00:00.30 faster to jump and then throw bomb at the start where it teaches the player the throw. Previously it was done by pressing B x2 but this turned out to be faster.
also sub 02:30.00 frames which is cool
final improvement.
#638602878401195836 - Disney's Party 321F Improvement
Disney's Party (USA, Europe) (En,Fr,De,Es,It) 8 26 24 321F Improvement.bk2
This file uses a new trick that manipulates the direction the CPU's travel. For one frame only, it's possible to press, left, right, up, down before the cursor hand shows up which will manipulate the direction the CPU's travel. Due to this, it's now possible to keep every player on the starting two spots every turn.
#638597713149854892 - Disney's Party 90F Improvement
Disney's Party (USA, Europe) (En,Fr,De,Es,It) 8 20 24 90F Faster.bk2
00:06.08 falling off the ledge is slower, so I fixed it
The Current Route:
Selecting Mickey as it's the fastest
Selecting Wild Garden as board choice
All players roll a 1 on the Dice to advance 1 space on turn 1 (this is the fastest)
Have Donald advance 6 spaces with the dice roll after landing on a negative space to lose stars (this is probably slower because there are two yellow spaces going upwards)
Have Minnie and Daisy go 1 space each after they travel 2 spaces each as they won't go to the negative space so this is fast
Have Mickey travel 1 space to both yellow starting spaces after obtaining a 1 x50 star to win the game
Rinse repeat for CPUS
Possible Improvements:
Have Donald go to the 2 yellow spaces near the starting point instead of going to the green and yellow for 2 so that he only needs to travel 1 each time. This can probably save time
#638597699991961863 - Disney's Party 275F Improvement
Disney's Party (USA, Europe) (En,Fr,De,Es,It) 8 20 24 sub 10K frames.bk2
Might be possible to move Minnie and Daisy back and forth to the 1 yellow circle instead of 2 on the dice roll... Other than that, Donald will travel upwards, haven't found a way for him to move to the right yet.