%%TOC%% !!!Sprite Slots There are 30 sprite slots. The addresses for their main data are given for slot 0 below, with the corresponding address for slot i stored with an offset of 2i. !!Sprite data addresses ||Address||Size||Type||Description|| |0x074C|2|Binary|Basic flags (upper byte drawing, lower byte interactions?)| |0x0788|2|Unsigned|[GameResources/SNES/JellyBoy/RAMMap#ObjectTypes|Object type]| |0x07C4|2|Signed|X position| |0x0800|2|Signed|Y position| |0x083C|2|Signed|X speed limit| |0x0878|2|Signed|X speed| |0x08B4|2|Unsigned|X slow motion length (move every n+1 frames)| |0x08F0|2|Unsigned|X slow motion frame| |0x092C|2|Signed|Y speed limit| |0x0968|2|Signed|Y speed| |0x09A4|2|Unsigned|Y slow motion length (move every n+1 frames)| |0x09E0|2|Unsigned|Y slow motion frame| |0x0A1C|2|Unsigned|X acceleration cycle length| |0x0A58|2|Unsigned|X acceleration frame| |0x0A94|2|Unsigned|Y acceleration cycle length| |0x0AD0|2|Unsigned|Y acceleration frame| |0x0B0C|2|Unsigned|Animation ID or state?| |0x0B48|2|Unsigned|HP| The game has object slots that it will try to load particular object types into. !!Object types Some extrail details on the meaning of 0x0792: ||Type ID||Name||Classification|| |0|Jelly Boy|Player| |1|Bald Brute|Enemy| |2|Boxer|Enemy| |3|Gnome|Enemy| |4|Swimmer|Enemy| |5|Angel|Enemy| |6|Explosion|Visual effect| |7|Falling block|Platform| |8|1-up|Collectible| |9|Debris|Visual effect| |11|Helpy Box|Player aide| |12|Four sparkles|Visual effect| |13|Hitstun star|Visual effect| |14|Dead Jelly piece|Player| |15|Item box|Player aide| |16|Music note|Collectible| |17|Sparkle|Visual effect| |18|Spring|Platform| |19|Harry the Dog|Player aide| |20|Aeroplane|Obstacle| |21|Boss 1|Enemy| |22|Smoke|Visual effect| |23|Rock|Enemy| |24|Spawner|Special| |25|Snowflake|Visual effect| |26|False teeth|Enemy| |27|Spring alien|Obstacle| |28|Marble|Enemy| |29|Falling bear|Enemy| |30|Penguin|Enemy| |31|Toy soldier|Enemy| |33|Dust|Visual effect| |34|Bullet| |35|Cog|Enemy| |36|Inuit|Enemy| |38|Snowball|Enemy| |39|Transformation timer|Visual effect| |42|Umbrella|Powerup| |43|Cannon|Powerup| |44|Balloon|Powerup| |45|Ball|Powerup| |46|Pogo stick|Powerup| |47|Brick|Powerup| |48|Lightbulb|Powerup| |49|Submarine|Powerup| |50|Helicopter|Powerup| |51|Boat|Powerup| |52|Bottle|Powerup| |53|Skis|Powerup| |54|Skates|Powerup| |55|Hammer|Powerup| |57|Skateboard|Powerup| |58|Bomb|Powerup| |59|Flamethrower|Powerup| |61|Jelly Baby|Powerup| |63|Fish in a bubble|Enemy| |67|Vertical automatic|Platform| |68|Horizontal automatic|Platform| |71|Vertical activated|Platform| |72|Horizontal activated|Platform| |73|Circular path automatic|Platform| |74|Steamroller disk top|Platform| |75|Golden note|Collectible| |76|Cherry-stealing fish|Enemy| |77|Ice cream|Enemy| |78|Bubble|Visual effect| |80|Snowblower|Enemy| |81|Icy wind|Obstacle| |82|Ice cream truck|Enemy| |83|Seaweed|Enemy| |85|Fireball|Obstacle| |86|Boss 2|Enemy| |87|Ant|Enemy| |88|Aztec|Enemy| |89|Small alien|Enemy| |90|Grape|Enemy| |91|Hornet|Enemy| |93|Small alien piece|Obstacle| |94|Musketeer|Enemy| |95|Eyeball|Enemy| |96|Monkey|Enemy| |98|Arrow trap|Enemy| |99|Steamroller|Obstacle| |101|Meteor|Obstacle| |109|Overworld seagull|Visual effect| |110|Overworld raincloud|Visual effect| |112|Overworld UFO|Visual effect| |117|Boss loot drop|Collectible| |124|Leaf|Visual effect| |129|Floating ice block|Platform| |131|Fragments|Visual effect| |132|Puzzle piece|Collectible| |133|Key|Collectible| |134|Meltable ice block|Platform| |140|Alien crawler|Platform| |148|Boss 3|Enemy |149|Boss 3 rolling rock|Obstacle| |150|Boss 3 lightning|Visual effect| |158|Projectile (e.g. spear from inuit)|Obstacle|