Yeah, I guess that mine is wrong. Sarmu also brings up a good point. In kid icarus, the movie stops after you beat Medusa. There is now way that you can lose. However, if you pause it, i guess you can stop it from finishing. If you really wanted to, you could reset it. Or is the game considered beaten then, even though you can move? Ack, I'm going to stop thinking now :p
Anyway, regardless of what is decided, I don't think that the time that the movie is stopped should determine whose movie is faster.
I was bored so I thought about this some more. The question that we need to answer is this: What are we trying to do? Beat the game as fast as possible, or make the shortest movie? There is a difference.
That didn't really answer Mr. Whoops' question.
1) Movies.
We are making movies of games (usually) beaten as quickly as possible as a means of entertainment. This is not quite the same thing as playing solely for (attempting to) 'beat the game as fast as possible' e.g. in legit speed runs.
2) Entertaining.
Variable - ending the movie as early as possible qualifies for the 'not slow' part.
Surprising - e.g. seeing the movie stop 15 seconds early in Castlevania III was surprising.
Skillful - e.g. the positioning of the paddle in the correct position and then stopping the movie in Arkanoid looked skillful.
3) Watch.
Movies are not interactive, you can only view them.
If you press keys after the Famtasia movie ends, you would be preventing the produced movie from reaching the game's end, however the Famtasia movie still always will have the potentiality of reaching the end.
I think the movie should be stopped at the earliest possible frame for the intended result.
I think the timing should be done as most record sites do - from first input to when input ceases to become meaningful (EG from the first START button to when the axe is touched).
So these times are not neccessarily in sync with one another, which makes it inconvenient. So the movie can have appended "blank frames" to help time easier, I suppose.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
I agree with Arc in how stopping a movie earlier than people would suspect is ok. In Rocket Knight Adventures, you just have to live long enough against the final boss. So, I dodged his moves until there was enough time left for me to just sit there and take all his hits and still win, so I stopped my movie probably 30 seconds or so early. The character just sits there and takes damage, but the game is still won, albeit I only had 1/2 heart left.
I think that that should be part of the competition between movies, seeing who can stop it earlier and still beat the game.
Heh, I was kinda wondering about that. Cause it pauses the game when the movie ends and I'm like... what the.. it's not done yet... I actually took the time to dodge the rest of the attacks mind you.
Reviving this thread for the sole purpose that a full version needs to be made. Even if GuanoBowl's SMB2(US) run wasn't as perfect as it could have been, it still filled one of the few SMB gaps left. SMB2j is the other one.
I'm not sure which brother would be faster in a full run, or how to use the walk-through-walls glitch yet (I will soon enough) but... I plan to at least take a shot at finding out.
The question is - for a warpless run, should World 9 be included? And for the warping runs, is there a reason why Worlds A through D were omitted? Unless the guide I'm reading is wrong, there should have been extra stuff after 8-4 Bowser is beaten.
Just fooling around, I got 2:16 with Luigi for the whole of World 1. It's a pretty sad time that could've been MUCH better. But, as I said, I was just messing around with it. It's only the second NES game I've tried dealing with (Kid Icarus being the first... and not working out so well. ><) but it's MUCH easier to handle. I dunno if this is because I was using Small Luigi exclusively (so I couldn't accidentally duck) or what.
A few spots annoyed me by bringing me to a dead halt. In World 1-2, there was a Small-sized gap with two Goombas after a warp pipe w/Pirahna Plant. The current runs just glitch through the wall above the Goombas, so that won't be a problem.
The other spot is the three pillars before 1-4's Bowser. I tried a fair number of ways to get by these without slowing down, but it was a no-go. Very annoying.
So... yeah. I'm hoping to revive discussion on SMB2j. If no one else feels like dealing with the game, I may get acquainted enough with the game and its glitches to do it.
I'm sure Firey Mario/Luigi would be quicker in the long run, even if they're more troublesome.
I was under the impression that World 9 and Worlds A-D were only created for Super Mario All-Stars.
At the very least, when I played Super Mario Deluxe on the Game Boy Color, which had the levels from SMB2 (J) in them there was only worlds 1-8.
Unless there's something I'm missing...
I've heard that you need to finish the game 8 consecutive times to unlock the extra worlds.
Is this true?
Oh, and my money is on Mario as the main man.
Andreas
That's not what I said, but I was being unclear, and you're still sort of right.
World appears 9 after you've played through all of Worlds 1-8 without using any type of warps (back or forward), at least that's how the All-Stars equvalent works. I had heard that for reaching Worlds A-D, beating it 8 consecutive times without a game over was a requirement.
Andreas
Oh, I didn't even notice those new editions to the rules, that's nifty.
Well in that case, a full-run of SMB2j should certainly be attempted, using that patch.
By the way, Bisquit, can we recommend other potential hacks for consideration to be allowed? I can certainly think of one or two which would be worth a look.
Heh, SMAS (All-Stars) SMB2J?
It's okay too, but will harder
Harder to Lip Jump (but still possible)
May stuck between bricks (because Mario won't bounce down when breaking brick)
More collision test, easier to die
You may cannot jump between hammers anymore
It's harder so it more challenging
After finish world 8 without warpping,
(Remember if you beat the game without warpping, you can go to world 9)
You will go to world 9
After beat world 9, will go to world A.
And this is guide for each level.
And this is each level map.
Hope it helps... :D
This is my Signature. = 4aa6a32c5eb83ac0ddcbc0039a26b240
I also vote for a run of the Super Nintendo version, since a) You don't have to hack anything or have a save file with 8 stars, and b) It might help satisfy the folks out there who prefer the Super Nintendo graphics. The different physics make it iffy, though, I admit.
put yourself in my rocketpack if that poochie is one outrageous dude
I made some tour of ALL levels of SMB2J
Super Mario Bros 2J [FDS] Full Run [FCM] Loaded from Power-On
World 1 through World 9
http://www.geocities.com/visualyoshi/smb2j-w1-w9.zip
May desync at world 9, My friend's ROM desyncs at world 9
Super Mario All-Stars + Super Mario World ... World 9 to World C and World D Tour Not aiming at fastest time, Loaded from SRAM
http://www.geocities.com/visualyoshi/smas-smw-smb2j-w9-wd.zip
- SMASSMW.smv - World 9 through World C
- SMASSMW2.smw - World D....Beat it!!
I saw this from TMK.
If you beat SMB2J, the star will appears on the screen.
If you beat the game 2 times, you will get 2 stars.
If you have 8 stars or more, press A+Start and you'll go to world A.
If you beat the game without warpping you'll get the world 9.
In SMB2J, Famicom/NES, after you finished world 9, you'll back to 9-1.
In SMAS, Super Famicom/NES, after you finished world 9, you'll go to world A.
This is my Signature. = 4aa6a32c5eb83ac0ddcbc0039a26b240
Unless 15 people tell me to finish, I will not continue my warpless run that I have started some monthes ago.
I am at beginning of stage 3.
Imo, the snes version is better because you can do all worlds in one run.