason alone.
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Joined: 10/2/2005
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Could a more significant overall improvement have been gained using the original rom?
JXQ
Experienced player (761)
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Maximus wrote:
Could a more significant overall improvement have been gained using the original rom?
Yes. The version differences altogether (text speed, route change, scene change) favor the (J) version by about 22 seconds. If a comparable map route was found on (J), that would make it even faster. We actually didn't know if we would be faster than the previous run or not when we started. It was a nice goal to aim for.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
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I did watched both movies at same time. While it's true that Jap text is usually quicker, I've noticed 1-2 times that US text is faster. Also, from what I remember from Genisto, those trucks weren't manipulable which gives an advantage for the US version. Though, I'm not sure if it is still true since the movie was done with Famtasia and at those times, we weren't really familiar using memory watcher and such for timeattacks. I've noticed 3-4 part of your movie that was really quicker. I also noticed some improvements here and there but I also noticed couple of minor errors here and there and some of them weren't in Genisto run. I vote No for using different version. I vote No, I can't tolerate movies with errors(Even if they are really minor) not present in older runs. I also vote no because I don't see the supposed harder parts in US version. I am voting no mainly because of version diffferences. I wish that they will redo it with the J version.
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Phil: Why do you say that there are errors/mistakes in this run, but fail to mention specifically what they are? For all you know, those aren't mistakes. There is no reason to use the J version. Faster text has no bearing on the action scenes, and hence should not affect the entertainment value. Neither version is harder nor easier than the other, so that is a moot point.
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Phil wrote:
While it's true that Jap text is usually quicker, I've noticed 1-2 times that US text is faster.
The spreadsheet contains proof against this statement. You can find it in the submission text, located here: http://tasvideos.org/1513S.html Since the other statements you make are based upon your own opinion, I will not try to prove you wrong.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
JXQ
Experienced player (761)
Joined: 5/6/2005
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Also, from what I remember from Genisto, those trucks weren't manipulable which gives an advantage for the US version.
We weren't able to manipulate them either, except for taking a different route, which is not really manipulation. I feel it is entertaining and unexpected to glitch through a truck on the world map, and as a bonus, the same overhead stage is not played back-to-back.
I don't see the supposed harder parts in US version.
Cardboard outlined several examples in this post. I feel no need to re-re-explain it to you, as I would rather just take your "no" vote and end the discussion.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/31/2004
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JXQ = Yes Also i think funny dialogue, if it makes the run more entertaining as a whole, is a perfectly legitimate reason to replace a movie. I mean entertainment is a goal here right?
JXQ's biggest fan.
ventuz
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Yes vote on this run quality, but no on version change. Shouldn't obsoletes J version.
JXQ
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I am curious to know the origin for the rule about not changing versions.
If there is already a published video, do not use a different ROM than what it uses, unless the new movie is obviously better for reasons that are not only caused by the version change
What I understand from this sentence is that the new "obviously better" movie should be better for reasons other than a version change, which can only mean an improvement that is possible on both versions. This essentially says that changing versions is okay as long as there is an improvement, after version differences are removed. This submission meets that qualification.
or the ROM is superior (or a language change)
I'm not sure how a ROM can be superior, but this submission definitely qualifies as a language change.
and you can show how it should be compared to the existing movie.
We have done this in the submission text, and in great deal on the corresponding spreadsheet. Version changes have been allowed in many cases for different reasons:
  • Super Mario Bros. 3 - (J) to (U) - Gained time from the version switch.
  • Mega Man X2 - (U) to (J) - Gained time from the version switch.
  • Mega Man X2 - (J) to (U) - Lost time from the version switch (note that this is the exact same scenario as this submission).
  • Mega Man 3 - (U) to (J) - "The Japanese version was used because of a shorter intro screen."
  • Contra 2-player and pacifist - (U) to (J) - Gained time from the version switch, as well as more detailed graphics in some levels.
Other situations worth mentioning:
  • Rygar - The (E) version is used because a specific glitch works only on that version. This is mostly* comparable to passing through an enemy truck in the (U) version of Bionic Commando.
  • Blue Shadow - This game has been erroneously recorded at incorrect speeds through several improvements. I believe the stigma and rule against version changes is responsible for this error being continued through several versions.
It's not like Cardboard and I are trying to deceive anyone with a version switch. All the necessary information is in our submission text, breaking the game into many many parts and classifying each difference into an appropriate category. It's also not like we have hardly improved the movie - we are 25 seconds faster in the levels and 30 seconds faster with the route. This is a significant improvement. The former, except for a very small percentage (estimated as 60 to 90 frames), is possible on both versions of the ROM. The latter, is an unexpected and entertaining improvement indirectly due to the version switch. These improvements are offset by the version difference of slower scrolling text, which is readable, and sometimes worded in a humorous way. To reject this submission in favor of the previous version would be against the rules, but more importantly, it would be against the philosophy of the site to produce entertaining movies. *It is most likely possible to do enough setup to produce the glitch on the (J) version, however not without losing more time than will be gained.
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Well put.
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Former player
Joined: 8/15/2005
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one of my favorite games of all time, played nicely and quickly, i liked it a lot. PI PI PI YES.
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jolly grand ol' chap, of course my dear lads
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Nice job guys! And that is best screenshot ever! ;D
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I'm glad to see a speedrun of this game in the version familiar to my childhood. Easy yes vote.
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JXQ wrote:
Version changes have been allowed in many cases for different reasons: * Super Mario Bros. 3 - (J) to (U) - Gained time from the version switch. * Mega Man X2 - (U) to (J) - Gained time from the version switch. * Mega Man X2 - (J) to (U) - Lost time from the version switch (note that this is the exact same scenario as this submission). * Mega Man 3 - (U) to (J) - "The Japanese version was used because of a shorter intro screen." * Contra 2-player and pacifist - (U) to (J) - Gained time from the version switch, as well as more detailed graphics in some levels.
SMB3: The precedent version was done on Famtasia so there is timing difference between FCEU which is generally slower than Famatasia. Also, there was a consensus that many people take part to use the US version before the author made the movie which is not the case for you. The US version is indeed faster mainly because of black screen, between levels, that always lasts shorter. Contra: Same as SMB3. It has been 2 years before adelikat made the run that many people had agreed to use the J version + there is indeed better graphics in the waterfall stage. Any Mega Man games: I can't give my opinion. I don't know any details. I usually don't follow anything related to that serie. In conclusion, I think this movie may be published though, it shouldn't obsolete the J version. There are too many differences. It's almost 2 different games. Edit: It seems the remove wall glitch in stage 15 doesn't exist in the J version. You should mention things like that in your submission.
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Phil wrote:
Edit: It seems the remove wall glitch in stage 15 doesn't exist in the J version. You should mention things like that in your submission.
Submission Text wrote:
Some of the in-level difference was due to in-level changes between the two versions, such as different enemy or platform placement. A rough estimation of this difference is between 60 and 90 frames.
Also, I am a little curious if it shouldn't have been faster for Genisto to dive under the platform, so he could still keep swing.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced player (614)
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Hmm, about a three second improvement on an already optimized run, that's good. The change to the US rom because it's english (among other things non-language related-wise) is nearly engrish doesn't really matter much to me, I usually don't read the text in TASes all too much. I also found that the old run utilized the waiting times with more diversity in the entertainment department so that's another downside. Besides that, it's nice to see an improvement but unfortunately not incentive enough to get my yes vote. Meh, it'll most likely be published anyway as it has much reason to be. I say this with the utmost respect to anyone, the TASers and judges/encoders.
JXQ
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Phil, Though you and I cannot communicate effectively to each other, I still feel the need to defend our submission against your claims. Your statements do not change the fact that these version changes still occured, which was my point. Every game has its circumstances, including this one. The most important example there is:
  • Mega Man X2 - (J) to (U) - Lost time from the version switch (note that this is the exact same scenario as this submission).
In level differences: Area 15 - (J) cannot shoot away the wall (40 frames faster in (U)) Area 5* - Last enemy in first segment does not shoot (15 frames faster in (U)) Area 3 - less platforms in two spots (15 frames faster in (U)) Area 6* - Less lag in middle section (30 frames faster in (U)) Area 6 - No moving platforms in second section (15 frames faster in (J)) Area 10 - Top laser cannon in facing the other way (5 frames faster in (J)) Area 10 - Sludge moved differently (15 frames faster in (J)) Area 10 - Falling lawn mowers at the end (1 frame faster in (J)) Area 11 - Boss, lasers fire differently (5 frames faster in (J)) Total: 60 frames faster in (U) version. The entries with *'s indicate the most difficult to estimate portions, so I added 60-90 frames, which is exactly what was indicated in the submission text. These are indeed estimates, so it may be more or less, so if you make some tests and these numbers are incorrect, please don't say things like "we are lying". Hell, you can make a giant over-correction of 60-900 frames, and we still gained 10 seconds on the previous run's levels. Had I put this information in the submission text, you would have complained about its length and/or not read it. Lastly, if this does not obsolete the (J) version, what happens when someone improves with the (J) version? That's a bad situation waiting to happen.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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As for Area 15, Genisto could have made that first part of the level at least 10 frames faster, so the version change alone does not gain us 40 frames.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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