Lua script that shows some basic info in Wolf3D and bridges Gamepad plugin and emulator core.
Very prelimiary.
dofile("textrender.lua");
mouse_vx = 0;
mouse_vy = 0;
mouse_deadzone = 8192
mouse_ysensitivity = 70;
mouse_xsensitivity = 70;
last_x = 0;
last_y = 0;
last_d = 0;
last_f = 0;
dx = 0;
dy = 0;
dd = 0;
while true do
a, b = jpcrr.wait_event();
if a == "lock" then
jpcrr.hud.top_gap(3, 16);
x = jpcrr.read_dword(0x004882E);
y = jpcrr.read_dword(0x0048832);
d = jpcrr.read_word(0x00048848);
f = jpcrr.frame_number();
spd = math.sqrt(dx * dx + dy * dy)
render_text(3, 0, 0, string.format("(%7d,%7d) %3d [%+5d,%+5d](%f) %+3d", x, y, d, dx, dy, spd, dd),
false, 0, 255, 0);
if f ~= last_f then
dx = x - last_x;
dy = y - last_y;
dd = d - last_d;
last_x = x;
last_y = y;
last_d = d;
last_f = f;
end
jpcrr.release_vga();
end
if a == "message" then
c,d,e = string.match(b, "(.*) (.*) (.*)");
if e and c == "BUTTON" then
if d == "304" and e == "1" then
jpcrr.pc_start();
end
if d == "304" and e == "0" then
jpcrr.pc_stop();
end
if d == "305" then
jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "157");
end
if d == "307" then
jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "57");
end
if d == "308" then
jpcrr.sendevent("org.jpc.emulator.peripheral.Keyboard", "KEYEDGE", "184");
end
end
if e and c == "AXIS" then
mouse_update = false;
if d == "0" then
v = tonumber(e);
if v <= -mouse_deadzone then
v = (v + mouse_deadzone) / (32768 - mouse_deadzone) * mouse_xsensitivity;
elseif v >= mouse_deadzone then
v = (v - mouse_deadzone) / (32768 - mouse_deadzone) * mouse_xsensitivity;
else
v = 0;
end
mouse_vx = v;
mouse_update = true;
end
if d == "1" then
v = tonumber(e);
if v <= -mouse_deadzone then
v = (v + mouse_deadzone) / (32768 - mouse_deadzone) * mouse_ysensitivity;
elseif v >= mouse_deadzone then
v = (v - mouse_deadzone) / (32768 - mouse_deadzone) * mouse_ysensitivity;
else
v = 0;
end
mouse_vy = -v; --y axis is reversed.
mouse_update = true;
end
if mouse_update then
--print("Mouse: X=" .. mouse_vx .. " Y=" .. mouse_vy);
jpcrr.hold_mouse_motion(mouse_vx, mouse_vy);
end
end
--print(b);
end
end
-- 0x4882E U position (dword)
-- 0x48832 V position (dword)
-- 0x48848 Direction (word)