Sprite Slots

There are 30 sprite slots. The addresses for their main data are given for slot 0 below, with the corresponding address for slot i stored with an offset of 2i.

Sprite data addresses

AddressSizeTypeDescription
0x074C2BinaryBasic flags (upper byte drawing, lower byte interactions?)
0x07882UnsignedObject type
0x07C42SignedX position
0x08002SignedY position
0x083C2SignedX speed limit
0x08782SignedX speed
0x08B42UnsignedX slow motion length (move every n+1 frames)
0x08F02UnsignedX slow motion frame
0x092C2SignedY speed limit
0x09682SignedY speed
0x09A42UnsignedY slow motion length (move every n+1 frames)
0x09E02UnsignedY slow motion frame
0x0A1C2UnsignedX acceleration cycle length
0x0A582UnsignedX acceleration frame
0x0A942UnsignedY acceleration cycle length
0x0AD02UnsignedY acceleration frame
0x0B0C2UnsignedAnimation ID or state?
0x0B482UnsignedHP
The game has object slots that it will try to load particular object types into.

Object types

Some extrail details on the meaning of 0x0792:
Type IDNameClassification
0Jelly BoyPlayer
1Bald BruteEnemy
2BoxerEnemy
3GnomeEnemy
4SwimmerEnemy
5AngelEnemy
6ExplosionVisual effect
7Falling blockPlatform
81-upCollectible
9DebrisVisual effect
11Helpy BoxPlayer aide
12Four sparklesVisual effect
13Hitstun starVisual effect
14Dead Jelly piecePlayer
15Item boxPlayer aide
16Music noteCollectible
17SparkleVisual effect
18SpringPlatform
19Harry the DogPlayer aide
20AeroplaneObstacle
21Boss 1Enemy
22SmokeVisual effect
23RockEnemy
24SpawnerSpecial
25SnowflakeVisual effect
26False teethEnemy
27Spring alienObstacle
28MarbleEnemy
29Falling bearEnemy
30PenguinEnemy
31Toy soldierEnemy
33DustVisual effect
34Bullet
35CogEnemy
36InuitEnemy
38SnowballEnemy
39Transformation timerVisual effect
42UmbrellaPowerup
43CannonPowerup
44BalloonPowerup
45BallPowerup
46Pogo stickPowerup
47BrickPowerup
48LightbulbPowerup
49SubmarinePowerup
50HelicopterPowerup
51BoatPowerup
52BottlePowerup
53SkisPowerup
54SkatesPowerup
55HammerPowerup
57SkateboardPowerup
58BombPowerup
59FlamethrowerPowerup
61Jelly BabyPowerup
63Fish in a bubbleEnemy
67Vertical automaticPlatform
68Horizontal automaticPlatform
71Vertical activatedPlatform
72Horizontal activatedPlatform
73Circular path automaticPlatform
74Steamroller disk topPlatform
75Golden noteCollectible
76Cherry-stealing fishEnemy
77Ice creamEnemy
78BubbleVisual effect
80SnowblowerEnemy
81Icy windObstacle
82Ice cream truckEnemy
83SeaweedEnemy
85FireballObstacle
86Boss 2Enemy
87AntEnemy
88AztecEnemy
89Small alienEnemy
90GrapeEnemy
91HornetEnemy
93Small alien pieceObstacle
94MusketeerEnemy
95EyeballEnemy
96MonkeyEnemy
98Arrow trapEnemy
99SteamrollerObstacle
101MeteorObstacle
109Overworld seagullVisual effect
110Overworld raincloudVisual effect
112Overworld UFOVisual effect
117Boss loot dropCollectible
124LeafVisual effect
129Floating ice blockPlatform
131FragmentsVisual effect
132Puzzle pieceCollectible
133KeyCollectible
134Meltable ice blockPlatform
140Alien crawlerPlatform
148Boss 3Enemy
149Boss 3 rolling rockObstacle
150Boss 3 lightningVisual effect
158Projectile (e.g. spear from inuit)Obstacle

GameResources/SNES/JellyBoy/RAMMap last edited by Denial140 on 12/28/2023 9:57 PM
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